I'm an employer. I provide a service. I get paid for that service in a timely and consistent manner.
Make sense so far?
Now, I start running out of bandwidth, but I don't want or can't find new employees to cover it, so I bring in a contractor to handle the overage. I set a contract with performance conditions, so the better they do, the more they get paid. The more I need them, the higher the bonuses for good work.
Okay?
Then, There comes a time when half my crew calls in sick (food poisoning from that crap Marsha brought in the day before. THANKS MARSHA!!!) and I need bodies that can do the job. So I call in the Temps. Now, I expect no loyalty from temps, but I need them desperately to make my deadline. Desperation costs. Anyone who has hired a temp knows that you pay more, usually, than you would if you were to simply hire a new body. The up side is you don't pay benefits and when the job is done, no severance. But they can be down right expensive if they are worth their salt.
Look like the real world?
So why is it that in PGI land, the Temps get next to nothing. Base pay and that's it. Plenty of incentive for the factions to hire them, but no real incentive for them to take the job.
If you don't want to pay a premium for a temp... have fun in a 3 on 4 or an 11 on 12.
I don't even play CW, but I had to laugh when I saw this in the patch notes.
Want to hire a good temp? PGI should have some kind of ranking system in place... some , I don't know, PSR for example. That the bonuses get based on.
And these bonuses should be deducted from whoever calls on the Freelancers. LEt's have a real economy.
Edited by RussianWolf, 28 April 2016 - 05:53 AM.