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Let's See If This Makes Sense


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#1 RussianWolf

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Posted 28 April 2016 - 05:52 AM

Okay,This is all a hypothetical.

I'm an employer. I provide a service. I get paid for that service in a timely and consistent manner.

Make sense so far?

Now, I start running out of bandwidth, but I don't want or can't find new employees to cover it, so I bring in a contractor to handle the overage. I set a contract with performance conditions, so the better they do, the more they get paid. The more I need them, the higher the bonuses for good work.

Okay?

Then, There comes a time when half my crew calls in sick (food poisoning from that crap Marsha brought in the day before. THANKS MARSHA!!!) and I need bodies that can do the job. So I call in the Temps. Now, I expect no loyalty from temps, but I need them desperately to make my deadline. Desperation costs. Anyone who has hired a temp knows that you pay more, usually, than you would if you were to simply hire a new body. The up side is you don't pay benefits and when the job is done, no severance. But they can be down right expensive if they are worth their salt.

Look like the real world?

So why is it that in PGI land, the Temps get next to nothing. Base pay and that's it. Plenty of incentive for the factions to hire them, but no real incentive for them to take the job.

If you don't want to pay a premium for a temp... have fun in a 3 on 4 or an 11 on 12.

I don't even play CW, but I had to laugh when I saw this in the patch notes.

Want to hire a good temp? PGI should have some kind of ranking system in place... some , I don't know, PSR for example. That the bonuses get based on.

And these bonuses should be deducted from whoever calls on the Freelancers. LEt's have a real economy.

Edited by RussianWolf, 28 April 2016 - 05:53 AM.


#2 Meathook

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Posted 28 April 2016 - 06:01 AM

Since this is no real world economy with "limited" amount of work to do, your temps will have the ability to be employed 100% of their gaming time with the added bonus of being free to change their faction at will. Imagine you had a business and you didn't get to hire Temps, they would get to decide to work at your place whenever they want. Would you pay them more than your loyal employees? What reason would one have to NOT be a Temp if you would get more rewards AND weren't bound to any faction?

Edited by Meathook, 28 April 2016 - 06:02 AM.


#3 Mechteric

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Posted 28 April 2016 - 06:22 AM

View PostMeathook, on 28 April 2016 - 06:01 AM, said:

What reason would one have to NOT be a Temp if you would get more rewards AND weren't bound to any faction?


The main reason would be to have a steady job, versus having to keep finding a new job every month/week.

Translated into game terms, the only way that would work is if being a temp wasn't always guaranteed a drop, so you might get a larger amount of cash for a single drop, but your next drop might not be for a while, versus a faction merc/loyalist being able to drop again and make the normal cash amount soon.

Edited by CapperDeluxe, 28 April 2016 - 06:22 AM.


#4 RussianWolf

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Posted 28 April 2016 - 06:37 AM

View PostMeathook, on 28 April 2016 - 06:01 AM, said:

Since this is no real world economy with "limited" amount of work to do, your temps will have the ability to be employed 100% of their gaming time with the added bonus of being free to change their faction at will. Imagine you had a business and you didn't get to hire Temps, they would get to decide to work at your place whenever they want. Would you pay them more than your loyal employees? What reason would one have to NOT be a Temp if you would get more rewards AND weren't bound to any faction?

no loyalty points and no reputation points. AKA Benefits.

AS I haven't played CW since the first week, and I'm in a unit, I can't test it. But I doubt you can drop constantly as a freelancer given you have to wait for those "Desperate need" things to pop up. So either long wait times between drops, or public queue.

Edited by RussianWolf, 28 April 2016 - 06:39 AM.






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