Ex Atlas Overlord, on 27 April 2016 - 04:46 PM, said:
I've spent time in lights.
And despite them being "fragile" on paper....in reality you live much longer in lights. There's a reason 90% of pug games end with a light mech being the last alive.
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The reason it's "a lights job" to kill enemy lights, is b/c they're the only people fast enough to chase the down and keep them in their crosshair permanently.
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How do you think an assault pilot feels when he had to take down another assault, or push against a firing line to get the team to stop camping...
When lights start doing "their job" everyone else on the team is free to do theirs too....
I have to disagree on some points here.
The reason why a light lives longer is that light pilots are better used to hide. A light pilot needs to move undetected and only expose himself when engaging a target or otherwise he will be a dead light pilot. While this is essential for every class, I often see heavies and assaults waddling through the open. I barely see any lights doing this.
The reason why the last mech alive is a light is either the light got ignored in favor of more dangerous targets or the light was moving in the periphery of the battle and was left over after the big fight in the middle ended.
I don't mind in attacking lights if I'm near the target. But I won't run all the way back which could be up to 2 km. However I prefer to go and hunt down assaults and LRM boats as this would remove a lot of firepower from the opfor lineup. A light vs light fight takes forever and I feel like my contribution to victory is bigger by taking out large targets.
So in conclusion I actually think my job is to participate in taking out the most threatening mechs first which are normally assaults and heavies since I as a light mech pilot have the tools to do this with less risk because I can run behind them and sneak up close before engaging and finally outmaneuver bigger targets because of the agility.
However the tasks of lights can vary with their loadoud. An AMS Kitfox will stay with the group and give them protection. A NARC or TAG light is also going to flank the opfor but will spot and tag instead of fighting. A light streak boat would be wherever he expects to have the best chance in fighting red lights (which is near the friendly asaults).
I do many of those tasks the OP asks for but as I pointed out before, the place where you will find me or other light pilots on the battlefield depends on the builds sometimes. The meta lights and those with decent firepower will run off trying to flank the opfor.
I want to ask all of you non light pilots for something here. If you see a couple of lights running off at the beginning it's because they're trying to flank the other team. That means they have already a plan which they execute.
I see many teams that just try to follow the lights. I think this is one of the biggest reasons for NASCARs in pug games. Please don't do it!
First, heavy and assault mechs can't keep up with the lights anyways and will left behind. Second, if you can keep up barely, expect the lights to run off and scatter as soon as they accidentaly run into bigger groups and you will be left behind dying. Third, it's harder for your lights to flank the opfor if the whole team moves with them. The other team will adjust their front towards your teams position.
I played hundreds of hours in Assault mechs too so I know both playstyles very well and I want to ask you assault pilots to ask for help if you get attacked by a light. I do so because I know exactly what happens to me if I get caught alone by a light and it saved my life several times.
Edited by The Mech behind you, 28 April 2016 - 05:08 AM.