So How's The Lbx Doing?
#1
Posted 27 April 2016 - 02:40 PM
I am generally an IS pilot but I have been trying out some clan mechs and found I really dislike the UACs of clans and I know the normal Clan ACs are suboptimal... so wondering if the change in LBX spread made it any better.
Similarly for IS... I wanted to run my MAD-3R with double LBX10s but the weapon was just... lacking... now with the change has anyone thoroughly tested it?
#2
Posted 27 April 2016 - 02:46 PM
Haha sorry... I still wouldn't bring it unless it's quirked to hell and back. Legend Killer may be the only mech it's appropriate for. I still prefer the AC10
#3
Posted 27 April 2016 - 02:53 PM
#4
Posted 27 April 2016 - 02:58 PM
LBX is supposed to be a crit weapon. they need to fix the crit system to fix LBX not make it more like a std AC.
#5
Posted 27 April 2016 - 03:43 PM
Edited by Mystere, 28 April 2016 - 11:35 AM.
#6
Posted 27 April 2016 - 04:09 PM
#7
Posted 27 April 2016 - 04:13 PM
Edited by Moldur, 27 April 2016 - 04:13 PM.
#8
Posted 27 April 2016 - 04:24 PM
The LBX10 should have a fixed non increasing spread and pattern that makes it better at short range and worse at long range than the AC10.
Can not speak for Clantech as i dont use Clan Mechs.
#9
Posted 27 April 2016 - 04:47 PM
#10
Posted 27 April 2016 - 04:57 PM
#11
Posted 27 April 2016 - 04:57 PM
Mystere, on 27 April 2016 - 03:43 PM, said:
Crit Chance isn't the issue, Crit Damage is.
The AC10 needs a single crit to destroy any item in the game, while the LBx needs 5 individual Crits to ALL HIT the same item.
Change the CritDamMult from 2x to 5x, suddenly you only need 2 Crits to roll the same location (with 2-20 rolls of 0-60 Crits, and a 67% chance to roll at least one)
Suddenly, LBx weapons are not absolute shite at Critting, and even the lowly LB2x has a small chance to Crit an item out in a single (Structure exposed) shot.
#12
Posted 27 April 2016 - 05:11 PM
Team Chevy86, on 27 April 2016 - 02:46 PM, said:
Haha sorry... I still wouldn't bring it unless it's quirked to hell and back. Legend Killer may be the only mech it's appropriate for. I still prefer the AC10
Tightening the spread doesn't fix what's wrong with the LBX. It fixes one aspect of the problems, but that's just one aspect. Even if it didn't significantly spread at all, it'd STILL be inferior to an AC10 (quirks excluded) because 10 damage slugs are massively better at critting than LBX pellets are.
If anything, they should leave the spread large and up the per-pellet damage; then it'd function as per a FPS shotgun (devastating close, effectiveness decreasing with range) rather than an LBX in MWO (almost as good as a regular AC at point blank range, with effectiveness decreasing extremely rapidly with range)
#13
Posted 27 April 2016 - 05:16 PM
Would be easy to implement...
Edited by Helsbane, 27 April 2016 - 05:16 PM.
#14
Posted 27 April 2016 - 05:59 PM
#15
Posted 27 April 2016 - 06:19 PM
An LB-X cannot hit for full damage at range in MWO. It can in TT. What should happen is a shell that has a proximity-blast effect when it hits- and then proceeds to pelt the target with a damage pattern spread from the location "struck" by the shell's submunitions. Probably could use something akin to the bone-seeking system for Streaks.
#16
Posted 27 April 2016 - 06:26 PM
wanderer, on 27 April 2016 - 06:19 PM, said:
An LB-X cannot hit for full damage at range in MWO. It can in TT. What should happen is a shell that has a proximity-blast effect when it hits- and then proceeds to pelt the target with a damage pattern spread from the location "struck" by the shell's submunitions. Probably could use something akin to the bone-seeking system for Streaks.
The easier solution that achieved your goal here is Pariah Devalis' idea of simply using the cERPPC splash code here as well. No additional coding, crits are fixed so the LBX isn't worse at crittibg than a regular AC10 (which it always will be with pellets), and there's no additional dev time - already existing systems.
#18
Posted 27 April 2016 - 06:40 PM
Wintersdark, on 27 April 2016 - 06:26 PM, said:
The difference here is that an LB-X should end up peppering the entire 'Mech, while the CERPPC splash just ends up hitting the general area around impact.
#19
Posted 27 April 2016 - 08:49 PM
wanderer, on 27 April 2016 - 06:40 PM, said:
The difference here is that an LB-X should end up peppering the entire 'Mech, while the CERPPC splash just ends up hitting the general area around impact.
The cERPPC code would ensure the bulk of a hit hit the target component, and the rest spread to neighbouring components. Logical, and actually useful.
#20
Posted 27 April 2016 - 08:52 PM
You're looking at hitting probably 7-8 components with 1 damage pellets. That's barely more than 1 damage per component. That's TERRIBLE.
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