

First Short Phase Of Fp 4.1 Is Done
#1
Posted 13 December 2016 - 02:01 PM
looks like from 3pm to 4:40ish pm. 83 FP matches took place the split was 26 wins for IS and 57 Clan victories. Not going to make any judgement yet, just some observations. obviously More time and data needs to be observed to say anything for sure, but the early stats show the following:
- massive clan win rate (i think this is partly due to the quick play maps, I think clans advantages are more pronounced on more open maps, as shown by clan mechs dominating the tournament played on QP maps)
- took less than two hours to max the invasion bar, locking the mode into invasion ( I dont mind since I play the mode to play invasion) but this renders all the work to include the FP maps an modes pretty useless as, they will get played for like 1 hour per phase before invasion takes over.
#2
Posted 13 December 2016 - 02:14 PM
My money is on never
#3
Posted 13 December 2016 - 02:23 PM
#4
Posted 13 December 2016 - 02:25 PM
Invasion feels like back in the day when laservomit was the only viable solution. Yes you can alpha like a mofo due to heatsinkchanges.
#5
Posted 13 December 2016 - 02:32 PM
#6
Posted 13 December 2016 - 02:40 PM
#7
Posted 13 December 2016 - 03:02 PM
#8
Posted 13 December 2016 - 03:08 PM
#9
Posted 13 December 2016 - 03:11 PM
#10
Posted 13 December 2016 - 03:13 PM
FallingAce, on 13 December 2016 - 03:11 PM, said:
if they did a true reset, everyone would go clans and it would be a real cluster **** for The IS pugs.
#11
Posted 13 December 2016 - 03:14 PM
#13
Posted 13 December 2016 - 03:55 PM
#14
Posted 13 December 2016 - 04:05 PM
All realy good usefull mechs that came out since Resistance 2 where Clan Mechs and Res 2 has been nerfed into oblivion by rescale so...what do you ppl expect.
#15
Posted 13 December 2016 - 04:06 PM
#16
Posted 13 December 2016 - 04:06 PM
What's bad about this is the old "Buff the IS dropdeck for great balance" doesn't work for the QP maps, as you can take two assaults and two lights, and not use the lights in the 15 minute match.
That said, the additions to Tourmaline were nice. Had an IS domination win there because our lights got into the circle first and got us on the clock. Clanners were too slow and never got their foot in the door.
#17
Posted 13 December 2016 - 04:10 PM
It's going to suck being a loyalist, you'll be trapped in one bukkit full of pugs and getting demolished by all the units who saw the writing on the wall years ago.
Eat the penalty, bust the contract and get out. Farm up meec LP and later on you can pop into factions as loyalists and farm the LP there until you're ready to move on.
Factions mean nothing and our attachment to them was our own mistake. It's not like it's going to get better later. Stay IS loyalist and get farmed or go merc and follow the salmon.
#18
Posted 13 December 2016 - 04:10 PM
CadoAzazel, on 13 December 2016 - 03:55 PM, said:
Well when one side wins 70 % of them matches in few hours, I would say that is kinda revealing no matter how you try to spin it. Ppersonally played 5 matches this evening, all diiferent modes and all of them where the same thing. Long range Clan mechs just taking out IS mechs and then Kodiaks and other Assaults mopping up what was left.
Those clanner are trying to argue about that, I have one thing to say. Switch to IS for day or two and see what happens and if you can actually win something more than lose then tell us what you did. So we can actually learn.
Edited by Pyorre, 13 December 2016 - 04:13 PM.
#19
Posted 13 December 2016 - 04:13 PM
#20
Posted 13 December 2016 - 04:15 PM
-The game thinks we are in quickplay and limits our tonnage for our first mechs.
-Can't drop with 11
-Many quirk changes not in the patch notes.
Add as you see fit.

Edited by Lovas, 13 December 2016 - 04:51 PM.
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