Frechdachs, on 01 May 2016 - 10:24 AM, said:
Did I hear that correctly? Energy Draw? I have a bad feeling about this. Like they're not about to fix the heatscale, but throw another system on top of it.
Well that's just par for the course. There was an existing system called Battle Value used to balance the number of mechs, based on their weapons, mechs, tech, etc., on each side. Instead PGI developed the quirk system to "balance" the mechs so that they become "equal." If they follow the World of Tanks model, they tiered their tanks into 10 different tiers realizing that there were signficant differences in performance in the various tanks. However PGI just added quirks to equal all these mechs out for "balance." Then they implemented a PSR system to balance the teams for player skills, splitting the small player pool up even more. So many variables, so many items that require tweaking, revisiting, and liabilities against new mechs that come to meet this "balance" system so that it has to be constantly re-evaluated. But PGI isn't the model of efficacy nor efficiency.
In other market segments where they have to be competitive and put out quality products without excuses, "it is what it is" won't work. PGI would've been long out of business in another market segment. Imagine if Ford, who infamously made the Pinto, would've answered, "it is what it is." They delivered on many of the requirements of the Pinto, which was to provide an affordable, economical vehicle, that was cheap to design and produce and required very little maintenance. However they knowingly allowed a vehicle an obvious flaw to be released to the public but took ownership when it became a big issue for the public.
PGI, the non-Battletech players have spoken through the Steam release. While we, the long time supporters tried to tweak those Steam numbers to help you out, there aren't many players that are still playing from the Steam release. There will not be a new infusion of players unless the world thinks that a 3 to 4 year old game with a low population is worth trying out, all of a sudden.
We realize that the time is ticking for MWO. There will not be an incredible influx of new players. PGI just needs to try to hold on to the players and patrons they have. If they just followed some of the other games that were successful with their community channels (where it allowed players to chat with people that were not on your friend's list in a lobby), implemented 4v4, 8v8 for CW earlier, had immersive PVE missions where it counted toward the planet ownership/defense, implemented MC rewards earlier for CW like people have been saying for the past 2 years or so, etc. With a lobby, a lot of the wayward new (Steam) players that wanted to try out the game without searching the internet and forums for quick advice, would've found some answers quickly. They could've asked a lot of build questions, etc. without having to search youtube, twitch and the forums.
PGI forgot that today's generation wants to jump into a game and start playing and have fun right away. They don't want to spend hours learning about a game to do okay at it. They want to find instant mentors and teachers and start interacting with a community of fellow gamers that love the game. Instead they relied on Twitch for popular World of Tanks streamers and similar Twitch personalities to try to sell their audience on MWO. Many of these guys did it for a few days or weeks but many got tired of the game because it becomes very repetitive. If you are not a true fan of the BattleTech universe, you will find that many mechs are very similar to the average player. There aren't many achievements to get that will help you. You will not find unique salvage out on the field.
You can pat yourselves on the back every time a patch comes out, but for the average player, very little has changed since closed beta when it was 8 vs 8 to now when it's 12 vs 12 in quick play in three years. Many successful games have been developed and released during that time frame. Not sure why I'm wasting yet more time on this post because "it is what it is."