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#1 CDLord HHGD

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Posted 28 April 2016 - 11:27 AM

DON'T HATE ME! I am simply asking a couple questions and opinions on how it would affect a mech game. I AM UNDER NO ILLUSION THAT THESE IDEAS HAVE ANY CHANCE IN HELL OF MAKING IT INTO MWO. So you can get past that right away....

1. Only way to increase armor past TT values to max allowed values was to equip FF.
2. Only upgrades that can be done are like for like (LL to ERLL or LPL; SHS to DHS 1:1; STD to EL, same rating; AC10 to LBX10, AC5 to UAC5.

How would these items change game dynamic? I don't care if you personally hate it and wouldn't play.... Just seeing how this would affect the greater game.

#2 Bilbo

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Posted 28 April 2016 - 11:32 AM

Both would cause the immediate obsolescence of 90% of the mechs in the game. If anyone doesn't think there are too few "viable" chassis now, there would be no argument after this was implemented.

#3 CDLord HHGD

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Posted 28 April 2016 - 11:36 AM

View PostBilbo, on 28 April 2016 - 11:32 AM, said:

Both would cause the immediate obsolescence of 90% of the mechs in the game. If anyone doesn't think there are too few "viable" chassis now, there would be no argument after this was implemented.

But I'm not talking about "now"..... Thought I made that clear.... I don't care what iteration of Battletech/Mechwarrior these theories were applied to.. My math works out, but I want it cross checked.

#4 Red Shrike

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Posted 28 April 2016 - 11:41 AM

View PostBilbo, on 28 April 2016 - 11:32 AM, said:

Both would cause the immediate obsolescence of 90% of the mechs in the game. If anyone doesn't think there are too few "viable" chassis now, there would be no argument after this was implemented.

"viable" is subjective.

#5 FupDup

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Posted 28 April 2016 - 11:42 AM

1. Causes a few issues...
1a. Clan Ferro is mounted on almost every Clan mech, so it has a much harder impact on the IS.
1b. Mechs with high stock armor would be able to ignore this mechanic and still just use Endo Steel + Standard Armor (IS side). Nerfs the amount of free tonnage available on mechs with low or moderate stock armor.

Some people have suggested that Ferro (at least for the IS) would allow you to mount more armor than the default cap for your tonnage, which is much different than your idea and avoids most of the issues accordingly.


2. This would favor the mechs with the most desireable stock setups such as already packing a large quantity of heatsinks, certain weapon sizes, large engines, etc.

#6 Bilbo

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Posted 28 April 2016 - 11:43 AM

View PostCD LoreHammer Lord, on 28 April 2016 - 11:36 AM, said:

But I'm not talking about "now"..... Thought I made that clear.... I don't care what iteration of Battletech/Mechwarrior these theories were applied to.. My math works out, but I want it cross checked.

Neither am I. Anything that doesn't carry the right amount and type of hardpoints will never be seen.

#7 CDLord HHGD

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Posted 28 April 2016 - 11:47 AM

View PostFupDup, on 28 April 2016 - 11:42 AM, said:

1. Causes a few issues...
1a. Clan Ferro is mounted on almost every Clan mech, so it has a much harder impact on the IS.
1b. Mechs with high stock armor would be able to ignore this mechanic and still just use Endo Steel + Standard Armor (IS side). Nerfs the amount of free tonnage available on mechs with low or moderate stock armor.

Some people have suggested that Ferro (at least for the IS) would allow you to mount more armor than the default cap for your tonnage, which is much different than your idea and avoids most of the issues accordingly.


2. This would favor the mechs with the most desireable stock setups such as already packing a large quantity of heatsinks, certain weapon sizes, large engines, etc.

I'm thinking this for one of my TT games which isn't meant to offer unlimited potential and options. Battlefield salvage, repairs, upgrades, and what you can afford after paying for gas.... Mechwarrior survival style. :D

View PostBilbo, on 28 April 2016 - 11:43 AM, said:

Neither am I. Anything that doesn't carry the right amount and type of hardpoints will never be seen.

You assume my players would have the choice of what mechs they get. :)

#8 Bilbo

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Posted 28 April 2016 - 11:52 AM

View PostCD LoreHammer Lord, on 28 April 2016 - 11:47 AM, said:

I'm thinking this for one of my TT games which isn't meant to offer unlimited potential and options. Battlefield salvage, repairs, upgrades, and what you can afford after paying for gas.... Mechwarrior survival style. Posted Image


You assume my players would have the choice of what mechs they get. Posted Image

I didn't assume anything. I was working off the information given. I am assuming now, though, that you wouldn't have many players willing to play.

#9 CDLord HHGD

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Posted 28 April 2016 - 11:55 AM

View PostBilbo, on 28 April 2016 - 11:52 AM, said:

I didn't assume anything. I was working off the information given. I am assuming now, though, that you wouldn't have many players willing to play.

While true, I am very picky about who I play TT with. People have to enjoy the apocalypse style survival scavenge theme... Surprisingly, I do have quite a few takers....

#10 Beartech

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Posted 28 April 2016 - 12:42 PM

I don't think it would effect the dynamic that much. Actually in a Pen & Paper game it sounds like the rules I played under back in the day. (Except for the FF rules thats kinda wonky as it invalidates i believe several mechs)

From a merc RPG perspective its sounds like the kind of upgrades you would find or scavenge and be able to fit cheaply with limited hangers/mechanics.

#11 Escef

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Posted 28 April 2016 - 12:48 PM

You might be better off asking these questions over on CGL's table top forums, or on any other TT gaming forum.

#12 CDLord HHGD

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Posted 28 April 2016 - 12:50 PM

View PostBeartech, on 28 April 2016 - 12:42 PM, said:

I don't think it would effect the dynamic that much. Actually in a Pen & Paper game it sounds like the rules I played under back in the day. (Except for the FF rules thats kinda wonky as it invalidates i believe several mechs)

From a merc RPG perspective its sounds like the kind of upgrades you would find or scavenge and be able to fit cheaply with limited hangers/mechanics.

Yeah, initial story line is a small cadre of mech pilots from some backwater planet get a message that their instructor who was "drafted" to go fight in some conflict perished and not having any family of his own and recognizing the talent of his students but yet not wanting them sacrificed at the whims of a petty noble (the conflict he was embroiled in wasn't a major one, more like a border posturing and skirmish) sought to save them from that by giving them the tools to do what they loved and not be under anyone's heal if they didn't choose to be.

They start with a hangar, 4 mechs, and a Leopard dropship and enough cash to go someplace else. :)

#13 Beartech

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Posted 28 April 2016 - 12:52 PM

View PostCD LoreHammer Lord, on 28 April 2016 - 12:50 PM, said:

Yeah, initial story line is a small cadre of mech pilots from some backwater planet get a message that their instructor who was "drafted" to go fight in some conflict perished and not having any family of his own and recognizing the talent of his students but yet not wanting them sacrificed at the whims of a petty noble (the conflict he was embroiled in wasn't a major one, more like a border posturing and skirmish) sought to save them from that by giving them the tools to do what they loved and not be under anyone's heal if they didn't choose to be.

They start with a hangar, 4 mechs, and a Leopard dropship and enough cash to go someplace else. Posted Image


Very cool, sounds like fun.

#14 CDLord HHGD

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Posted 28 April 2016 - 01:12 PM

View PostEscef, on 28 April 2016 - 12:48 PM, said:

You might be better off asking these questions over on CGL's table top forums, or on any other TT gaming forum.

True, but you are the people I know and I plan to use MWO's models and Smurphy's exclusively.

View PostBeartech, on 28 April 2016 - 12:52 PM, said:


Very cool, sounds like fun.

Yeah, do the setup and then sandbox the hell out of it. :) They could decide to sell it all and become farmers......

#15 Go-NoGo

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Posted 28 April 2016 - 01:17 PM

This entire thread has got me smiling a bit, and nodding along like "yeah....yeah, I can see THAT... and THIS might...."

Kudos all around!





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