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Prove Your Allegiance 2


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#321 PSYB0RG

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Posted 08 May 2016 - 09:10 AM

It is too short, I really hope this one gets extended because I've spent days in front of my machine and am still a while from all my goals. I'll lose my nut if it ends and I haven't got my crab. Joined so many pug games where a loss is guaranteed and so 15/30 wins is not that easy to achieve.

View PostPeppaPig, on 08 May 2016 - 12:52 AM, said:

Easiest way to get through the "Scouting" challenge was to ignore the scouting part. Drag along a decent medium mech, stay along side your drop mates and focus fire . . . simples.

Group up - kill - gather - win when capturing intel.
Group up - kill when defending.

No scouting necessary! Completed the "Scouting" grand prize fighting for the Inner Sphere as a Merc. Ate losts of tasty Stormcrow legs along the way Posted Image

Only issue I have with the scouting missions is the lock down on being able to select another mech and join the queue for another try. This isn't an issue in quick play drops, so why now in FW?

I wasted the first couple of days trying to scout properly and spent most of the time racking up losses. Switched to the above and noticed the change immediately.


180 is a LOT of intel when you don't have a speedy mech like most of the rest of the team.

#322 JaxRiot

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Posted 08 May 2016 - 09:34 AM

View PostMovinTarget, on 08 May 2016 - 07:23 AM, said:

News flash, not all units are good.


Its really not all that much of a news flash. Common sense says that not all Units will be good.

But chances are the average Unit will be good enough to beat the average Pug more often than they get rolled by Pugs.

View PostMovinTarget, on 08 May 2016 - 07:23 AM, said:

Add to that sometimes we are flat out goofing off and if a group of pugs could rise above their hermit-ish predilections and work as a team they can win.


You say yourself here that even when goofing off you could probably defeat the average Pug. Which just goes to show how the average Pug group struggles.

What happens when you are on your A game? Chances are you could easily be wiping the average Pug group off the souls of your boots.



View PostMovinTarget, on 08 May 2016 - 07:23 AM, said:

But that goes back what i said earlier, if you don't remove all the variables within you control you paint yourself in a corner. (I think we agree on that point)


I absolutely agree. PGI keeps trying to make CW work for both the casual and the competitive alike, and it doesnt work. It hasnt been working and chances are wont ever work.

I still say that CW needs to be strictly for Units and only Legit Units. Make it so a Unit requires at least 4 members to even be created and auto disbands if it falls below 4 members.



View PostMovinTarget, on 08 May 2016 - 07:23 AM, said:

I was one of the guys genuinely stoked when the split the CW queue


Ya so was I but it was designed to fail and scrapped before it ever had a chance.

I will always wonder how this event might have played out with separate ques.


View PostMovinTarget, on 08 May 2016 - 07:23 AM, said:

I don't want to make my money clubbing seals. Put them in front of us, we will but just as you have no choice but to face groups...


Hey man, play to win. Thats what its all about after all.

Its not your fault PGI does these things. Have events that draw in the casual crowd to become feeder fish.

Do what you have to do.

Just dont be surprised when they dont stay

View PostMovinTarget, on 08 May 2016 - 07:23 AM, said:

I want this game to grow, maybe one day there will be enough players to fill both queues.


So do I but sadly this game is a very Niche shooter game with very little content and extremely slow progress. I dont think it appeals to a very broad audience.

Im sure there will always be new players coming to try it out, but most will probably leave along with the occasional Vet who gets bored and may or may not come back.

Hopefully the revolving door is enough to keep the game growing slowly but I think the player base PGI has is the one it is going to be mostly stuck with for quite a while.

View PostMovinTarget, on 08 May 2016 - 07:23 AM, said:

Then again maybe one day the republicans and democrats will...


lol funny

Edited by JaxRiot, 08 May 2016 - 09:50 AM.


#323 Rotteck Koempel

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Posted 08 May 2016 - 09:36 AM

Why didn't I get a matchscore of 80 if I collect 4-6 Intel-sites and come home?
This is the sens of this mode i think!!!

#324 MovinTarget

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Posted 08 May 2016 - 09:47 AM

View PostRotteck Koempel, on 08 May 2016 - 09:36 AM, said:

Why didn't I get a matchscore of 80 if I collect 4-6 Intel-sites and come home?
This is the sens of this mode i think!!!


Yes one thing they should have done is make intel capture add some match points... maybe 10pts each, that way you can collect 6 and win you'd get a total of 80 match points. Getting 6 yourself is still a bit of a challenge but at least its feasible...

Even if you only get 4-5 and fight the other team a little, that would be more realistic...

#325 Hydrocarbon

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Posted 08 May 2016 - 10:09 AM

So i was having trouble getting invasion matches. I did the math, took that time to instead build some cool paper airplanes & sell them on ebay.

I ended up with enough IRL money to buy all the prizes - inc all 4 grand prizes. I did not buy them out of spite.



GG WaitWarrior Online, GG

#326 mikerso

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Posted 08 May 2016 - 10:59 AM

View PostHydrocarbon, on 08 May 2016 - 10:09 AM, said:

So i was having trouble getting invasion matches. I did the math, took that time to instead build some cool paper airplanes & sell them on ebay.

I ended up with enough IRL money to buy all the prizes - inc all 4 grand prizes. I did not buy them out of spite.



GG WaitWarrior Online, GG


I want to know who bought those planes from you. lol.

Also an idea to help, always make sure you are attacking or defending a planet where there are more enemies than friends.

#327 Tarogato

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Posted 08 May 2016 - 12:13 PM

View PostPSYB0RG, on 08 May 2016 - 09:10 AM, said:

It is too short, I really hope this one gets extended because I've spent days in front of my machine and am still a while from all my goals. I'll lose my nut if it ends and I haven't got my crab. Joined so many pug games where a loss is guaranteed and so 15/30 wins is not that easy to achieve.



180 is a LOT of intel when you don't have a speedy mech like most of the rest of the team.



I got my 15/15 victories easy and was still grinding out the 30/30 matches for days.

http://mwomercs.com/...-hub-ts-server/

View PostHydrocarbon, on 08 May 2016 - 10:09 AM, said:

So i was having trouble getting invasion matches. I did the math, took that time to instead build some cool paper airplanes & sell them on ebay.

I ended up with enough IRL money to buy all the prizes - inc all 4 grand prizes. I did not buy them out of spite.



GG WaitWarrior Online, GG


link to ebay auction with proof of identity or it didn't happen. Posted Image

Edited by Tarogato, 08 May 2016 - 12:11 PM.


#328 snow0815

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Posted 08 May 2016 - 12:55 PM

At this point the invasion part is just a horrible waste of time. Spent about 20 minutes in a queue that never completed because someone kept jumping queues. Tried another planet, same thing. If you manage to remain queued for 10 minutes straight you get 20 points. Grats, that's a whole 2 points per minute. Not counting the extra time wasted for gettign the team to fill up and re-fill. Might want to consider renaming the event, I suggest "TRY YOUR PATIENCE" or "PROVE YOU CAN'T DESIGN AN EVENT WITH REALISTIC GOALS."

#329 Ace Selin

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Posted 08 May 2016 - 01:04 PM

View PostJaxRiot, on 08 May 2016 - 06:59 AM, said:


Lots of stuff....


As someone who plays a lot for FRR and drops in unit and non unit teams i can tell you many of the groups i drop in (many are not 12 mans) have all sorts of players. Players using trial mechs, players bringing only LRM boats, players who get 4-5 FPS in game, 1st time players to FP. We even do fun drops where we oppose the use of meta mechs, from all Urbie waves or all LRM waves to anything people care to try to have fun and some change. Lots of times there are no shot callers, no talk of tactics (though myself and others play enough to know what to do in a general sense anyway), no plan. Running into comp teams is hardly the norm in CW.


View PostScharfschiesser, on 08 May 2016 - 08:27 AM, said:


No, it isnt, atleast not for me... I couldnt care less how good "social interaction" is implemented because I simply do not want any social interaction! I am playing computer games to get a clear head from my everyday life (which is full of social interaction and that is exactly why I dont need/want any more while relaxing) and I am 100% sure, that a big group of the overall player base feels similar.

There are absolute simple and basic ways to make a game mode NOT a total desaster for "casual players" but PGI fails again and again... and they even fail at making a simple event/tournament (which is atleast another 10x easier to balance) work for casual players.
I finished 10/10 of the "Scout" part in far less than 10 hours of game play
I also finished 8/9 of the "Invasion" part in far less than 10 hours of game play
And than there is PGI, implementing a completely needless and ret*rded "win" condition, fully aware that casuals easily lose >90% of their games in Invasion mode, making me play another 30(!!!) hours (which were neither fun nor anything else I expect from a computer game) and still leaving me unfinished with 12/15 wins - A braindead monkey could have done better at "designing" this tournament!

It is stuff like that keeps players quitting this game.
I myself came back from a 4-5 month break from this game and currently I am only one step away from uninstalling permanently
Please dont play a mode that benefits from interaction & complain about said mode if you do not want any interaction at all and dont use interaction to your benefit whilst the enemy does.. Thats why you have Quick Play.

Edited by Ace Selin, 08 May 2016 - 01:27 PM.


#330 Djinnhammer

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Posted 08 May 2016 - 03:17 PM

View PostEd Steele, on 28 April 2016 - 03:46 PM, said:

Then fight against an IS faction if Stormcrows are too scary for you, silly Lyran ;-)

Silly Lyran is not using:
Skillgriffs
Skilljacks
or Skillstarters/Skillcides.

#331 Valar13

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Posted 08 May 2016 - 04:10 PM

View Postxe N on, on 08 May 2016 - 03:11 AM, said:


So, for you anyone that is dropping solo is a bad (team) player? Quite brave statement.

Not even remotely what I said. I said that every match I drop into is a toss-up as to whether the decent players who understand tactics beyond "point guns at enemy and shoot" are on my team or not, and that every single solo queue match I drop into has several at least of these players.

#332 Syso69

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Posted 08 May 2016 - 04:12 PM

With horrific lack of opponent teams for drops, & terrible lots of disconnects, this event was mostly a waste of time for me. Those rewards are not worthy waiting around 20 or more minutes.

best regards PGI.

Edited by Syso88, 08 May 2016 - 04:19 PM.


#333 Valar13

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Posted 08 May 2016 - 04:14 PM

View PostJaxRiot, on 08 May 2016 - 06:23 AM, said:


Im not saying to do anything.

I was just saying that CW is not solo friendly and when solo players drop in for an event, that they will have a hard time and that I personally dont think that the rewards are worth it.

The Units/Group players will keep telling them that all they have to do is communicate and blah blah blah...

But its a trap. Just a lure to get them to keep trying to win a mode where they have a natural disadvantage.

It works on some. But for those of us who have been here a while, it wont work and after the event they will beat feet and be long gone.

And I do agree that QP can be boring. But its not like there are many other options.

It's not a trap. I've dropped with groups where half the players were not attached to a unit and simply took the very easy step of getting on Teamspeak and logging into the Davion server or turned on VOIP so they could hear what we were doing and then took the equally simple step of doing what was called and won. There's a very real resistance to the idea that coordination wins among a lot of solo players. They are of the opinion that their way is better or allows their individual skills to shine better, or that they will be guilt-tripped into joining a unit (which itself is a thing many have an unrealistic view of). This opinion is false.

Edited by Valar13, 08 May 2016 - 04:14 PM.


#334 Valar13

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Posted 08 May 2016 - 04:17 PM

Which, the unit resistance is another thing I simply don't understand. Every reason given I've seen has been some variation of "I don't want to have to commit to playtimes or training or whatever." OK, so don't join a comp unit. There are plenty of casual units who still drop on CW if that's your pleasure of choice, and ask nothing of you save that you don't be a **** to your unit mates. And yes, those units still get rolled by the ones that play seriously, and that do have practices and training, but they still have an all-around better experience in the mode than just "YOLO soloing" it provides. You might even make a friend or ten. Oh, the horror.

Edited by Valar13, 08 May 2016 - 06:22 PM.


#335 MovinTarget

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Posted 08 May 2016 - 04:47 PM

There are people that are simply opposed to grouping at any level...

The problem is that many people (not all) do not recognize that their actions have consequences.

Solo players have absolute freedom but perhaps lose some ability to group up with players they can trust and rely on.

United players *could* have a support system (your experience may vary) but lose freedom and are more susceptible to a disease called "drama".

So there are trade offs either way. Neither is perfect nor a perfect fit for all.

The key is finding what works for you (for now) and recognize the strengths and weaknesses of that decision.

#336 tenchugecko

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Posted 08 May 2016 - 04:52 PM

extend the event

#337 Outcast1six

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Posted 08 May 2016 - 06:16 PM

To all the damn haters.

I have finished BOTH the invasion and scout missions as an IS pilot.

Maybe about 12 hours total play time.

PS: I suck at scout missions and they were lots harder than the invasion ones, but I got it done.

#338 Alan Hicks

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Posted 08 May 2016 - 06:45 PM

Posted Image

#339 Dee Eight

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Posted 08 May 2016 - 07:24 PM

The event is ten days... most events are four days... ten is enough.

#340 latinisator

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Posted 08 May 2016 - 08:32 PM

While I think that "10 is enough" (had little time these days, so I cannot complete neither invasion nor scouting), I do not understand why this event ends on a Monday whereas the last ones ended on a Tuesday iirc.





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