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Bull **** Ending To A Good Game.


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#1 badaa

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Posted 28 April 2016 - 05:17 PM

so scout mode im using hunchback 4sp. match starts we spread a little i grab a point.

we find the enemy quickly there on one of r lights i move in to help now im 1v1 with a nove

does take long before i remove half his weapons (were on caustic he started over heating pretty

quick) so im happy. then the rest of there team shows up it turns into a brawl or so i thought.

it seems my team left to go cap points.(i am no longer happy) now its 1 v 4 im screwed but at

least we will end up getting the drop ship lose a mech get a multi gun turret.(still not happy)

so my team caps ten points ship comes blah blah we win. end screen stats etc.. 208 match

points 345 damage kept there entire team busy heavily damaged most of them and i get 8

******* LP for my trouble and pgi wonders why people wont play cw the effort isnt worth the

reward

this is not a cool story bro...

#2 Impyrium

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Posted 28 April 2016 - 05:25 PM

So what you're saying is, rewards aren't enough for scouting. M'kay. I agree.

#3 badaa

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Posted 28 April 2016 - 05:28 PM

View PostDingo Red, on 28 April 2016 - 05:25 PM, said:

So what you're saying is, rewards aren't enough for scouting. M'kay. I agree.


long and short of it.

#4 Clownwarlord

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Posted 28 April 2016 - 05:39 PM

View Postbadaa, on 28 April 2016 - 05:17 PM, said:

so scout mode im using hunchback 4sp. match starts we spread a little i grab a point.

we find the enemy quickly there on one of r lights i move in to help now im 1v1 with a nove

does take long before i remove half his weapons (were on caustic he started over heating pretty

quick) so im happy. then the rest of there team shows up it turns into a brawl or so i thought.

it seems my team left to go cap points.(i am no longer happy) now its 1 v 4 im screwed but at

least we will end up getting the drop ship lose a mech get a multi gun turret.(still not happy)

so my team caps ten points ship comes blah blah we win. end screen stats etc.. 208 match

points 345 damage kept there entire team busy heavily damaged most of them and i get 8

******* LP for my trouble and pgi wonders why people wont play cw the effort isnt worth the

reward

this is not a cool story bro...

Actually I had similar happen. My team went off as a group of 3 and found the enemy on Forest Colony. They tied them up and they got 4 cap points. All the while they sent me the opposite way to get the other caps. I got 6 caps and got back to the drop ship and left giving my team the secured win. I received ZERO rep points even though I secured the win for my team with the strategy.

#5 Carl Vickers

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Posted 28 April 2016 - 05:41 PM

View Postbadaa, on 28 April 2016 - 05:28 PM, said:


long and short of it.


Wouldnt that be the short of the long?

#6 EvilCatEars

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Posted 28 April 2016 - 05:43 PM

The mode really needs proper reward given to:

- attackers, for collected intell
- defenders, for intell attackers failed to collect

These should be LP/RP team rewards.

Edited by EvilCatEars, 28 April 2016 - 05:46 PM.


#7 oldradagast

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Posted 28 April 2016 - 05:44 PM

No surprise here. Probably a year or so ago (back when I still now and then wasted time in Faction Warfare), I had a great game on that stupid frozen shooting gallery map. I managed to sneak behind enemy lines and take out one of their Oooooh! generators with a tiny bit of help and then took out a second one single-handedly. Eventually, I died and my half-baked "team" managed to lose.

Imagine my surprise when I realize that I basically got nothing for stupidly trying to complete the game mode's objectives. Damage to the generators meant nothing, etc. I literally would have made more money bumbling into the center and mindlessly smashing mechs together.

Based upon what I see here, Faction Warfare is still a joke when it comes to rewarding playing the objectives. Combine that with the long games and the continued seal-clubbing (thanks, PGI, for giving us solo queues for 2 weeks - just long enough for everyone to realize how stupid the combined queues really are) and there's still no good reason to play it.

#8 LordNothing

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Posted 28 April 2016 - 06:06 PM

the problem with almost every mode in the game is that they are all scored like skirmish. sure there are a handfull of non-combat rewards, but if you didnt significantly contribute to the death of an enemy, you dont get a whole lot. there needs to be more mode specific scoring conditions. we get a small reward for capping a point. they actually arent terrible especially if you've memorized the beacon locations. one game i grabbed 9 beacons and got 2k xp for it. but there are other things that should be scored, like evasion.

#9 Cy Mitchell

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Posted 28 April 2016 - 06:33 PM

How is it that this is even possible?

Like you all said every match is scored as a skirmish match and the only thing that matters is kills and damage dealt. This is the case in FW, Scouting and QP modes. Playing the objectives is not encouraged nor is it profitable. The only way to profit in Conquest, Domination or Assault is to kill 11 Mechs, dmage the last one and THEN and only THEN go and cap because only then does the objective payout result in more c-bills and XP than kiling off the last Mech.

This is such an easy fix that I do not understand why things like scouting, team support, AMS, capping and winning the match by completing the objectives still do not reward the player and team properly.

#10 Monodominant

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Posted 29 April 2016 - 03:29 AM

While I agree with the core idea that playing the game mode should be rewarded (points for capturing intel, damaging gens / omega etc.) sorry to say but your basic premise is ********...

View Postbadaa, on 28 April 2016 - 05:17 PM, said:

i get 8

******* LP for my trouble and pgi wonders why people wont play cw the effort isnt worth the

reward



If you are playing CW for the reward of LPs, much like the people whinning about FREE STUFF given for playing a game (the FW event) you are doing playing games wrong...

Because playing a game (F2P by the way) and having fun is its own reward. You probably also got good C-bills (and XP) from that match...

But in general... LPs are the icing on the cake. You play CW because its fun. I do scouting cause its different, quick and refreshing and I enjoy the challenge of facing only mediums/lights (and streak-crows). In general... if you are playing just to grind LPs its just sad... words cannot describe how I feel when I read complaining about this.

Sure, you are absolutely right that rewards should be better... but it wouldnt make me play less or more of FW is somehow I got double or triple the LPs... it would make me happier but it wouldnt make me sad if I didnt get... many. Whats the rush anyway? Play the game, enjoy it... play more...

#11 Sniper09121986

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Posted 29 April 2016 - 03:48 AM

View PostRampage, on 28 April 2016 - 06:33 PM, said:

This is such an easy fix that I do not understand why things like scouting, team support, AMS, capping and winning the match by completing the objectives still do not reward the player and team properly.


This is because for instance in CW a 12-man would take all IFR or Spiders, zerg-rush the generators and win a match in less than 5 minutes without even bothering to shoot at the opponents. You up the match rewards, it starts all over again. Cuts both ways, so no easy decisions here.

#12 rolly

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Posted 29 April 2016 - 04:08 AM

Huh? Pardon? Did you roll your head along the keyboard to write this? Seriously this isn't even the King's English much less a coherent narrative.

#13 DarklightCA

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Posted 29 April 2016 - 04:13 AM

This post was really hard to read... anyways scout mode is a quick 4vs4 who's only purpose is to provide those planetary upgrades for the invasion mode. The C-bills you get aren't going to be as good, neither is the LP because it's not the main game. If you want LP go play Invasion.

For the amount of time it takes to play scouting for a mini-game of sorts to Community Warfare I would say the LP reward is just fine.

#14 Swansonato

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Posted 29 April 2016 - 06:02 AM

View PostMonodominant, on 29 April 2016 - 03:29 AM, said:

While I agree with the core idea that playing the game mode should be rewarded (points for capturing intel, damaging gens / omega etc.) sorry to say but your basic premise is ********...



If you are playing CW for the reward of LPs, much like the people whinning about FREE STUFF given for playing a game (the FW event) you are doing playing games wrong...

Because playing a game (F2P by the way) and having fun is its own reward. You probably also got good C-bills (and XP) from that match...

But in general... LPs are the icing on the cake. You play CW because its fun. I do scouting cause its different, quick and refreshing and I enjoy the challenge of facing only mediums/lights (and streak-crows). In general... if you are playing just to grind LPs its just sad... words cannot describe how I feel when I read complaining about this.

Sure, you are absolutely right that rewards should be better... but it wouldnt make me play less or more of FW is somehow I got double or triple the LPs... it would make me happier but it wouldnt make me sad if I didnt get... many. Whats the rush anyway? Play the game, enjoy it... play more...


Can't agree more. Find a good unit that you like playing with and you won't be even noticing when the secondary rewards like C-Bills, Exp or LPs are coming.

#15 Crockdaddy

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Posted 29 April 2016 - 06:06 AM

Much of the community has been complaining for a while now that you basically only score well / earn good cbills in skirmishes. Not sure why PGI doesn't seem to get it. We might need to start tweeting to get their attention. Objectives are largely meaningless.

#16 The Smoking Man

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Posted 29 April 2016 - 06:14 AM

What other facet of life would you be rewarded for losing a battle and then getting killed? Some cultures say that the death was the reward.... I know when I was in the middle east fighting in a sand-box I was not instructed that I would receive a bonus upon failure and death.

Perspective my friend.

#17 xX PUG Xx

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Posted 29 April 2016 - 06:35 AM

View PostThe Smoking Man, on 29 April 2016 - 06:14 AM, said:

What other facet of life would you be rewarded for losing a battle and then getting killed? Some cultures say that the death was the reward.... I know when I was in the middle east fighting in a sand-box I was not instructed that I would receive a bonus upon failure and death.

Perspective my friend.


Erm..... his team won and he basically held off the defending team so his allies could cap the intel and escape, I think that was his angst.

#18 nehebkau

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Posted 29 April 2016 - 06:53 AM

@ OP.


Try looking at those LP rewards when you are already at RANK 20...

PGI!

Once a player hits rank 20 and has no more use for LP, how about you let us convert extra LPs to cbills?

#19 Adamski

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Posted 29 April 2016 - 07:00 AM

Yep, Data points need to be rewarded like Conquest points are in Quickplay.

Rewarded for the ENTIRE team, but much more valuable since there are only 20 data points per Scouting map, compared to 1,500 points per Conquest map.

Get a reward for the pilot who collects the data, then at the end of match, the entire team is rewarded for each data collected.

#20 Tordin

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Posted 29 April 2016 - 07:01 AM

View PostEvilCatEars, on 28 April 2016 - 05:43 PM, said:

The mode really needs proper reward given to:

- attackers, for collected intell
- defenders, for intell attackers failed to collect

These should be LP/RP team rewards.


Couldnt agree more. Anything to avoid that mode to become yet another skirmish focused ordeal.
Reward being sneaky, collecting intel as attacker, reward those defenders for succesfully interrupt the intel thiefs!





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