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What New Clan Mech Announced Tonight?


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#61 Narcissistic Martyr

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Posted 29 April 2016 - 12:38 PM

View PostArchSight, on 29 April 2016 - 12:02 PM, said:

Clans need a 20 ton light mech for Cw.


You have 3 timeline appropriate mechs

Baboon (Howler), fire moth (Dasher) [too fast], Piranha (ER micro lasers aren't in time line but PGI can just make up some variants)

#62 ScarecrowES

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Posted 29 April 2016 - 12:43 PM

Not sure we NEED a 20 tonner... but what about a 25 tonner? Fire Falcon, $20 to good home.

#63 Cupid and Psyche _

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Posted 29 April 2016 - 12:47 PM

I really want the Owens (which is basically a weird looking Jenner IIC), but that is a bit out of the timeline.

Hopefully the Black Lanner (I'll certainly buy that 'mech if it's the case), but I also have to say that Gas' guess of the Night Gyr is not too far off...

#64 ScarecrowES

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Posted 29 April 2016 - 12:52 PM

View PostDevious Dog, on 29 April 2016 - 12:47 PM, said:

I really want the Owens (which is basically a weird looking Jenner IIC), but that is a bit out of the timeline.

Hopefully the Black Lanner (I'll certainly buy that 'mech if it's the case), but I also have to say that Gas' guess of the Night Gyr is not too far off...


It's so weird... the Black Lanner... so many people argue it will be a bad mech, but it's so popular it will absolutely SELL. And it's pretty much guaranteed to sell more than any other medium we could put up against it. What's PGI to do here?

#65 Cupid and Psyche _

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Posted 29 April 2016 - 12:53 PM

View PostScarecrowES, on 29 April 2016 - 12:52 PM, said:


It's so weird... the Black Lanner... so many people argue it will be a bad mech, but it's so popular it will absolutely SELL. And it's pretty much guaranteed to sell more than any other medium we could put up against it. What's PGI to do here?


Also, the Black Lanner was in MW:LL, so there is familiarity already...

#66 Coralld

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Posted 29 April 2016 - 12:59 PM

View PostDevious Dog, on 29 April 2016 - 12:47 PM, said:

I really want the Owens (which is basically a weird looking Jenner IIC), but that is a bit out of the timeline.

Hopefully the Black Lanner (I'll certainly buy that 'mech if it's the case), but I also have to say that Gas' guess of the Night Gyr is not too far off...

Russ has stated that the next mech would have much more pod space than the Viper because people are concerned, and rightfully so, about mechs with pod space issues.

Sense the BLanner is pod space starved at only 11t to play with on a 55t mech, things are not looking good for the BLanner.

If the next mech is indeed another Medium, and Russ is true to his word, then the next mech could very well be the Huntsman as it has gobs of hard points and pod space in spades.
24t of pod space with high mounts on a 50t mech with configurability of a Storm Crow and the mobility of the Nova.

#67 Snowbluff

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Posted 29 April 2016 - 01:10 PM

View PostMcgral18, on 29 April 2016 - 10:52 AM, said:


Engines and Actuators can already be Crit: They're Crit Padding, and nothing happens when they're destroyed (aside from no longer Crit Padding)
Make it is they ACTUALLY can be crit and destroyed.

Quote

MGs are also Hitscan, so more velocity is worthless.
Can you confirm this?

#68 ScarecrowES

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Posted 29 April 2016 - 01:17 PM

View PostCoralld, on 29 April 2016 - 12:59 PM, said:

and the mobility of the Nova.


Just... Ew.

As to the "issue" of mechs with "too-little" pod space... we've yet to see an "over-engined" mech on the Clan side that also had an appropriate spread of hardpoints for that class... until the Viper. Over-engined or not, the Viper is Perfectly in-line with other successful mechs like the Cicada and Raven. It's actually built a bit like a more mobile Clan-tech hybrid of those two mechs, but with more mobility.

Personally, I think, given the last 4 years and that current state of the game, a mobile mech with a good spread of hardpoints will do just fine.

#69 C E Dwyer

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Posted 29 April 2016 - 01:19 PM

View Post1453 R, on 29 April 2016 - 11:16 AM, said:

You had the Marauder, Warhammer, Rifleman, and Archer all in a row. Then the Cyclops popped up and stole the Viper's thunder. Isn't it sort of our turn for just a little bit here? I mean, fair's fair, right? You get the majority of the Unseens and a 'Mech with the first new piece of equipment added to the game since the Clan injection, and we...can mebbe get a turn?

I mean, especially considering the Wasp and Stinger are both sort of hot garbage. I mean yeah, lore completeness and Unseen and other totally valid reasons to get the 'Mechs visible in the 'verse again...but both of them are slower than some heavy 'Mechs, and they're both armed with one medium laser and a secondary popgun.

Don't you think it might be fair for the Clan side to get a second new machine before the Sphere gets new machines 6, 7, and 8? You guys already have three times our chassis count and stuff...mebbe machines like the Huntsman or Night Gyr would be slightly more impactful than the Bug Brothers?

Yeah but HBS and Battle tech in 2017, at some point there will be an asset cut off before it launches, I'd rather have it launch with the mentioned mechs than without, after that as I said I don't really care what comes out and in what order

#70 1453 R

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Posted 29 April 2016 - 01:28 PM

View PostCathy, on 29 April 2016 - 01:19 PM, said:

Yeah but HBS and Battle tech in 2017, at some point there will be an asset cut off before it launches, I'd rather have it launch with the mentioned mechs than without, after that as I said I don't really care what comes out and in what order


Well, the basic 3D model work for those 'Mechs could be done without necessarily having to release them, since HBS doesn't use the animation rigging/anything else from MWO - just the 3D art.

And come on, Cathy. First of all, HBS could very well introduce 'Mech packs later on for their BattleTech game to keep up with Piranha's 'Mech production. Second of all...saying "Give me the Crusader, the Wasp, and the Stinger - three months' 'Mech production - and then the Clans can have whatever they want in, like...2018 and stuff" is hardly fair to MechWarrior Online players. I know you're a big 3025 enthusiast and I'm glad HBS has you covered, but Piranha has to see to its own game first.

The cooperation between the two studios is awesome and I'm thrilled to see it...but you're not expecting HBS to build Piranha's PvE campaign, eh? Other than "This mostly unrelated separate game is what Piranha uses to justify not building a PvE campaign". Why should Piranha spike its own game, piss off Clan players with a continued drought of new machines while the Sphere drowns in Unseens they don't really want here in MWO but are mostly just hoping make it into HBS' Battletech?

You...really, truly sorta have had your turn. It's ours now. Huntsman or Night Gyr would be good. Black Lanner would be amusing right on the heels of the Viper, if only to see the volcanic nerdrage on the forums. I'm waiting for Gas Guzzler to post videos of a Highlands victory dance complete with kilt if, against all odds, the Kingfisher comes in and steals a slot.

HBS can get their Bug Brothers and their missile fister later. Our turn now.

#71 Wintersdark

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Posted 29 April 2016 - 01:56 PM

View PostCoralld, on 29 April 2016 - 10:15 AM, said:

This was actually an idea thought up from a couple of guys here way back when PGI tried their hand at Info War the first time around as an alternative to the laser focus mechanic, or ghost range as it was called by those who were against it.
However, even this alternative idea was being shot down by the shrieking horde of "but my laser vomit skill/pressing the R key is hard!" crowed.

Anyway, the next mech is probably going to be the Night Gyr, or if it's a Medium, well, I have my fingers crossed for the Huntsman.
Yeah, I was one of those guys :)

#72 Alan Davion

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Posted 29 April 2016 - 02:07 PM

View Post1453 R, on 29 April 2016 - 01:28 PM, said:

Well, the basic 3D model work for those 'Mechs could be done without necessarily having to release them, since HBS doesn't use the animation rigging/anything else from MWO - just the 3D art.

HBS can get their Bug Brothers and their missile fister later. Our turn now.


If that's the case, HBS wouldn't need to wait until later. As soon as PGI gets the concept and 3D models done, they get them sent off to HBS.

Now, don't take this the wrong way, but that whole "Our Turn Now" comment comes off just as greedy as what you say below about Cathy greedily wanting the Crusader, Wasp and Stinger. Can we all try and keep this civil?

Quote

And come on, Cathy. First of all, HBS could very well introduce 'Mech packs later on for their BattleTech game to keep up with Piranha's 'Mech production. Second of all...saying "Give me the Crusader, the Wasp, and the Stinger - three months' 'Mech production - and then the Clans can have whatever they want in, like...2018 and stuff" is hardly fair to MechWarrior Online players. I know you're a big 3025 enthusiast and I'm glad HBS has you covered, but Piranha has to see to its own game first.

The cooperation between the two studios is awesome and I'm thrilled to see it...but you're not expecting HBS to build Piranha's PvE campaign, eh? Other than "This mostly unrelated separate game is what Piranha uses to justify not building a PvE campaign". Why should Piranha spike its own game, piss off Clan players with a continued drought of new machines while the Sphere drowns in Unseens they don't really want here in MWO but are mostly just hoping make it into HBS' Battletech?


This might just be me, but I would say, logically speaking, people are hoping all the 3025 specific mechs get into HBS' game so they can finally jump ship from this disaster of Titanic proportions. See what I did there?

No matter what PGI does, someone, somwhere is going to get pissed off, and until PGI finally knuckles down and stops letting themselves be cowed by whoever screams the loudest, MWO will continue to sink into the icy waters with a gigantic wound in its belly.

And quite frankly, I'm one of them. The sooner HBS' game is done, the sooner I can rid myself of this cesspool that is MWO.

Unless this supposed power draw system does a superb job of curtailing the atrocious alpha-strike mentality that's infected the game. Even then there's still a lot of crap that needs serious fixing if MWO is going to survive.

Sooner or later it won't really matter what mech is up for sale though, no one will buy them if the core game continues to wallow in filth. And at that point PGI might as well just close up shop if all they do is try to distract people with a new mech every month rather than actually try to fix their game.

Quote

You...really, truly sorta have had your turn. It's ours now. Huntsman or Night Gyr would be good. Black Lanner would be amusing right on the heels of the Viper, if only to see the volcanic nerdrage on the forums. I'm waiting for Gas Guzzler to post videos of a Highlands victory dance complete with kilt if, against all odds, the Kingfisher comes in and steals a slot.


As I just got done saying, no matter what is announced, be it mech or game mechanic, someone, somewhere, is going to get their panties all in a twist over it.

And whether it's PGI knuckling down and telling people "This is the way it is", and causing people to get even more pissed off and ultimately leave... Or people finally just pull the collective trees out of their collective arses, and calm the F*** down, nothing is ever going to really get better around here.

#73 Mcgral18

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Posted 29 April 2016 - 02:07 PM

View PostSnowbluff, on 29 April 2016 - 01:10 PM, said:

Can you confirm this?


You can confirm this

Take an AC20 (650M/s) and an MG into the Testing Grounds at ~230M

Shoot the AC20, note the paperdoll does not instantly light up, but waits until the AC20 projectile hits.

Now do the MG. Instantly Christmas lights from the paperdoll, as the hitscan CoF damages multiple hitboxes before the 100M/s (6.5 times slower) reach it.

#74 Coralld

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Posted 29 April 2016 - 02:16 PM

View PostScarecrowES, on 29 April 2016 - 01:17 PM, said:


Just... Ew.

As to the "issue" of mechs with "too-little" pod space... we've yet to see an "over-engined" mech on the Clan side that also had an appropriate spread of hardpoints for that class... until the Viper. Over-engined or not, the Viper is Perfectly in-line with other successful mechs like the Cicada and Raven. It's actually built a bit like a more mobile Clan-tech hybrid of those two mechs, but with more mobility.

Personally, I think, given the last 4 years and that current state of the game, a mobile mech with a good spread of hardpoints will do just fine.

The Nova mobility isnt bad, particularly it's JJ. The biggest issue the Nova has is it's current size which is far to big but PGI is shrinking it.

I don't recall ever dissing on the Viper, I have only said that the Pouncer would have been a better mech IMHO.
Oh, I also bought the Viper by the way.

Again, the issue with the BLanner is it's lack of pod space with 11t available on a 55t mech. That's pathetic. The only thing this thing can do is small laser vomit if you try to max out the hard points.
There is a reason why my self and others call it the BLanner.
The Viper actually has an excuse as it's only 40t.

Edited by Coralld, 29 April 2016 - 02:20 PM.


#75 Mister Blastman

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Posted 29 April 2016 - 02:26 PM

I hope no robits are announced. That'd mean they're going to do something substantial and worthwhile.

#76 Y E O N N E

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Posted 29 April 2016 - 02:27 PM

If it's not a Locust IIC or Firemoth, then I ain't care!

#77 ScarecrowES

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Posted 29 April 2016 - 02:31 PM

View PostMister Blastman, on 29 April 2016 - 02:26 PM, said:

I hope no robits are announced. That'd mean they're going to do something substantial and worthwhile.


Keeping the lights on and employees paid is pretty substantial and worthwhile. Thus, more robits.

#78 Mister Blastman

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Posted 29 April 2016 - 02:42 PM

View PostScarecrowES, on 29 April 2016 - 02:31 PM, said:


Keeping the lights on and employees paid is pretty substantial and worthwhile. Thus, more robits.


Produce complete content--get paid. That's not a hard concept, right?

If I could sell my novels one paragraph at a time, I would, but it doesn't work that way...

#79 1453 R

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Posted 29 April 2016 - 02:55 PM

View PostAlan Davion, on 29 April 2016 - 02:07 PM, said:

If that's the case, HBS wouldn't need to wait until later. As soon as PGI gets the concept and 3D models done, they get them sent off to HBS.

Now, don't take this the wrong way, but that whole "Our Turn Now" comment comes off just as greedy as what you say below about Cathy greedily wanting the Crusader, Wasp and Stinger. Can we all try and keep this civil?


In the space of time the Sphere has gotten the Marauder, the Warhammer, the Rifleman, the Archer, and the Cyclops, the Clans have gotten the Kodiak and the Viper. 5 to 2. What I'm saying is not "f*** off forever gimme my s***", I'm saying "perhaps the Clans and Clan players can get another chassis on the clock before we tell them to all go p!ss off a cliff for three months so we can release more Unseen?"

If that's greedy...well, then I'm greedy.


View PostAlan Davion, on 29 April 2016 - 02:07 PM, said:

This might just be me, but I would say, logically speaking, people are hoping all the 3025 specific mechs get into HBS' game so they can finally jump ship from this disaster of Titanic proportions. See what I did there?

No matter what PGI does, someone, somwhere is going to get pissed off, and until PGI finally knuckles down and stops letting themselves be cowed by whoever screams the loudest, MWO will continue to sink into the icy waters with a gigantic wound in its belly.

And quite frankly, I'm one of them. The sooner HBS' game is done, the sooner I can rid myself of this cesspool that is MWO.


In other words, Piranha doesn't need to care about you, and in fact would likely be better off not doing so. Given that you've stated outright that you dislike this game and will be abandoning it just as soon as your preferred alternative becomes available. Why should they try and cater to your desires when doing so will not help them retain you? if you're a lost cause, then better to cut the loss and move on, hm?

View PostAlan Davion, on 29 April 2016 - 02:07 PM, said:

Unless this supposed power draw system does a superb job of curtailing the atrocious alpha-strike mentality that's infected the game. Even then there's still a lot of crap that needs serious fixing if MWO is going to survive.


Debatable. Not everyone needs this game to be Starcraft, Minecraft, the Sims, Civilization, and all previous MechWarrior games combined, all at once, to feel they've gotten their money's worth. is there work to be done? There always is. But the game has survived for going on five years now. I imagine it'll keep on surviving just fine, even after HBS gets their game out, because MWO is not HBS' BattleTech and HBS BattleTech is not MWO. Some people will play one, some people will play the other, and a lot of people will play both.


View PostAlan Davion, on 29 April 2016 - 02:07 PM, said:

Sooner or later it won't really matter what mech is up for sale though, no one will buy them if the core game continues to wallow in filth. And at that point PGI might as well just close up shop if all they do is try to distract people with a new mech every month rather than actually try to fix their game.

As I just got done saying, no matter what is announced, be it mech or game mechanic, someone, somewhere, is going to get their panties all in a twist over it.


What needs to be fixed? 'Atrocious alpha-strike mentality'? 'Balance'? 'Fun'? There is no fixing these things because everybody has a different, usually incompatible idea of what they are. If you hate new 'Mech introductions, don't buy them. If you hate MWO, don't play. But really, man...there isn't a game company in the world that could do to MWO what The Playerbase, as a collective, caustic, unpleasant whole, wants Piranha to do to MWO.


View PostAlan Davion, on 29 April 2016 - 02:07 PM, said:

And whether it's PGI knuckling down and telling people "This is the way it is", and causing people to get even more pissed off and ultimately leave... Or people finally just pull the collective trees out of their collective arses, and calm the F*** down, nothing is ever going to really get better around here.


I would actually be delighted if Russ and Piranha stiffened their spines, put their feet down, and told the playerbase that we are players, they are developers, and they will do their job while we do ours. Any time they do anything like that though, they get screeched at for Not Listening To Their Players. After the hell that was 2013, they're too twitchy with regards to player rebellions, and it's cost them in diluted focus and various half-measures that were aborted because too many idiots whined.

That said, they seem to be getting slightly better over time, and at this point I can pretty easily stand to spend money only when I figure they've done something right. So that's what I do. And currently? I figure the right thing, insofar as 'Mech packs go, is to give the Clans one or two more options to look forward to before/during the push to Get All 3025 'Mechs in So Salty Bittervets Can Jump Ship.

If they do that, I'll see about wallet treats. If they don't, other people will see about wallet treats. I simply feel like maybe it's the Clan side's turn to fund the game for a little bit, hm?

#80 ScarecrowES

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Posted 29 April 2016 - 02:59 PM

View PostMister Blastman, on 29 April 2016 - 02:42 PM, said:


Produce complete content--get paid. That's not a hard concept, right?

If I could sell my novels one paragraph at a time, I would, but it doesn't work that way...


You understand how the free-to-play business model works, right? Also, that there are publication plans in the literary world that produce content episodically?

Hell, even Charles Dickens famously released his novels one chapter at a time, as did a lot of other authors. He DID write a lot of famous novels under that model, so I'd say it seems to work pretty well.

Also, in terms of content, MWO is pretty fat compared to most multiplayer-only games... especially those on standard release models.





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