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I Just Wanted To Share Some Old School Humor For Mwo


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#1 Scout Derek

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Posted 28 April 2016 - 10:44 AM



You can thank our new Spanish Moderator for finding this... Posted Image

Back then when collisions were still a thing, 4 years ago just about. Maybe it'll be implemented sometime, with better mechanics and less exploits.

Edited by Scout Derek, 28 April 2016 - 10:48 AM.


#2 CDLord HHGD

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Posted 28 April 2016 - 10:54 AM

Ah yes, Dragon bowling. THOSE were the days!

#3 Barantor

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Posted 28 April 2016 - 10:57 AM

I still want some form of it brought back.

Funny how powerful the Dragon was back when your options for heavy were that or the Catapult lol.

#4 Scout Derek

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Posted 28 April 2016 - 11:31 AM

View PostBarantor, on 28 April 2016 - 10:57 AM, said:

I still want some form of it brought back.

Funny how powerful the Dragon was back when your options for heavy were that or the Catapult lol.

If they could balance it correctly, with CD for knocking down or something along those lines, that would be great.

#5 Jun Watarase

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Posted 28 April 2016 - 11:57 AM

With the exception of the bugged dragon, KD was actually pretty balanced in beta. A jenner wasnt going to knock over an Atlas, and if a jenner ran into an atlas and fell over, well, that was his own fault for not being careful. The dumb thing was that the Dragon had a typo in its file somewhere which gave it the KD ability of an Atlas or something ridiculous. So you had people in dragons deliberately ramming atlases to disable them, which is kind of an issue since the dragon is fast enough that it can just reverse and ram the atlas again when it gets up to permanently disable him.

I remember when I reported it on the forums, there were actually people who insisted it wasn't a bug and the dragon was totally supposed to knock over atlases. The lengths that people will go to try and keep their exploits.

IIRC collisions got completely removed in a seperate incident when a certain group trolled one of the devs by chain ramming him to prevent him from doing anything instead of killing him. So now we have this buggy collision system where touching a mech can cause you to teleport through him due to buggy collision detection and which hasn't been fixed since then.

#6 Raso

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Posted 28 April 2016 - 12:04 PM

The unholy fusion of a bowling ball and a giant nose, given legs and made into a robot. The Dragon was the scariest, nose shaped bowling ball to ever see the battlefield. (it was also the only)

#7 El Bandito

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Posted 28 April 2016 - 12:13 PM

And once again I am reminded of just why Paul is not fit to be the balance director. Posted Image

#8 Felicitatem Parco

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Posted 28 April 2016 - 12:32 PM

Knockdowns were removed because of the networking faults. You would fall in location X according to people's screens but you were actually at location Z. While your Mech was standing up, the animation took place at location Y

There were teleports, invincible Mechs, and it was actually quite problematic. You had to wait for a knkcked-down Mech to stand up and start running before any shots would register against it.

Also, the Dragon bowling was intentional by PGI, saying the Dragon is meant to be a melee fighter; when I encouraged people to report teams of dragonbowlers as exploiters, PGI rebuffed me and said it was not an exploit

Edited by Prosperity Park, 28 April 2016 - 12:33 PM.


#9 Beartech

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Posted 28 April 2016 - 12:46 PM

I miss knockdowns ...

#10 Axeface

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Posted 28 April 2016 - 12:47 PM

Am I the only person that thinks knockdowns are ridiculous and shouldnt be implemented? They just dont translate well to a shooter imho.

Some form of 'Stagger' however could work wonders (and melee).

However... if the game was more like BT, if we couldnt alpha everything into one component, if everyone wasnt running around at 100+kph, then collisions and knockdowns could be fun.

Edited by Axeface, 28 April 2016 - 12:51 PM.


#11 wanderer

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Posted 28 April 2016 - 12:49 PM

Truth in part: PGI indeed deliberately made the Dragon a ram plate with legs, but it sure wasn't networking faults that got it canned.

It was a "working as intended" until Goons <3 Paul, whereupon it was unceremoniously yanked out of the game- which was the entire purpose of the video- making the broken collision system so obvious that it'd surely be fixed.

Instead, we were treated to the Paul Solution for problems- it was removed (and a long series of "fixes" via removal/breaking of mechanics was begun). Much like convergence, it's a chunk of the original game we're the worse for thanks to it's removal as an actual part of gameplay.

#12 Saint Scarlett Johan

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Posted 28 April 2016 - 12:58 PM

View Postwanderer, on 28 April 2016 - 12:49 PM, said:

Truth in part: PGI indeed deliberately made the Dragon a ram plate with legs, but it sure wasn't networking faults that got it canned.

It was a "working as intended" until Goons <3 Paul, whereupon it was unceremoniously yanked out of the game- which was the entire purpose of the video- making the broken collision system so obvious that it'd surely be fixed.

Instead, we were treated to the Paul Solution for problems- it was removed (and a long series of "fixes" via removal/breaking of mechanics was begun). Much like convergence, it's a chunk of the original game we're the worse for thanks to it's removal as an actual part of gameplay.


Removing broken mechanics from the game is fixing it right? I mean, if a car has a broken axle and you just remove the broken axle, the car is no longer technically broken, right? Right?

#13 AztecD

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Posted 28 April 2016 - 01:47 PM

Mechs should have mele variables like knock down, or the ax-man or hatchetman

hell the atlas has those big fist for a reason.

#14 Random Carnage

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Posted 28 April 2016 - 01:58 PM

View PostScout Derek, on 28 April 2016 - 11:31 AM, said:

If they could balance it correctly, with CD for knocking down or something along those lines, that would be great.

A CD for knock down? Horrible.

The main thing I took out of that vid was how much slower the game play appeared, and that's what I'd like to see back.

#15 Narcissistic Martyr

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Posted 28 April 2016 - 02:13 PM

View PostAztecD, on 28 April 2016 - 01:47 PM, said:

Mechs should have mele variables like knock down, or the ax-man or hatchetman

hell the atlas has those big fist for a reason.


To pick up locusts and beat other mechs to death with them?

View PostRandom Carnage, on 28 April 2016 - 01:58 PM, said:

A CD for knock down? Horrible.

The main thing I took out of that vid was how much slower the game play appeared, and that's what I'd like to see back.


No clans and no tech level 2 stuff.

If we could just get a 3025 stock mech mode... oh well...

Edited by Narcissistic Martyr, 28 April 2016 - 02:14 PM.


#16 C E Dwyer

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Posted 28 April 2016 - 02:37 PM

JJ DFA and knock downs, I miss it ..never thought I'd miss knock downs, because it was implemented so badly, but it brings life to the game

#17 Felicitatem Parco

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Posted 28 April 2016 - 02:43 PM

View PostNarcissistic Martyr, on 28 April 2016 - 02:13 PM, said:


No clans and no tech level 2 stuff.

If we could just get a 3025 stock mech mode... oh well...


That would be a bit boring at first due to lack of variety, and get more boring really quick...

#18 Khobai

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Posted 28 April 2016 - 02:46 PM

game was so much better back then

you didnt die in 2 seconds

and knockdowns were awesome

#19 Lord Perversor

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Posted 28 April 2016 - 03:20 PM

Ahhh how often ppl forget some things.

Actually lights mechs like jenners and commandos running at 140-150kph full speed was quite capable to knock down Atlai.

Some mechs had a built in knockdown resistance others not, Dragon were unstopable, Catapults on the other hand fell down even with the sligthest breeze (i bet with the old code even a Stock Urbie can knockdown a Catapult and not fall itself). Also any slight bounce or touch to *anything* like buildings also dropped your mech to the ground.

on the other hand just a little memento from the devs


Edited by Lord Perversor, 28 April 2016 - 03:20 PM.


#20 Scout Derek

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Posted 28 April 2016 - 05:00 PM

View PostRandom Carnage, on 28 April 2016 - 01:58 PM, said:

A CD for knock down? Horrible.

The main thing I took out of that vid was how much slower the game play appeared, and that's what I'd like to see back.


Like I said, a possibility, not that it would come back.

As for slow pace, that's going to be a bit tougher now with the current tech there is today. Unless you want to rip out the skill tree and replace it with a whole entirely different mechanic on how to play the game.





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