The splitting of the Queues failed (in some peoples eyes) for 2 reasons we all know:
- First & foremost, the original problem with CW was not Units vs Solos......It was Groups vs Solos. This is a very small but immensely important difference.
- This in turn lead to the second problem....The inability for unit and solo players to crossover between the queues, resulted in the Unit Queue being populated and solo one empty, which in turn caused 1001 solo players who were looking for the more competitive gameplay to create 1 man Units.
There may also have been fears that if they went with a group queue, that unit players would abuse this and sync drop in the solo queue to have an easier game to farm.....but come on, this simply isn't going to happen often enough to be a problem. Make it against Terms of Service.....BOOM.....job done. Plus the units likely to do this probably aren't worth their salt
TL;DR Can we at least talk about the possibility of re-implementing a proper solo and group queue (not unit) in the future?
Edited by Irish BoB, 30 April 2016 - 04:07 AM.