Davers, on 30 April 2016 - 03:11 PM, said:
I find no comfort in your words.
Let me try it from the other direction, see if it makes you feel better:
"PGI is taking a comprehensive review of all the mechs and their current power level, as assessed by PGI balance and design staff and consulted with Top Units
(you know, those Pro Players they usually consult for quirk passes?). The are taking all this valuable data, analysing it, and adjusting mech scales in problem chassis to improve their overall balance."
Does that make you feel comfortable? Do you think that would work out well?
Or do you think the end result would be: All the mechs are still randomly and wierdly sized, with lots of stand out "WTF where they thinking, why is this 55t mech larger than that 85t mech?", and we'd STILL have a balance situation exactly like now but with different mechs being stronger/weaker.
PGI *would* **** it up. Garaunteed. You'd have something absurd like the Blackjack getting
smaller, the Awesome getting larger, and the Vindicator completely unchanged.
At least, this way, a 45t mech will be 45t mech sized, an 80t mech 80t sized.
Ultimax, on 30 April 2016 - 03:19 PM, said:
That this point is clearly lost on several posters is baffling - in a game where (ironically, aside from myself) many players constantly are upset about TTK, constantly upset about "pinpoint convergence" - where the developers themselves are adding +structure quirks out in droves to lengthen TTK & where they are working on a new mechanic to replace ghost heat except limit ALL weapon damage.
It's not a point lost on anyone, if you're paying attention.