ScarecrowES, on 01 May 2016 - 03:20 PM, said:
How? The mech with more speed, armor, and guns is inevitably better.
Battletech balances this by requiring heavier mechs mount heavier engines to reach the same speed as lighter mechs with lighter engines. A 65-ton mech that runs at 100kph has the same free tonnage as a 55-ton mech that runs at 100kph.
So you're making a trade-off when you build a mech between effective speed and firepower. Speed helps you survive, and firepower helps make sure other people don't. The lighter a mech is in its class, the more focused on speed it usually is to bring up the lack of survivability it has due to less armor and internals. The Blackjack goes the other way... it forsakes speed, and thus survivability, for even more guns.
So yeah... it's going to die faster. That's the balance you chose. If it didn't have it's structure quirks, it'd just die as fast as any other slower, lighter mech would.
First, you do not fundamentally understand how the game works. Watch this trick:
Here's a Blackjack at 87.1 kph.
Here's a Jester at 87.1 kph.
Would you look at that, the Jester has more free tonnage! Because that's how BattleTech works. Higher mass of the 'Mech gives you more room for equipment at any speed. Period. Even an Atlas at 69.3 kph on a 400-size engine has more free tons than a JagerMech at 69.3 kph on a 260-size engine.
You go ahead and pick any engine combo that results in two different weight 'Mechs having the same speed, and this will remain true. And it gets even more lopsided when you start accounting for Clan equipment. The only exception is using the biggest STD engines...which nobody would do because the opportunity cost is way too high.
And what trade-off am I making? The BJ-1DC caps out at around 42 points for a practical alpha. That's also where the BJ-1X caps out (though I'd argue 36 is more realistic for the 1X for burn duration reasons). The BJ-1DC is strictly inferior to the BJ-1X because it's slower and there's not a damn thing I can do about it. And for other mediums, the Sparky can bring the same guns at the same speed with better cooling and more natural armor and structure...and even jump jets. And its hard-point placement is not awful. The Storm Crow or Hunchback IIC...even gaudier.
I mean, damnit, the Jester can run
faster than 4 out of 5 Blackjacks,
have jumpjets, and still carry the same firepower with vastly superior cooling. So, tell me again how I'm trading durability for speed and firepower. Being hard to kill for its weight is the only thing keeping it afloat, and the only thing making it hard to kill for its weight is the smaller size in concert with the quirks.
What you do not comprehend is that it doesn't matter how big or small a 'Mech is relative to the rest because the shooting mechanics of the game make the level of effort required to hit a component of a given size at a certain speed absolute. It currently takes about as much effort to kill a Firestarter as it does an Atlas. It has always taken about as much effort to kill a Firestarter as it has to kill an Atlas. This is good. That means the size and speed of the Firestarter are enough to make it comparable to the sheer hit-points on the Atlas. That's how it should be for all 'Mechs. Without the small size and quirks, the Blackjack is far and away too easy to to hit and thus too easy to kill. A lot of other 'Mechs share this same problem, even 'Mechs that are heavier.
Even PGI recognizes this to some extent, since they said they will re-do quirks if they have to. So, while they
might be able to keep the Blackjack as good as it currently is, it's not going to satisfy your ridiculous notion that lighter 'Mechs should be worse and the numbers on those quirks will be stupendous because they used the wrong damn metric to increase or decrease the size of the 'Mech.
Silhouettes are what matters. You do not ever shoot at a 3D object, you shoot at a 2D one. Fact. The oblique angles are proportional combinations of the Front-Rear and Side angles. Fact. You spend more time shooting at a 'Mech's front or rear. Extremely probable enough to be considered fact in this discussion. What matters is how many pixels I have representing my torso sections from the front and side, what the ratio among the three sections is, and what the width of each section is. Volume...does not look at any of that.
Wintersdark, on 01 May 2016 - 04:11 PM, said:
Good thing locusts are shrinking; that'll help push up their durability.
And while the Blackjack is going to grow, we don't yet know by how much. Thus, it's not really worth OMG PANTS ON FIRE panic. A volume increase of 1-2% won't even be visible, after all.
Doesn't matter, it's all CT. Easy to hit by Oxides and the like at the ranges where the Locust's most sustainable weapons can do their work. They would have to make it obscenely small. Like...almost man-sized.
As for how much, it's the principle. They are using the wrong measure, period, to determine the necessary size for each 'Mech because, as I said above, you are never shooting at a 3D object. You are always shooting at 2D ones. Simply making the Awesome smaller uniformly won't help it without becoming obscenely small, it needs to have reductions in very specific dimensions (width). Dragon, too (also width, which from pictures we know didn't happen).
Edited by Yeonne Greene, 01 May 2016 - 05:14 PM.