Twitch had a hiccup so there are two parts!
Town Hall Meeting W/russ Bullock 4.29.2016 Vods
#1
Posted 30 April 2016 - 01:14 PM
#2
Posted 30 April 2016 - 01:23 PM
#4
Posted 30 April 2016 - 01:25 PM
Was the Night Gyr the only new information in this Town Hall?
#7
Posted 30 April 2016 - 01:30 PM
#8
Posted 30 April 2016 - 01:34 PM
Afuldan McKronik, on 30 April 2016 - 01:30 PM, said:
Anymore?
If he or anyone there had the audacity to actually engage with the playerbase they could acquire useful feedback rather than hacked up garbage from twitter.
#9
Posted 30 April 2016 - 01:37 PM
sycocys, on 30 April 2016 - 01:34 PM, said:
If he or anyone there had the audacity to actually engage with the playerbase they could acquire useful feedback rather than hacked up garbage from twitter.
Yeah, he should have kept his personal twitter, ya know, personal. Mediocre idea.
#10
Posted 30 April 2016 - 02:07 PM
Edited by Rattlehead NZ, 30 April 2016 - 02:08 PM.
#11
Posted 30 April 2016 - 02:12 PM
#12
Posted 30 April 2016 - 02:24 PM
Alistair Winter, on 30 April 2016 - 01:25 PM, said:
Was the Night Gyr the only new information in this Town Hall?
https://www.reddit.c...l_starting_now/
Top comment did a good one at.the link posted.
#13
Posted 30 April 2016 - 03:08 PM
I always get excited about the future of this game reading the notes for town halls.
This one was no different.
Edited by I Zeratul I, 30 April 2016 - 03:28 PM.
#14
Posted 01 May 2016 - 06:20 AM
^ Well that was just funny in its entirety.
The only things I really noticed as improvements coming with a quick read - Multiple drop decks (after a year +), Command Wheel, and they "plan" on beginning to treat CW as a beta product and update it more often. Oh, and he's at least considering further reducing the CW buckets to ISvClan so people can more consistently find matches.
Other highlights -
Long tom was built with old code....
Can't decide if a more complex game would turn off the casual players (how about you solicit their feedback?)
New heat system would somehow make hit detection seem worse.
Russ doesn't understand that CW can be more inclusive than 4v4 or Invasion - concerning the many calls for implementing the quick play queue/modes. - my opinion, the resulting problem when you design the end game system for the play system.
Not bad overall, but seems like a lot of time was spent when the little info provided could have just been typed into a forum post in 30 minutes. Still think a lot more could be accomplished by weekly/bi-weekly/daily posts from the devs than a once a month 3 hour session that provides so little.
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