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Never Bring Lrms To An Fp Match
#641
Posted 23 November 2016 - 06:37 PM
#642
Posted 25 May 2017 - 06:56 PM
#643
Posted 25 May 2017 - 09:33 PM
Vlad Striker, on 19 November 2016 - 08:30 AM, said:
That's why assault LRM-carrier mech useless. They do not take damage during battle and multiply risks for whole team.
As for weapon itself it have its place as any other sort of weapons.
^^ This.
Hate it when the caller goes "let's push, assaults move !" and said assaults just step back or even say "i have lurms, plz hold locks". LRM Atlas is 100 tons wasted for the team.
Edited by Surefoot, 25 May 2017 - 09:34 PM.
#644
Posted 25 May 2017 - 10:56 PM
But if you bring LRMs to battle make sure your Mech has enough secondary weapons so that your not useless when in brawling range or when you run out of missiles.
#645
Posted 27 May 2017 - 03:42 PM
Morhadel, on 25 May 2017 - 10:56 PM, said:
But if you bring LRMs to battle make sure your Mech has enough secondary weapons so that your not useless when in brawling range or when you run out of missiles.
Anyone who says this doesn't understand that this is a game and not real life, nor do they fully understand this game mechanics.
#646
Posted 27 May 2017 - 05:36 PM
Pat Kell, on 27 May 2017 - 03:42 PM, said:
Anyone who says this doesn't understand that this is a game and not real life, nor do they fully understand this game mechanics.
LRMs are not mortars or artillery that destroys multiple targets at extreme range. They are just inferior versions of direct fire weapons. Same damage or less, less precise, slower, less reliable. They are the single easiest weapon to counter in the game. The only thing they do different is splatter a bit of damage on enemies your teammates are tanking damage from SO you can hide and still feel like you're contributing. Against terrible players who can't use any counters they are effective - but againat bad players who dont use cover direct fire is even more effective.
LRMs are not a indirect fire support weapon. They are an inferior, slow, easily countered direct fire weapon with an arcing trajectory and simplistic locking mechanism. Failing to understand that is why people keep bringing them.
#647
Posted 27 May 2017 - 06:44 PM
In modern warfare, would militaries use mortars or other indirect fire without organizing spotters and following protocols to avoid shelling their own positions (unless absolutely necessary)?
Right, neither should one do so in this game.
If you want to group up and take roles and coordinate who's TAGing, who's NARCing, and who's LURMing, then go for it. It might even work if your enemy isn't prepared to counter.
But if you're solo player... you are very potentially a detriment to your team unless you can make them work *effectively* without relying on your teammates.
I'm not talking to the guy that brings an lrm5 on an assault to "keep their heads down" I am talking to the guy that brings an LRM60-80 assault that barely does 50 kph...
#649
Posted 28 May 2017 - 01:53 AM
MovinTarget, on 17 November 2016 - 08:59 PM, said:
Missing the point completely, okay not completely but most would not agree with the OP's extreme prejudice against lurms and if you'd read the posts you'd see this.
This is a video of 12 COMPETENT and COMPETITIVE players that coordinated their drops with spotters, TAGs, NARCs and any other fixins that help maximize LURMS.
The Primary contention of many is SOLO players that bring lurm boats and no backup weapons, no friends to coordinate with and no TAG/NARC/BAP/etc are not helping their team effectively when they sit in the back and ask for targets or simply ignore the battle at hand and try to hit a commando running around on the side.
I'd also like to note that they went up against pugs, were unable to kill the entire enemy team in the 30 minutes the match lasted, and took heavy casualties as well. When else has Blackwatch; a compettitive team that has given Steel JaguaR and EmpyreaL a run for their money, ever had issues mopping up an entire enemy team of pugs?
When they all went LRM boating.
#650
Posted 28 May 2017 - 03:57 PM
Story Time, on 28 May 2017 - 01:53 AM, said:
When they all went LRM boating.
Evil has LRMs for lolz. The result was predictable. They lost. NS has run lrm boats for lolz ... even gotten players close to 2K damage in QP a few times with the narc beacon. We still lost. The weapon for it to work well against better players will utterly break pug play tier 2 and lower. Most of folks who hate LRMs tier 1 players running optimized direct fire decks. I imagine in the lower tiers LRMs are a very legit weapon ... just not for upper tier play. In overwatch plenty of characters work in the lower skill but never well in the upper skill. I think most games are like this.
#651
Posted 28 May 2017 - 04:01 PM
I've seen 228th and 420M wreck face with all-LRM loadouts in Faction Warfare.
When I dropped with 420M in Tukayyid III, we stormed an enemy base on Polar Highlands Assault and captured it in the first wave, 15-2. Our loadouts consisted of nothing but LRM systems on a variety of mechs. We softened up targets with LRMs, then went in close-range and secured the base.
228th used LRMs on Vitric Forge on the defense. They forced the opposition to keep their heads down and denied them mobility throughout the base.
It can be done in certain instances.
#653
Posted 29 May 2017 - 11:17 AM
Ya'll remember when Long Tom was a thing. One early match on Sulfurous Rift, I threw myself into the enemy right as the artillery tracked my position. Took 5 of those ******** with me!
...that and 420M asked me to bring LRMs...so we did. 15-2. Polar Highlands. Assault. Enemy base captured on 1st wave. I have screenshots to prove it.
Edited by Commander A9, 29 May 2017 - 11:18 AM.
#654
Posted 29 May 2017 - 07:26 PM
"The strength of the pack is the wolf, and the strength of the wolf is the pack"
regardless of what you're doing, make sure you do it as a team. In that case I can accept LRMs
But if you ask me to bring them I'll beg you to let me be a spotter, I can't hit anything with LRMs!
Edited by Lawrence Elsa, 29 May 2017 - 07:44 PM.
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