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How Do I Start A[Scout Mode] Howdo I Start New Match After I've Been Killed?


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#1 Tarmac

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Posted 03 May 2016 - 07:47 PM

Even after I've swapped mechs, it still only gives me a "rejoin" option.

#2 vandalhooch

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Posted 03 May 2016 - 08:01 PM

You can only be in one Faction Play match at a time. Period.

#3 Tarmac

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Posted 03 May 2016 - 08:36 PM

Is that a "feature"? Or a bug?

It seems pretty stupid to lock someone out of the game, if they have already lost, and can no longer participate in the match. How's about PGI "fix" this before they have another event that rewards you for playing 90 (combined) matches.

#4 vandalhooch

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Posted 03 May 2016 - 08:38 PM

View PostTarmac, on 03 May 2016 - 08:36 PM, said:

Is that a "feature"? Or a bug?

It seems pretty stupid to lock someone out of the game, if they have already lost, and can no longer participate in the match. How's about PGI "fix" this before they have another event that rewards you for playing 90 (combined) matches.


It prevents griefers and c-bill farmers from starting a match and quitting out to start another, leaving their teammates short handed.

#5 Tarmac

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Posted 03 May 2016 - 08:51 PM

It prevents legitimate players, who have had their mech destroyed early in a match from playing the game for up to 15 minutes. This needs to be fixed. There is a better solution.

#6 vandalhooch

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Posted 03 May 2016 - 08:55 PM

View PostTarmac, on 03 May 2016 - 08:51 PM, said:

It prevents legitimate players, who have had their mech destroyed early in a match from playing the game for up to 15 minutes. This needs to be fixed. There is a better solution.


And that would be?

#7 vandalhooch

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Posted 03 May 2016 - 09:13 PM

Here are a couple of other suggestions:

1 - Stop dropping solo in Faction Play.

2 - Stop racing straight into your opponents at the beginning of scouting drop.

3 - Stop dropping solo in Faction Play.

4 - Coordinate with your teammates to help everyone share armor and last longer through the match.

5 - Stop dropping solo in Faction Play.

6 - Stay in the match to see what other players bring to the match and assess what your opponents tend to bring.

7 - Stop dropping solo in Faction Play.

#8 AssaultPig

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Posted 03 May 2016 - 09:15 PM

letting you drop in other mechs, as in quick play

if the mech stays locked to the game it was in then fair enough, but lemme drop in a different mech

edit: yes yes the git gud response, always persuasive

it's not really an issue in invasion, but in scout matches it's pretty easy to die early and have the game continue on for quite a while (especially if the attacking team is gathering intel rather than brawling.) There isn't really any reason people should be forced to wait 5-10 minutes to get another match, especially when waits are so long already.

Edited by AssaultPig, 03 May 2016 - 09:16 PM.


#9 Kwea

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Posted 03 May 2016 - 09:52 PM

Sure....we've already dumbed down the game to the point of idiocy (more than once). Lets let people who are horrible be horrible in MULTIPLE MECHS at ONE TIME so they can farm during events.

What could POSSIBLY go wrong.

If you go off by yourself and die, that's your issue. Try not doing it over and over again. It helps.

Edited by Kwea, 03 May 2016 - 09:53 PM.


#10 Tarmac

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Posted 04 May 2016 - 06:56 AM

View PostAssaultPig, on 03 May 2016 - 09:15 PM, said:

letting you drop in other mechs, as in quick play

if the mech stays locked to the game it was in then fair enough, but lemme drop in a different mech

edit: yes yes the git gud response, always persuasive

it's not really an issue in invasion, but in scout matches it's pretty easy to die early and have the game continue on for quite a while (especially if the attacking team is gathering intel rather than brawling.) There isn't really any reason people should be forced to wait 5-10 minutes to get another match, especially when waits are so long already.


Im glad that there is at least one sane person here. Thank you.

#11 yaay

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Posted 04 May 2016 - 11:58 AM

the bigger issue would be letting units be in too many places at once. it's better for each player to have only one presence affecting the map at a time, even if it would make the FW map look busier on paper. just quick play while you wait.

Edited by yaay, 04 May 2016 - 12:01 PM.


#12 AssaultPig

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Posted 04 May 2016 - 02:00 PM

It would also speed matchmaking, btw

right now at any given moment there's some number of players who would be available to drop for scouting matches... but can't because they're locked to a game in which they were destroyed.

You can't help your faction by getting destroyed and dropping into another game (especially since in scout games you're just ceding all the intel to the other team), so I don't really know why they would want to prevent it.

#13 Jables McBarty

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Posted 04 May 2016 - 02:07 PM

View PostTarmac, on 04 May 2016 - 06:56 AM, said:

Im glad that there is at least one sane person here. Thank you.


This perma-lock was how the original QP was built, as I understand it. They later patched it so that in QP you as a pilot can drop in a match but that mech is locked.

Faction Play is meat to give an added element of realism to the game. Think of it like this:

Faction Play is your Pilot's career mode. Your Pilot is still locked in that match, on that planet, waiting for a recovery crew. Your pilot cannot get to a new 'mech to drop into a new battle until this one is over.

It's the same for Invasion as it is for Scouting--once in that engagement, you are stuck there until a dropship brings you a new 'mech.

...

Also you can always switch back to QP if you want a quick match while your Scouting match is playing out.

#14 Chuck Jager

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Posted 05 May 2016 - 01:11 AM

There have been MANY accusations of folks just entering Q with an ALT so that their group could get a drop. This is a ton easier with different factions where you know that you can not be put on the same team as the alt account. This get done quite a bit in other games to farm wins, especially in off server hours.

I personally would rather a couple people sit for a bit then have organized groups who may already be at an advantage have another.

#15 John Mechlane

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Posted 05 May 2016 - 01:43 AM

Been giving it some thought, and don't really know what would be the best solution, but the current one really grinds my gears. I don't care about Invasion mode, that's time consuming anyway, but scouting should be a little more forgiving.

...Maybe a system that monitors the habits of the individual players, and flags them if it looks like they're farming....but that's not really realistic.

Edited by JaniTheWeedman, 05 May 2016 - 01:46 AM.


#16 AssaultPig

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Posted 05 May 2016 - 03:17 AM

View PostChuck Jager, on 05 May 2016 - 01:11 AM, said:

There have been MANY accusations of folks just entering Q with an ALT so that their group could get a drop. This is a ton easier with different factions where you know that you can not be put on the same team as the alt account. This get done quite a bit in other games to farm wins, especially in off server hours.

I personally would rather a couple people sit for a bit then have organized groups who may already be at an advantage have another.


that's... not really relevant to this issue though? Nothing about letting you drop in a different mech once you're destroyed would help people who are making alt accounts to drop against.

I honestly doubt it would even really help people farm challenges like this; you can get more games played, but you're not going to maximize all the other returns (damage, intels gathered, etc.) by being repeatedly destroyed early.





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