Jump to content

From All Skills On The Pilot Skill Tree......


25 replies to this topic

#1 Mad Strike

    Member

  • PipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 1,298 posts
  • LocationLima , Peru

Posted 02 May 2016 - 12:13 AM

Which one you beleive is unnecesary?

I feel that weapons firing convertion should be taken out. Could refresh the current meta into something else and diferent.

Edited by Mad Strike, 02 May 2016 - 12:14 AM.


#2 Pjwned

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • 4,731 posts
  • LocationDancing on the grave of Energy Draw LOL

Posted 02 May 2016 - 12:30 AM

All of them are unnecessary.

Next.

#3 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 02 May 2016 - 12:48 AM

Yep theyre all unnecessary

They need to take all the current progression skills and either give them to everyone for free or maybe even turn some of them into modules.

And then they need to come up with an actual meaningful skill tree that forces you to make choices and actually promotes role warfare.

Edited by Khobai, 02 May 2016 - 12:51 AM.


#4 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 02 May 2016 - 12:57 AM

Skill system needs to be scrapped completely.

It's nothing but a unnecessary, contrived progression system for the people who can't play something without having a carrot dangled in front of them at all times.

#5 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 02 May 2016 - 01:55 AM

The skill system is why we do t have trudubs. After at, at roughly 18-20 DHS and mastered skills, your heat management is equivilant to full 2.0 DHS (so we basically do have trudubs, but they're nerfed so PGI van make you earn your cooling back via skills.

Then there's ones like "pinpoint" that literally do nothing at all.

Good times.

The skill trees are horrible.

#6 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 02 May 2016 - 02:13 AM

View PostWintersdark, on 02 May 2016 - 01:55 AM, said:

Then there's ones like "pinpoint" that literally do nothing at all.

typical - The Story of the Catapult
when there was a time when something was the best mech it will never become it again. Same with pinpoint skill - was the most important once - now it does nothing.

#7 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 02 May 2016 - 03:33 AM

View PostKarl Streiger, on 02 May 2016 - 02:13 AM, said:

typical - The Story of the Catapult
when there was a time when something was the best mech it will never become it again. Same with pinpoint skill - was the most important once - now it does nothing.


Sadly, this is so true. And has always been, there be been discussions about that effect for as long as I've been here at least.

They'll leave something OP for a long time, then they'll nerf it into the ground and never, ever let it back into the light.

#8 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 02 May 2016 - 03:54 AM

Arm Reflex is pretty damn useless too.

#9 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 02 May 2016 - 04:43 AM

View PostKaeb Odellas, on 02 May 2016 - 03:54 AM, said:

Arm Reflex is pretty damn useless too.
but at least it actually does something, even if it's crushingly minor.

Pinpoint does literally nothing. It's totally nonfunctional.

#10 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 02 May 2016 - 04:52 AM

View PostWintersdark, on 02 May 2016 - 04:43 AM, said:

but at least it actually does something, even if it's crushingly minor.

Pinpoint does literally nothing. It's totally nonfunctional.

That's because the system that it modified [Convergence] was removed because the twitch shooter CoD crowd could not fathom needing to wait .5 seconds for their weapons to converge after they ran in to a wall or a mech....

#11 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 02 May 2016 - 04:55 AM

View PostLugh, on 02 May 2016 - 04:52 AM, said:

That's because the system that it modified [Convergence] was removed because the twitch shooter CoD crowd could not fathom needing to wait .5 seconds for their weapons to converge after they ran in to a wall or a mech....

BS

convergence was removed because of HSR -

btw: when you argument this way you need to add - because CoD crowed was unable to hit "R"

Really guys - its not "them or us" -its we

Stop bullshiting in the forums - don't make it so simple to create just the second best game, other wise we could start to call our mechs like unicorns and ferry an protect the maiden from the undead.

Edited by Karl Streiger, 02 May 2016 - 04:58 AM.


#12 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 02 May 2016 - 05:14 AM

View PostKarl Streiger, on 02 May 2016 - 04:55 AM, said:

BS

convergence was removed because of HSR -

btw: when you argument this way you need to add - because CoD crowed was unable to hit "R"

Really guys - its not "them or us" -its we

Stop bullshiting in the forums - don't make it so simple to create just the second best game, other wise we could start to call our mechs like unicorns and ferry an protect the maiden from the undead.

Convergence was removed LONG before HSR it didn't make it out of closed beta.

And yes the twitch shooter crowd is the reason we can't have a simulator. They can't be bothered to learn the piloting of a mech they just want to run jump and shoot things in the face.

They are also the reason that collisions are gone. Too much crying.

Ps. Get off my lawn.

#13 burns

    Member

  • PipPipPipPipPipPip
  • 272 posts
  • LocationMonerica

Posted 02 May 2016 - 05:26 AM

View PostLugh, on 02 May 2016 - 05:14 AM, said:

They are also the reason that collisions are gone. Too much crying.


Dragon Bowling was just as fun as the 1st lurmageddon was. Whats not to cry about it?

Removing the whole system w/o getting to the roots of the problem it produced was a poor decision, no denying that.
But back in the day when lights were mostly Commandos & Jenners (because others did´nt exist) on SHS in 8 man teams with goons (SQUAWK!) swarming the game ... i gotta ask: Are you on crack?

#14 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 02 May 2016 - 05:36 AM

View PostLugh, on 02 May 2016 - 05:14 AM, said:

Convergence was removed LONG before HSR it didn't make it out of closed beta.

Nope - had my Dragons and 3D in Open Beta and the first thing i did was to activate PinPoint and there was a difference. (ERPPC and Gauss in the arms of my 3D)

For some time shooting in training grounds still had the delayed convergence.... was interesting because hitting a unmoving target in TG was more difficult than hitting a moving target ingame.

#15 mekabuser

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,846 posts

Posted 02 May 2016 - 06:33 AM

View PostLugh, on 02 May 2016 - 04:52 AM, said:

That's because the system that it modified [Convergence] was removed because the twitch shooter CoD crowd could not fathom needing to wait .5 seconds for their weapons to converge after they ran in to a wall or a mech....

did this exist.. my mem is very badPosted Image
Gents, there still is no crouch in game..
There is a long list of things they need to do,

#16 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 02 May 2016 - 06:48 AM

Pin Point, because the moment you upgrade it, is the one all your basics get doubled. Posted Image

Edited by Lily from animove, 02 May 2016 - 06:48 AM.


#17 Felio

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,721 posts

Posted 02 May 2016 - 10:04 AM

View PostWintersdark, on 02 May 2016 - 01:55 AM, said:


Then there's ones like "pinpoint" that literally do nothing at all.

Good times.

The skill trees are horrible.


This is one of the things that convinced me PGI has no shame. I'd be embarrassed if it weren't taken out before the end of closed beta, let alone left there FOR YEARS.

Same with UACs being objectively better than ACs and engines weighing anywhere from 0 to 2 tons more than the one previous. Both are side effects of adapting the game from tabletop rules, but you can't assume your players know that. They simply see it and believe you have no idea what you're doing.

And it's not that they couldn't fix it. They have made probably hundreds of XML tweaks from tabletop rules and continue to do so, in addition to fundamentally changing how a number of things work. They just have no sense of shame.

#18 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 02 May 2016 - 10:12 AM

View PostWintersdark, on 02 May 2016 - 04:43 AM, said:

but at least it actually does something, even if it's crushingly minor.

Pinpoint does literally nothing. It's totally nonfunctional.


Pinpoint is totally nonfunctional yes, but Arm Reflex is also nonfunctional for mechs without arm weapons, and can be detriment for many mechs with arm lasers as it makes it harder to keep the lasers on target.

#19 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 02 May 2016 - 10:18 AM

View PostKaeb Odellas, on 02 May 2016 - 10:12 AM, said:


Pinpoint is totally nonfunctional yes, but Arm Reflex is also nonfunctional for mechs without arm weapons, and can be detriment for many mechs with arm lasers as it makes it harder to keep the lasers on target.


DPI switching mice solve that problem :)

#20 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 02 May 2016 - 10:21 AM

Delayed convergence was removed due to HSR effects. The server-side system that performed convergence checks generated so much network traffic that it greatly impacted gameplay because every time you placed your cursor on an enemy target it was performing constant HSR checks as if you were firing an always-on beam weapon. Choked the bandwidth.

Paul said it was going to be replaced more than a year ago with a Skill that added some extra health points to weapons and equipment... Still waiting.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users