

Which Blackjack Builds To Pick Next?
#1
Posted 11 April 2016 - 05:30 AM
But to elite it I need 2 more and I'm not sure what builds to pick.
As for the BJ-3 I kind of tempted of using the MPL version from the metamechs site. BJ-3
But I don't really understand the comment on the speed being a drawback. (Isn't it at max speed?)
For the third version I'm leaning towards a BJ-1X mostly because I can't think of a viable ballistic build for the -1DC that isn't a copy of the AC2 build for the BJ-1 or uses an AC20 which I'm already have Cents that do.
I managed to make a 4LL build in smurfy with a xl255 engine that looked interesting. But it'll probably be both slow and toasty.
So what blackjack builds should I use to elite the mech. any suggestions?
#2
Posted 11 April 2016 - 05:37 AM
#4
Posted 11 April 2016 - 07:08 AM
Most of the Blackjack variants have low engine caps for a 45 ton chassis. You could put a bunch of MPL on other chassis with higher engine caps and end up with a mech with similar offensive capability and much higher speed.
Blackjack: 90.9 kph with speed tweak
Cicada: 148.0 kph
Wolfhound: 141.8 kph
For your 35 ton options (Jenner, Firestarter), if you switch to a set of 6 regular Medium Lasers, you can add extra heat sinks, jump jets, and other goodies in addition to carrying a big engine and going way faster than a Blackjack.
#5
Posted 11 April 2016 - 08:14 AM
Palfatreos, on 11 April 2016 - 06:18 AM, said:
BJ-1X
Best BJ to play brawler laser medium mech.
BJ-3 with the JJ and quirck is made for ppc or erppc poptarting. If you want lasers BJ-1X is quircked better in evrything BJ-3.
So in other words switch things around. Put the long lazors on the BJ-3 and the lazor vomit on the BJ-1X.
Is it possible to get a build that doesn't overheat as soon as you think angry thoughts?
#6
Posted 11 April 2016 - 08:59 AM
Palfatreos, on 11 April 2016 - 06:18 AM, said:
BJ-1X
Best BJ to play brawler laser medium mech.
BJ-3 with the JJ and quirck is made for ppc or erppc poptarting. If you want lasers BJ-1X is quircked better in evrything BJ-3.
This.
It goes 114kph with speedtweak. Plus you have all those lasers. I run with target info module so I can pin point weaknesses quickly and remove those parts in an alpha. Either way it can alpha core even the larger mechs quicker than you think. Don't forget at least 1 cool down module or 2 if you don't need target info. Best mech for me even after armor quirk nerf.
#7
Posted 11 April 2016 - 09:03 AM
Personally, I like my 2xPPC+6xSPL BJ-3. Not as fast, but it can hit at long range or short... or best of all someone in the 100-150m range can get a face full of both for a nasty 60 damage alpha... It's slower, but jumpy which can be useful.
#8
Posted 11 April 2016 - 12:20 PM
Shadey99, on 11 April 2016 - 09:03 AM, said:
Personally, I like my 2xPPC+6xSPL BJ-3. Not as fast, but it can hit at long range or short... or best of all someone in the 100-150m range can get a face full of both for a nasty 60 damage alpha... It's slower, but jumpy which can be useful.
How do you get 2xPPC+6xSPLs on a BJ-3? It only have 6 energy hardpoints total.
But if not use the BJ-3 for lazor spam. What is a good build for it?
#10
Posted 12 April 2016 - 12:13 AM
I've never had any luck with PPCs as I for some reason can't get any damaged with them. Even matches where I've clearly seen my PPCs hit a mech centre mass several times I've barely broken double digits when it comes to damage. Not to mention that it seems to spread its damage more the SRMs judging from how many components starts flashing when I shot a mech with them. So I try to stay away from PPC if I can.
#11
Posted 12 April 2016 - 02:00 AM
#12
Posted 12 April 2016 - 08:17 AM
Chryckan, on 11 April 2016 - 12:20 PM, said:
How do you get 2xPPC+6xSPLs on a BJ-3? It only have 6 energy hardpoints total.
My bad. I seem to recall having 6 SPLs, but I guess it was 4. Either way while not quite as powerful as my BJ-1X, I had more fun with it... In case your curious my PUG stats for both are:
BJ-1X: W:L of 1.25, K:D of 1.5, Damage per Match of 403, Damage per Ton of 8.97, & Per Match Damage per Ton of 16.82
BJ-3: W:L of 1, K:D of 1.44, D:M of 358, D:T of 7.96, Match D:T of 11.5
So not a big difference really and I'm not a poptarter (my middle aged reflexes are not terribly useful for that).
#13
Posted 12 April 2016 - 09:16 AM
BJ-3 LPLs+MLs
BJ-3 3xLPLs
The first is hotter but packs quite the punch. The other is fairly similar to the metamechs build.
I kind of prefer the the LPLs+MLs build mostly because my OCD hates asymetrical build. But I think the other is actually better and more fun.
Was also playing around with LPLs and SPLs but saw a with about weapon synergies that recommended LPLs and MLs so I went with that.
Any opinions.
#14
Posted 19 April 2016 - 09:13 PM
Chryckan, on 12 April 2016 - 09:16 AM, said:
BJ-3 LPLs+MLs
BJ-3 3xLPLs
The first is hotter but packs quite the punch. The other is fairly similar to the metamechs build.
I kind of prefer the the LPLs+MLs build mostly because my OCD hates asymetrical build. But I think the other is actually better and more fun.
Was also playing around with LPLs and SPLs but saw a with about weapon synergies that recommended LPLs and MLs so I went with that.
Any opinions.
I actually made a build almost identical to the first one the other day, and it's crazy. I prefer it to the triple LPL for a few reasons--one of the big ones being that you can fire two LPLs relatively efficiently heat wise, whereas three will cook you up fairly fast with the low amount of heat sinks. Unlike some people, I actually like the burn time for lasers in certain situations, and I think the greater versatility and basically being a smaller Black Knight is really efficient. I did forgo some armor on the head and left arm to fit a third jumpjet. Think of that what you will.
The mech can also be pretty brutal in Scouting. In one round it nearly racked up 500.
#15
Posted 23 April 2016 - 03:28 AM
-ERLL in each arm
-2ML in each side torso
-STD180 motor
-AMS with 1 ton of ammo
-Full armor
-As many double heatsinks as you can fit
I average ~350 damage per match with my high almost 800. Snipe/suppress with the ERLL, you can continually fire them and not overheat. I have dominated many a hilltops by poking effectively. The ML are for those pesky lights and finishing off tlmechs you have been poking at all game. The full armor allows you to take substantial damage in the event you get caught off guard.
#16
Posted 25 April 2016 - 06:16 AM
1X: High Engine Cap, No JJ's, ML Boating. Quirks to enhance ML Boating.
If that fits how you want to play, go with the 1X.
3: Nice energy quirks, but PPC quirks are out of this world. This is the one build I try to stick with quirks as PPCs really shine here.
If you want to jump around shooting plasma balls at people this is your best bet.
1DC: Very similar to the 1. It does not have JJ's it is not quite as mobile. This is why the 1 is usually chosen over this variant. However its great generic balistic and energy quirks make it great for running around with an AC20. I have actually found it to be more effective than my 1, since I run the 1 with an AC20. This one can shoot that AC20 much more often (especially with modules) and much cooler.
Hope that helps.
#17
Posted 25 April 2016 - 06:44 PM
#18
Posted 25 April 2016 - 07:10 PM
The 1X with ml and 2 mpl reminds me of the Nova cat in MW4.
#19
Posted 29 April 2016 - 11:50 PM
EDIT: Shaved even more armour for a STD 210 that I didn't realise I had lying around, so now it looks like BJ-3
Edited by Audacious Aubergine, 29 April 2016 - 11:57 PM.
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