Paigan, on 02 May 2016 - 05:46 AM, said:
No. Wait.
What my post expressed was:
You waltz in with absolute arrogance like you are god almighty in person and you alone know the definite truth (which, tbh, is a really simplistic one. And simplistic absolute truths are only expressed by people who ... you know ...).
So if there was any proof about low a intellectual level on the forum, it was my post about you :-).
I'm sorry if it was too subtle. Hope it's clearer now.
On a more constructive note:
I'm a software developer myself and let my tell a little from my experience:
- There are ALWAYS delays due to unforseeable details and/or minor human error. Things get late, are shipped unfinished, not properly tested. It's ALWAYS the case.
- One (meaning PGI as well) has to build upon a stack of third-party tools (e.g. engine) with their own problems, causing more problems for the actual development and it's not even the developer's fault.
- Yes, corps have to earn money. Yes, sometimes it's a little "minimum viability" in one corner or another. But that does NOT mean that corps are those evil monsters who don't care about their product or their customers. Things are just VERY complicated. And if one can't accept that, one is nothing more than a child.
I listened to the recent town hall a little bit.
My impression:
- Again, things are just much more complicated than we players (me included) perceive or think and Russ seems to be very motivated to find good solutions in the grand scheme
- I also had SOME (little) doubts if the decisions made are always the best (e.g. he said something like FW was meant to be some occasional commando mission between quick play matches or something like that. Well, then they should have done it differently and not in the way they did)
I have my frustration moments as well, but given my experience with such complicated matters, I settle with:
- If I did it, I had the same problems and would make just as many mistakes. I would do 1-2 things better, but 1-2 things worse, so in the end ... meh. It is what it is
- I'm happy that someone else does it for me and I can just login any play after 8 hours of similar problems. If some things are not as good as they could be, I'm okay with that.
But you my friend, are nothing but spewing spite and arrogant assumptions.
So again:
Nonsense thread. Next.
As a software developer, what is a real life situation that you have seen in which a company refuses to fix very simple bugs (e.g. typo errors) that take 5 minutes or less to do? If you look at, say, Bethsoft games, their games are full of those simple bugs that they never fix and support for their games are quickly abandoned because the community is expected to release unofficial patches instead.
An example of a pretty major bug that i found in New Vegas was that they had maps set to spawn enemies in the wrong level ranges. So instead of "the player is level 30, spawn level 30 enemies", they would spawn level 1-30 enemies instead. So a level 30 player in power armor would be running along and get attacked by a level 1 dog instead of a deathclaw or something. This was easily fixed by ticking a checkbox in the mod tools, and would easily have been spotted by testers asking "wait a minute, why are level 1 enemies spawning when i am level 50". Yet, it was never fixed. I can understand if it is some engine bug that would be really difficult or impossible to fix, but this is literally something that can be fixed by
ticking a checkbox. I've always wondered why companies do this if not for reasons like "meh, we already got their money, who cares?".
Another example is how Disciples 3 was released with typos in the sound file names that prevented them from being played. That's a pretty major bug...sounds not playing for hundreds of units, spells, abilities, etc...yet they refused to fix it in any patch they released, even though an intern could have fixed the typos in an hour or two. Why would a company (if they really valued the product and customer) do stuff like this?
Edited by Jun Watarase, 02 May 2016 - 01:53 PM.