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An Update On Matchmaking Timetables

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#1 MechWarrior319348

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Posted 02 May 2016 - 04:53 AM

This is an update to matchmaker timetables, to give you a better Idea of what kind of gameplay experience you will get during these times, This is a personal interpretation that I gained after playing through a full cycle of the matchmaker. Its not supposed to be official, which is why I have not included evidence, It is mostly an opinion piece.

These times are Eastern U.S. Times. Convert them through google if you need to.

The times with the lowest percentages of matchmaker efficiency are the times you can expect to have a diverse team of players. (as far as tiering) During these times, we have to try to be patient with one another, as differences in experience can cause players to bicker at each other.

Another tip

If you experience a really long wait time, 2-4 minutes, you can bet that the matchmaker is pulling players from different tiers together to get you a match.






Posted Image
Posted Image

Edited by Gigliowanananacom, 02 May 2016 - 09:36 AM.


#2 Navid A1

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Posted 02 May 2016 - 04:56 AM

1 Error - 0 Warnings

(1) Error 103: Undefined Variable or function: 'Matching Status'

#3 MechWarrior319348

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Posted 02 May 2016 - 04:58 AM

View PostNavid A1, on 02 May 2016 - 04:56 AM, said:

1 Error - 0 Warnings

(1) Error 103: Undefined Variable or function: 'Matching Status'

what?

#4 Navid A1

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Posted 02 May 2016 - 05:31 AM

View PostGigliowanananacom, on 02 May 2016 - 04:58 AM, said:

what?


Nothing... your initial explanation about matching status was very vague... just like using a variable out of the blue in a computer code.

#5 MechWarrior319348

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Posted 02 May 2016 - 05:34 AM

View PostNavid A1, on 02 May 2016 - 05:31 AM, said:


Nothing... your initial explanation about matching status was very vague... just like using a variable out of the blue in a computer code.

What do I need to do to improve it?

How about that? does that work?


Edited by Gigliowanananacom, 02 May 2016 - 05:37 AM.


#6 dervishx5

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Posted 02 May 2016 - 05:45 AM

Long wait times. Clearly a sign of a game doing well from a company doing well and not at all in trouble.

#7 MechWarrior319348

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Posted 02 May 2016 - 06:06 AM

View Postdervishx5, on 02 May 2016 - 05:45 AM, said:

Long wait times. Clearly a sign of a game doing well from a company doing well and not at all in trouble.

Do you want them to be in trouble? If you're worried about the game falling through, than you can make a difference. No one will do it for you (cant just point out a problem), you have to get your hands dirty.

Edited by Gigliowanananacom, 02 May 2016 - 06:07 AM.


#8 dervishx5

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Posted 02 May 2016 - 06:23 AM

View PostGigliowanananacom, on 02 May 2016 - 06:06 AM, said:

Do you want them to be in trouble? If you're worried about the game falling through, than you can make a difference. No one will do it for you (cant just point out a problem), you have to get your hands dirty.


TRUMP 2016.

I get my hands dirty nightly. I also play mechwarrior a lot in the evenings. But if PGI doesn't want to give us an outlet to help out other than throwing money at them for new mechs there's not much we can do is there?

#9 MechWarrior319348

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Posted 02 May 2016 - 06:28 AM

View Postdervishx5, on 02 May 2016 - 06:23 AM, said:


TRUMP 2016.

I get my hands dirty nightly. I also play mechwarrior a lot in the evenings. But if PGI doesn't want to give us an outlet to help out other than throwing money at them for new mechs there's not much we can do is there?

Hell I agree that they need to listen to us, dont get me wrong. I'm just not entirely sure myself how they go about getting suggestions from their player base.

#10 dervishx5

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Posted 02 May 2016 - 06:35 AM

View PostGigliowanananacom, on 02 May 2016 - 06:28 AM, said:

Hell I agree that they need to listen to us, dont get me wrong. I'm just not entirely sure myself how they go about getting suggestions from their player base.


I imagine it's a lot like this only with more NGNG


Edited by dervishx5, 02 May 2016 - 06:35 AM.


#11 MechWarrior319348

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Posted 02 May 2016 - 06:38 AM

View Postdervishx5, on 02 May 2016 - 06:35 AM, said:


I imagine it's a lot like this only with more NGNG


Heh..... heheh..... hehehehe

#12 KHETTI

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Posted 02 May 2016 - 07:02 AM

Long wait times, for terribad match quality , that's been my experience in MWO for a long time.
Playing this game is like willingly allowing yourself to get an STD, embarrassing, very unpleasant and only gets worse the longer you leave it untreated.

#13 DerMaulwurf

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Posted 02 May 2016 - 07:45 AM

View PostGigliowanananacom, on 02 May 2016 - 04:58 AM, said:

what?


You don't define what 'matching status' is. Or how it quantified.

View PostGigliowanananacom, on 02 May 2016 - 05:34 AM, said:

What do I need to do to improve it?

How about that? does that work?





I get that you're trying to put up a measure of how likely it is to find a match inside your own tier.

You still don't explain what an absolute value represents (e.g. difference between 60% and 70%). Or how you got these values (sample size, collection method, and so on). Or what you're trying to achieve by posting them.

#14 MechWarrior319348

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Posted 02 May 2016 - 09:29 AM

View PostDerMaulwurf, on 02 May 2016 - 07:45 AM, said:


You don't define what 'matching status' is. Or how it quantified.



I get that you're trying to put up a measure of how likely it is to find a match inside your own tier.

You still don't explain what an absolute value represents (e.g. difference between 60% and 70%). Or how you got these values (sample size, collection method, and so on). Or what you're trying to achieve by posting them.

It's not supposed to be an official research post or anything, I'm posting what I have found from my own experiences. I have played during all these times, and this is just my impression. I probably should have put that in the main post, I just didn't expect people to take it all so seriously.

I dont plan to go to PGI and slam a folder down in front of them and say, "What the hell is this!"

But to answer your question, this is a personal interpretation of the play experience. The percentages are meant to represent the effectiveness of the matchmaker in finding you a match with players of equal experience.

Ill take a second look at my original post and see what I can do.

Its not supposed to be official, its supposed to be me "making conversation about the matchmaker"

And then people would reply saying, "oh I agree with your assessment," or "Nah brah you've got it all wrong"

I added a little bit to my main post; I actually welcome your criticism though, as I am in a learning process about forum posting


Edited by Gigliowanananacom, 02 May 2016 - 09:37 AM.


#15 SplashDown

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Posted 02 May 2016 - 09:37 AM

View PostGigliowanananacom, on 02 May 2016 - 06:28 AM, said:

Hell I agree that they need to listen to us, dont get me wrong. I'm just not entirely sure myself how they go about getting suggestions from their player base.

Well if its like other games that have a founders pack..then thats prolly who they listen too..even tho i dout many founders are still around now

#16 MechWarrior319348

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Posted 02 May 2016 - 09:38 AM

View PostSplashDown, on 02 May 2016 - 09:37 AM, said:

Well if its like other games that have a founders pack..then thats prolly who they listen too..even tho i dout many founders are still around now

What is a founder anyway? do you have to be around during beta to get that title? Or can you just buy your way in?

#17 Mawai

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Posted 02 May 2016 - 10:00 AM

"If you experience a really long wait time, 2-4 minutes, you can bet that the matchmaker is pulling players from different tiers together to get you a match."

I realize that you mentioned this is an opinion piece. As a result, it appears that it is your belief that you are more likely to get better matches at some times of the day rather than others. You seem to think that NA prime time is best followed by European prime time and that all the remaining off-peak times are the worst. Fine, but saying it doesn't make it so (though logically it does make some sense since the highest population times should correspond to NA/EU prime time) and anecdotal evidence from playing one 24 hour cycle or however you collected data doesn't prove anything.

In the end, you don't have any information on the tiers of the other players on these teams or anything else concrete or factual. Only PGI has that data.

Finally, your comment about waiting a long time meaning a wider range of players in a group is simply observational bias. Consider this ... the matchmaker forms a tier 3 match that has been waiting a while ... a tier 1 player enters the queue and gets snapped up since the match has been waiting and needed another player ... the tier 1 player has no wait time.

The player that waits the longest is the seed player for a match. This is the player that has been waiting longest in the queue without being assigned to a match. This person is likely to wait longer the farther their PSR is from the median of the distribution since the player pool to form the match is smaller. This doesn't mean they automatically get a worse match ... just that it takes a bit longer to get players. The last I heard the matchmaker waited 2 minutes before starting to relax the player skill constraints though those numbers can be tweaked at any time.

Anyway ... I don't think there is any doubt most people agree with the statement that "The matchmaker will make better matches the more player that are in the queue. There are more players in the queue in NA/EU evening hours." ... which is pretty much all that your "data" seems to be saying.



View PostSplashDown, on 02 May 2016 - 09:37 AM, said:

Well if its like other games that have a founders pack..then thats prolly who they listen too..even tho i dout many founders are still around now


There are tons of founders still around and we are equally well ignored as the rest of the community :)

#18 MechWarrior319348

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Posted 02 May 2016 - 10:42 AM

View PostMawai, on 02 May 2016 - 10:00 AM, said:

"If you experience a really long wait time, 2-4 minutes, you can bet that the matchmaker is pulling players from different tiers together to get you a match."




I realize that you mentioned this is an opinion piece. As a result, it appears that it is your belief that you are more likely to get better matches at some times of the day rather than others. You seem to think that NA prime time is best followed by European prime time and that all the remaining off-peak times are the worst. Fine, but saying it doesn't make it so (though logically it does make some sense since the highest population times should correspond to NA/EU prime time) and anecdotal evidence from playing one 24 hour cycle or however you collected data doesn't prove anything.

In the end, you don't have any information on the tiers of the other players on these teams or anything else concrete or factual. Only PGI has that data.

Finally, your comment about waiting a long time meaning a wider range of players in a group is simply observational bias. Consider this ... the matchmaker forms a tier 3 match that has been waiting a while ... a tier 1 player enters the queue and gets snapped up since the match has been waiting and needed another player ... the tier 1 player has no wait time.

The player that waits the longest is the seed player for a match. This is the player that has been waiting longest in the queue without being assigned to a match. This person is likely to wait longer the farther their PSR is from the median of the distribution since the player pool to form the match is smaller. This doesn't mean they automatically get a worse match ... just that it takes a bit longer to get players. The last I heard the matchmaker waited 2 minutes before starting to relax the player skill constraints though those numbers can be tweaked at any time.

Anyway ... I don't think there is any doubt most people agree with the statement that "The matchmaker will make better matches the more player that are in the queue. There are more players in the queue in NA/EU evening hours." ... which is pretty much all that your "data" seems to be saying.








There are tons of founders still around and we are equally well ignored as the rest of the community Posted Image

Ok?

Oh are you trying to point out that we already went over this stuff? And that its been established already?

I see, well I just thought it would help to have some visuals. I don't know, anything I can do to help players who haven't picked up on this stuff yet. I wasn't trying to persuade you out of the beliefs that have already been established in the forums.

Edited by Gigliowanananacom, 02 May 2016 - 10:45 AM.


#19 EgoSlayer

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Posted 02 May 2016 - 12:27 PM

View PostGigliowanananacom, on 02 May 2016 - 09:29 AM, said:

It's not supposed to be an official research post or anything, I'm posting what I have found from my own experiences. I have played during all these times, and this is just my impression. I probably should have put that in the main post, I just didn't expect people to take it all so seriously.

I dont plan to go to PGI and slam a folder down in front of them and say, "What the hell is this!"

But to answer your question, this is a personal interpretation of the play experience. The percentages are meant to represent the effectiveness of the matchmaker in finding you a match with players of equal experience.

Ill take a second look at my original post and see what I can do.

Its not supposed to be official, its supposed to be me "making conversation about the matchmaker"

And then people would reply saying, "oh I agree with your assessment," or "Nah brah you've got it all wrong"

I added a little bit to my main post; I actually welcome your criticism though, as I am in a learning process about forum posting





You still haven't explained what "Matching Status" means. What is 100% matching status? That you got a match? Because my matching status is 100% all the time. Is it some time value? 100% = a match in less that 10 seconds? 20? If it's supposed to be a time scale, just use the actual time windows.

A scale of 0-100% has exactly zero meaning if you can't or won't explain what its supposed to represent.





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