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#1 Baulven

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Posted 10 May 2016 - 10:27 AM

Alright, yes I know I am newer to the game but I noticed a few infuriating things off the bag particularly with faction warfare. Why is it that the match doesn't reward you score wise with completing objectives? All this forces is for people to super queue defensive actions to squeak out their wins for the event and doesn't promote game types over deathmatches. Since the only way to get score is to completely ignore the objectives this favors defenders to a ridiculous degree. Second why are generators only able to be attacked from one side? We seriously lost a match due to heavy/assault mech body blocking while the rest stood in a firing line since the attacker's have no way of circumventing positioning of the defenders, there was no skill involved just people standing in the front of the objective to soak shots. Third, (and this one REALLY irritates me) why the help are all of the objectives in these matches personal and not centered on team play? It makes a lot more sense to make them match objectives, (raise the numbers appropriately) or you are just begging for everyone to do nothing but defend missions the entire freaking event.

#2 Rogue Jedi

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Posted 10 May 2016 - 11:00 AM

View PostBaulven, on 10 May 2016 - 10:27 AM, said:

why are generators only able to be attacked from one side? We seriously lost a match due to heavy/assault mech body blocking while the rest stood in a firing line since the attacker's have no way of circumventing positioning of the defenders, there was no skill involved just people standing in the front of the objective to soak shots.

here is a bit of background,
back when invasion mode was first introduced there was only the generator on the back of the main cannon (it had far more health though), but people soon figured out that it was almost impossible for the defending team to stop 12 fast Light Mechs from getting in close to and killing that, so the O Gens were introduced, but if they were not shielded they were too easy to kill, 4 Lights could kill one in seconds while the rest of the team was defending against the main force, so now they can only be killed through that small hole on one side.

Quote

Third, (and this one REALLY irritates me) why the help are all of the objectives in these matches personal and not centered on team play? It makes a lot more sense to make them match objectives, (raise the numbers appropriately) or you are just begging for everyone to do nothing but defend missions the entire freaking event.


I know, that is not wise, however if you choose defend you have a 50% chance you will be attacking on a "counter attack", and the big units mostly want to take planets so are likely to attack.

My major issue with the rewards system in general is that it disproportionately favours damage (and therefore heavy/assault Mechs with lots of weapons) over everything else, a Light can harass,cap, distract and scout, winning you the match but get minimal rewards for it, an Atlas can tank huge amounts of damage giving your team time to demolish half the enemy but get minimal damage, and therefore minimal rewards.

#3 TheLuc

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Posted 10 May 2016 - 11:01 AM

About the Faction Play side of MWO, don't forget that the game is in continuous development so rewards for style of play or completing objectives is just not implemented yet. Its of major importance to keep in mind that the company that is PGI is a very small team and they are working with the CRY game engine they barely know, those 2 factors slows down development and rely heavily on player support in form of the store, monthly Mech release and events.

We players, do tons of beta testing. Its really easy to have ideas but applying them in a video game, that a bit more complicated.

#4 S 0 L E N Y A

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Posted 10 May 2016 - 11:27 AM

Sounds like you are figuring out the nuances of FW.
Dont get mad about what you have figured out, take advantage.

#5 Digital_Angel

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Posted 10 May 2016 - 12:39 PM

View PostBaulven, on 10 May 2016 - 10:27 AM, said:

Alright, yes I know I am newer to the game but I noticed a few infuriating things off the bag particularly with faction warfare. Why is it that the match doesn't reward you score wise with completing objectives? All this forces is for people to super queue defensive actions to squeak out their wins for the event and doesn't promote game types over deathmatches. Since the only way to get score is to completely ignore the objectives this favors defenders to a ridiculous degree.


I've said similar a couple times on the forums since Scouting was introduced to the game recently. PGI did make some changes not that long ago on Assault and Conquest in Quick Play to encourage playing to the game mode a little more and death match less. I'm hoping that they do similar on Scouting.

They did add XP and C-Bill rewards for capturing the beacons at least shortly after introducing the mode, but it still does nothing for match score or for Loyalty/Reputation Points in Faction Play. It also looked like they greatly reduced the C-Bill reward for each beacon during the event as well, not sure why. if anything I would have thought they would have upped the rewards on it if they wanted people to focus on the game mode.





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