LK4D4, on 05 July 2016 - 09:12 AM, said:
I was LITERALLY behind a building when the explosion occurred, and still died on a FRESH MECH.
Thought this was calculated to account for terrain... apparently not.
On yesterday's game, believed to be a decent distance. NOPE! Still died... ON A FRESH MECH.
Need a serious downplay on the damage, radius and timing. Take it to 3 minutes, at least.
The problem for me is both damage output and the frequency. Played Grim Portico the other day, first drop Fresh Mech annihilated just as we reached gate. Second drop, the Long Tom had recharged just in time for us to reach the gate - 60% damage this time. Third drop .....you get the idea!
When the matches against clanners are close without these OP mechanics it becomes impossible and pointless. You've all played games when your first wave bombs and how hard is to then recover?
If they insist on progressing with Long Tom it should be a one-shot deal at a lower damage output - this still gives the opposition a massive head start.
Invasion mode is currently pointless. On the other hand, Scouting has been pretty good - short waits and if you get your $hit together against the streaks and cheaters there have been some good games. (Maybe that was the whole point of the event - get people scouting more)
The problem with Scouting currently is that the tonnage should be balanced to favour IS more. Ton for ton medium and light Clanners do outgun IS and given every game seems to turn into a brawl this needs to change. Alternatively they need to change the mechanic. My suggestion - once the dropship is there you just need to get to the dropzone - none of this waiting for 2 minutes. It gives the opposition too long to find you and you have to wait around with this big "we're here!!" sign sitting in the air. This would encourage proper role play for Gather intel - ie. fast moving lights for gather and brawlers for protect.
Or - give the gather intel team the chance to call in the drop ship to a location of their choosing - wouldn't that make more sense than having the protecting team camping on the drop zone???
But then they would need to fix the IS light rescale......oh bollocks....another problem!!