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The Long Tom Is Complete Crap, Get Rid Of It!


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Poll: Long Tom (176 member(s) have cast votes)

Should the Long Tom be gone or seriously nerfed?

  1. Yes (122 votes [69.32%])

    Percentage of vote: 69.32%

  2. No (54 votes [30.68%])

    Percentage of vote: 30.68%

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#1 CwStrife

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Posted 01 May 2016 - 09:00 PM

So since this event, and being Steiner i'm watching every planet HAS Long Tom active. Not a single one we can attack or defend does not have the Long Tom active. It's absolute crap that we spend an entire attack phase, have a planet secured up to 90% and THEN... LONG TOM! Since we weren't the only 2 - 12 man groups dropping in our unit and there were alot of pugs, the planet went right down to 46% and now the planet has absolutely no attackers and enough defenders to keep ghost drops going for an hour straight.

What is with PGI and not just getting rid of it, or just treating the Long Tom like a regular artillery strike. The Long Tom is just way too much at this point, and whoever is thinking is whatever they are thinking by even keeping it is just a moron.

Phase 3 has already been a disappointment, and now it is forcing us IS guys to vote to attack other IS factions to have a fair advantage instead of scouting against nothing but Streak boats and getting rocked. It's worthless, discouraging, and shows that PGI has a brain about the size of a small mouse, because they don't seem to comprehend how terrible some of the things (long tom for one) they have done are.

Too bad PGI won't just own up and say sorry but "We Fuc*** Up" and are going to get rid of it and return the game to how it was.

How do other IS pilots feel about this?

#2 Docta Dakka

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Posted 01 May 2016 - 09:02 PM

long tom adds zero fun for either team. remove it, or make it so the commander has to aim it using the map.

#3 Esk1mo303

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Posted 01 May 2016 - 09:06 PM

The long tom should be controlled by the commander of the team. Not continuous to avoid hitting friendly mechs. You can essentially create a suicide squad if artillery strike is targeting you to fire on their own team.

#4 Carl Vickers

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Posted 01 May 2016 - 09:07 PM

So what happens when you are in a 12 man pug for FW. Random Joe at the top of the list who is dropping in trial mechs for his 3rd FW match gets control of the BFG.

Sorry Nope!

#5 ImperialKnight

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Posted 01 May 2016 - 09:09 PM

it should be limited to 2 or 3 strikes, at greater intervals. maybe 6 min per strike for max of 3

#6 feeWAIVER

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Posted 01 May 2016 - 09:11 PM

View PostCarl Vickers, on 01 May 2016 - 09:07 PM, said:

So what happens when you are in a 12 man pug for FW. Random Joe at the top of the list who is dropping in trial mechs for his 3rd FW match gets control of the BFG.

Sorry Nope!


Then probably the person with the highest rank get's control.

OR JUST REMOVE IT.

Either way works.

#7 Docta Dakka

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Posted 01 May 2016 - 09:16 PM

Posted Image

#8 CwStrife

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Posted 01 May 2016 - 09:16 PM

View PostDocta Dakka, on 01 May 2016 - 09:16 PM, said:

Posted Image



True Story

#9 PholkLorr

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Posted 01 May 2016 - 09:29 PM

Agreed 100% with OP. Long Tom is way more game breaking than the unnerfed clan invasion wave 1 and their 90% win rate.

It needs to be removed entirely. Just look at how often the clans get long Tom vs how often the is gets it. Big data. Tells you the story. Also, look at how often the clans win scouting mode vs is.

Scouting mode itself needs to be redesigned. But that's another story

#10 badaa

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Posted 01 May 2016 - 09:32 PM

yea long tom needs at least a nerf. the one time i saw it in game it just kill half the enemy team in one shot

#11 Brody

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Posted 01 May 2016 - 09:38 PM

No need to sugar coat this. Tom was a bad idea. It needs to go. Not nerfed, removed.

We've all made mistakes, game designers / testers are people too. I'm sure the Long Tom seemed like a really good idea. But, now that it's out and we've been playing with it we know it was, in fact, a bad idea.

Long Tom not required to make scouting fun or viable, get rid of it.

#12 thatrobotguy

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Posted 01 May 2016 - 09:39 PM

here is a decent example of why the long tom is broken, count the kills the clam mechs have. (and this was during a drop with people coordinating to avoid it)
Posted Image

#13 nimdabew

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Posted 01 May 2016 - 09:40 PM

The designers that thought this hair brained scheme are idiots. I died 4 times in a row from a long tom, NOT THE ENEMY. Broken. They will fix it Soon™.

#14 Hrunting

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Posted 01 May 2016 - 09:44 PM

Scouting mode is currently inherently broken. The Avg. Clan player is going to beat the Avg. IS player using the streak crow eights times out of ten.

Even if it wasn't broken the theory of Scouting mode is broken. The planet that is getting the most amount of attacks is also going to get the greatest advantages?

Finally, we come to the Long Tom. It is so outrageously OP that it is ruining the game for many IS players fighting the clans. I fought on this planet. What the op says is 100% true.

The Long Tom needs to be on a 6 min cool down period, end of line, the end! Even if I had the long tom I wouldn't want it winning my matches for me and that is exactly what it is doing right now on the 2 min cool down. I also think the damage needs to be tweaked again. It should be softening mechs, not destroying them outright. NO MORE HEAD SHOTS!

Also don't leave it in broken. TAKE IT OUT OF THE GAME UNTIL IT IS FIXED!

#15 Mainhunter

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Posted 01 May 2016 - 10:05 PM

I think I was on that match too. Got 2x Killed and one Mech got cored by the Long Tom. You wont see me again in CW if this isn't fixed.

#16 Carl Vickers

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Posted 01 May 2016 - 10:13 PM

View PostfeeWAIVER, on 01 May 2016 - 09:11 PM, said:


Then probably the person with the highest rank get's control.

OR JUST REMOVE IT.

Either way works.


Agree with the second, nope on the first. You can still be bad and get rank in FW.

View PostHrunting, on 01 May 2016 - 09:44 PM, said:

Scouting mode is currently inherently broken. The Avg. Clan player is going to beat the Avg. IS player using the streak crow eights times out of ten.

Even if it wasn't broken the theory of Scouting mode is broken. The planet that is getting the most amount of attacks is also going to get the greatest advantages?

Finally, we come to the Long Tom. It is so outrageously OP that it is ruining the game for many IS players fighting the clans. I fought on this planet. What the op says is 100% true.

The Long Tom needs to be on a 6 min cool down period, end of line, the end! Even if I had the long tom I wouldn't want it winning my matches for me and that is exactly what it is doing right now on the 2 min cool down. I also think the damage needs to be tweaked again. It should be softening mechs, not destroying them outright. NO MORE HEAD SHOTS!

Also don't leave it in broken. TAKE IT OUT OF THE GAME UNTIL IT IS FIXED!


Really, I was in IS a week ago and had no issues wreaking streak crows with a blackjack and I consider myself to be very average. Use advantages the IS have that crows do not, Griffin with ecm and jump jets, oxide, blackjacks. Try them, they work.

#17 CwStrife

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Posted 01 May 2016 - 10:17 PM

View PostHrunting, on 01 May 2016 - 09:44 PM, said:

Scouting mode is currently inherently broken. The Avg. Clan player is going to beat the Avg. IS player using the streak crow eights times out of ten.

Even if it wasn't broken the theory of Scouting mode is broken. The planet that is getting the most amount of attacks is also going to get the greatest advantages?

Finally, we come to the Long Tom. It is so outrageously OP that it is ruining the game for many IS players fighting the clans. I fought on this planet. What the op says is 100% true.

The Long Tom needs to be on a 6 min cool down period, end of line, the end! Even if I had the long tom I wouldn't want it winning my matches for me and that is exactly what it is doing right now on the 2 min cool down. I also think the damage needs to be tweaked again. It should be softening mechs, not destroying them outright. NO MORE HEAD SHOTS!

Also don't leave it in broken. TAKE IT OUT OF THE GAME UNTIL IT IS FIXED!



Hrunting, what about when the IS faces a good Clan team. Then how is the game fair? The satellite sweep and all that is already an advantage, the Long Tom is just absolutely ********. I actually don't think since the beginning on Phase 3 have I seen a single IS faction actually control the Long Tom unless we were fighting IS vs IS, and even then at least the IS guys don't really scout vs scout.

#18 falknir

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Posted 01 May 2016 - 10:17 PM

View Postthatrobotguy, on 01 May 2016 - 09:39 PM, said:

here is a decent example of why the long tom is broken, count the kills the clam mechs have. (and this was during a drop with people coordinating to avoid it)
Posted Image


I was in that game. You guys literally all clustered together and got nailed in a long tom strike, taking out probably ~8 of you.

Still it does need toned down, blast radius reduced, and some damage knocked off it. It's to punishing for slower mechs and players who cannot pay attention.

#19 LordKnightFandragon

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Posted 01 May 2016 - 10:24 PM

Yeah, I havent played it, but just reading it, idk who coulda thought an IWIN button 300m in diameter was a good idea...

4v4, so instead of possibly some nice gameplay, lets just let one of them have an IWIN button.

#20 StUffz

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Posted 01 May 2016 - 10:43 PM

While I like the idea of Long Dong, it should be limited.





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