Why do I want the Piranha? It's a light mech with 12 machine guns. TWELVE. 6+6=12. 
Why should we get it?
-It's not out of our timeline
-PGI can give it special PGI paint and camo
					
					
					
				
				
				
					
				
			
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I Want Piranha Mech
		 Started by Tylerchu, May 04 2016 04:30 PM
	
	
	
		7 replies to this topic
	
		
#1
Posted 04 May 2016 - 04:30 PM
#2
Posted 05 May 2016 - 04:35 PM
					+1 
It'd be hilarious if they made the hero have some sort of reference to PGI staff.
					
				
				
				
			
				It'd be hilarious if they made the hero have some sort of reference to PGI staff.
#3
Posted 05 May 2016 - 05:49 PM
 Tylerchu, on 04 May 2016 - 04:30 PM, said:
Tylerchu, on 04 May 2016 - 04:30 PM, said:
Why do I want the Piranha? It's a light mech with 12 machine guns. TWELVE. 6+6=12.
Why should we get it?
-It's not out of our timeline
-PGI can give it special PGI paint and camo
Why should we get it?
-It's not out of our timeline
-PGI can give it special PGI paint and camo
Good thread. Here's the mech in question in case anyone wants to see it.
Even though I am for things in the game when the timeline hits, I would rather see other elements focused on and included first from PGI, like more maps, game modes, roles, lore based weapons (there are plenty to pick from), immersive elements, tonnage/radar diversity, and maybe even procedurally generated planets in Community Warfare.
Possibly even an option to leave the mech? I don't think that has ever been brought up or looked into.
I don't mean to sound like a grump, but there is so much in the Mechwarrior universe besides mechs we can request.
#4
Posted 05 May 2016 - 07:46 PM
 m, on 05 May 2016 - 05:49 PM, said:
m, on 05 May 2016 - 05:49 PM, said:
Good thread. Here's the mech in question in case anyone wants to see it.
Even though I am for things in the game when the timeline hits, I would rather see other elements focused on and included first from PGI, like more maps, game modes, roles, lore based weapons (there are plenty to pick from), immersive elements, tonnage/radar diversity, and maybe even procedurally generated planets in Community Warfare.
Possibly even an option to leave the mech? I don't think that has ever been brought up or looked into.
I don't mean to sound like a grump, but there is so much in the Mechwarrior universe besides mechs we can request.
http://mwomercs.com/...gamemode-ideas/
Are these halfway decent?
#5
Posted 08 October 2017 - 11:43 AM
					It is finally on the way.
					
					
					
				
				
				
					
				
			
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