Sader325, on 04 May 2016 - 07:47 PM, said:
So what it comes down to is you won't call it aim assist because it wasn't designed that way.
No. I won't call it aim assist because aim assist is a specific thing, it has defined meaning. The design and intent here is irrelevant.
Aim assist is a system that draws near misses into being hits, that essentially makes the target object bigger than it actually is. It actively adjusts firing angles to make shots that would have narrowly missed hit.
This does not do that. It doesn't adjust your aim at all, and the target itself isn't larger. The target area on the screen, the rejion in which you can hit the target, is exactly the same size. The conditions when you can hit (a static target) are the same: when your cross hairs are over the target.
There is no active assistance. Your aim is never adjusted.
It visually looks like aim assistance in a specific situation (particular angles and surroundings) butdue to what's actually happening it works against you in more circumstances (see: video 2, where what looks like a hit becomes a miss)
Now, you may argue that that was aim assistance, as that crosshair jump down showed you a shot that looked like it would hit but would actually hit terrain! Except that in that situation, in FPV, your cross hairs would have already been on the terrain.
What happened was 3PV made it look like you could have a hit that wasn't possible, then didn't allow it. In FPV, it never would have looked possible in the first place. In both, the actual possible target area is identical.
3PV is acting against you here, creating visual distortion, then correcting it. In essence, making an extra penalty then removing it while your cross hairs are over your target. It's just ceasing to
actively hinder you rather than helping.
"But this is still assistance, even if still backwards!" You may erroneously argue. No.
Once those targets are moving, and you want to hit them with PPC's. If you need to lead them? Because your cross hairs will still be converging on distant terrain, they'll appear higher. You'll need to lead your target, AND aim (from your cameras perspective) over top of the target. This makes leading targets way harder, due to that active hindering effect I explained above - because your cross hairs aren't over a nearby target, it doesn't stop distorting your aim.
Sader: Look at this duck I found!
Wintersdark: No, that might look like a duck, but it's not a duck. Ducks have bills, and webbed feet. This is a duck:
Note the webbed feet and bill?
Sader: But if you look at it while it's sitting down, and pointed away from you, it looks like a duck! It smells like a duck, too! It must be a duck!
Wintersdark: *headdesk*