Lord0fHats, on 05 May 2016 - 01:05 PM, said:
LRMs languish because there really just isn't a way to make them balanced. Their either subpar or broken.
I think the problem is less with the weapon and more with the lack of tactics. I'd rather see more indirect fire effectiveness coupled with larger maps where spotters have more of a place. If LRMs become a more potent direct-fire weapon, like so many want, I'm worried the game will loose even more variety in gameplay. Polar was a step towards where I'd like to see he game go. ECM is useful, BAP range is useful, LRMs can be effective, spotters and NARCers can carry the team, brawlers can flank and get in range if snipers keep the enemy's heads down. It all just comes together when we're not fighting in little boxes.
This kind of ties with that other post going on about merging group que and CW. Make that more of an open battlefield simulator and leave the small arena maps for a quickplay solaris e-sports kind of feel, where LRMs would continue to suck.