The countdown runs for another 10 minutes...
Ghost Drop - 35K CBills
This has been going on since the outset of Faction Warfare was released and nothing has been done to address it by the design staff. This is a design failure and could be rectified through re-design.
In discussion last night (Friday night prime time during a Faction Warfare event) nobody could come up with another game that has such long wait times. Let alone a game that has such wait times and then a ghost drop type outcome! No other game out there does this, that should be ringing alarm bells surely?
Many players cite the waiting times and ghost dropping as the reason they won't return to Faction warfare and will only play quick play. It would seem that unless a redesign of the waiting times and ghost dropping is not implemented then it will bleed more players as it continues to be highly complained about in faction chat now in 'phase 3' and during the event.
Why isn't the compensation for a Ghost Drop more substantial? As it stands it just feels like a 'FU'
Surely the Design Team has a responsibility to increase player retention not decrease it. The playerbase wants to see Faction Warfare succeed but why have the waiting times and ghost dropping not been addressed by the Dev Team (and Design in particular) for so long?
Edited by jozkhan, 07 May 2016 - 08:12 AM.