

I Hope They Don't Ruin Frozen City
#1
Posted 09 May 2016 - 04:42 PM
Well, River City really hasn't changed much, Citadel being the crowning feature in the PUG LIFE, and Caustic just getting bigger with more rocks to get stuck on...but Forest Colony
How can you make something so annoying to play on? I like to SEE what I'm shooting, than you very much, and do not enjoy random clutter everywhere at cockpit level.
Frozen is among the oldest, yet still fun, maps around. Please don't murder it
I'll pay 5 MC for that wish! (...how much will supply crates cost to open?)
#2
Posted 09 May 2016 - 04:43 PM
#3
Posted 09 May 2016 - 05:05 PM
keep swapping your vision modes
the maps are supposed to create situations where you need to use your skills and tools to win a fight
if you want tame and clear graphics so you don't have to think about whats going on , team fortress 2 has you covered
frozen city is no exception
half the time it is covered in fog so thick you cannot see more than 5m in front of you
heat vision is practically required
it is my hope that they simply clean up / expand the map
it would be super awesome if the tunnel got a extension to pass down to theta
giving the tunnel 3 or more additional exits would allow some super sneaky options for teams
that would could create some interesting situations as you pick up a force on seismic right on your position but cannot see anything because they are under you, or complex flank options and escape routes for scouts
#4
Posted 09 May 2016 - 05:06 PM
#5
Posted 09 May 2016 - 05:06 PM
Forest Colony ditto, although the players seem to like to play on the 1/4 of the map that's the same as the old one.
If Frozen City takes the same approach, it should have just as much brawl goodness, and hopefully an expanded tunnel network.
#6
Posted 09 May 2016 - 05:07 PM
Naduk, on 09 May 2016 - 05:05 PM, said:
keep swapping your vision modes
the maps are supposed to create situations where you need to use your skills and tools to win a fight
if you want tame and clear graphics so you don't have to think about whats going on , team fortress 2 has you covered
frozen city is no exception
half the time it is covered in fog so thick you cannot see more than 5m in front of you
heat vision is practically required
it is my hope that they simply clean up / expand the map
it would be super awesome if the tunnel got a extension to pass down to theta
giving the tunnel 3 or more additional exits would allow some super sneaky options for teams
that would could create some interesting situations as you pick up a force on seismic right on your position but cannot see anything because they are under you, or complex flank options and escape routes for scouts
Difference is: YOU CAN ******* SEE THINGS IN THERMAL
Trees block that, fog does not
My annoyance
#7
Posted 09 May 2016 - 05:10 PM
RampancyTW, on 09 May 2016 - 05:06 PM, said:
Forest Colony ditto, although the players seem to like to play on the 1/4 of the map that's the same as the old one.
If Frozen City takes the same approach, it should have just as much brawl goodness, and hopefully an expanded tunnel network.
There is nothing "same" about that portion of the map.
#8
Posted 09 May 2016 - 05:13 PM
They killed atleast 2 maps (forest colony snow, and standard) when they could've released the new map as "deep forest" or something and kept it all in rotation.
although some players would have lambasted them for re-using assets its nothing they haven't done before.
#9
Posted 09 May 2016 - 05:20 PM
Mcgral18, on 09 May 2016 - 05:07 PM, said:
Difference is: YOU CAN ******* SEE THINGS IN THERMAL
Trees block that, fog does not
My annoyance
yeah because solders get to choose nice comfortable battlefields to fight on
also fog can block thermal sensors
a thermal sensor reports information on the first thing it can detect that is within its operational range
for example , you cannot see a persons eyes though glasses under thermal imaging
if a fog is dense enough and its temperature is withing a range selected by the thermal setup, its data will block what ever is behind it when rendered to the view finder
otherwise everything would just look like a kaleidoscope of bizarre colors
#11
Posted 09 May 2016 - 05:22 PM
we should have 20 maps by now after 3 years
#12
Posted 09 May 2016 - 05:26 PM
RampancyTW, on 09 May 2016 - 05:21 PM, said:
Features are scaled up, but if you changed the forest into the old tunnel it's the same layout
Really...we are equating a wide open space with the occasional tree in the way with what was essentially a one way road?
#14
Posted 09 May 2016 - 05:28 PM
My only gripe is with FC, and the fact that they put in all these LOLMG UNCLIMBABLE CLIFFS!
Sure, visibility can be terrible sometimes, but why couldn't they have followed the theme of Emerald Taiga (outside the Gates), where you have these huge, but climbable, rolling hills. Instead they block off areas with MAGIC WALLS. And so players go to the only place where they can have a clean fight.
Would it kill PGI to make some three dimensional maps that have more than top level/bottom level?
#15
Posted 09 May 2016 - 05:29 PM
rework therma or give me a brand new hellscape map. one is not enough!
Edited by LordNothing, 09 May 2016 - 05:37 PM.
#16
Posted 09 May 2016 - 05:32 PM
#17
Posted 09 May 2016 - 05:35 PM
As irritating as people find Nu Forest Colony to be at times, Old Forest Colony was actively agonizing. A lot of folks forget that OFC was kinna cramped and crowded in 8v8 matches where the highest effective range of every weapon on every 'Mech was 270 meters. I actively despised (and still do!) OFC as being a tiny, tiny map with no effective cover which somehow manage to bottleneck both teams on either side of scant hills because doing anything else means walking into one of two firing lines set up on either side of what amounts to a bathroom curtain.
OFC needed redoing. River City wasn't too far behind; it was usually only tolerable because there were enough buildings around to break line of sight if you needed to. NFC is indeed a forest, which means broken-up sightlines and constant micro-ambushes on both sides. It may not be to everyone's tastes, but it is at least a different experience, and it's also big enough for twenty-four 'Mechs.
Frozen? Frankly, it's not my favorite map and hasn't been for...well, ever. It's still far too easy for idiots to get hung up on Coward's Ridge, or crest at exactly the wrong point and get themselves buttmurdered by five Whales. It's big enough for twenty-four 'Mechs, but only just, and only because 'Mechs need less space in urban fights than they otherwise do.
I'm intrigued to see how the map goes. Once they knock out Frozen, that's all the OG maps reduxed to something resembling current standards. Should be cool.
...cool. Get it?
...I know. I'll see myself out...
#19
Posted 09 May 2016 - 05:48 PM
#20
Posted 09 May 2016 - 06:24 PM
Davers, on 09 May 2016 - 05:48 PM, said:
And morons pay $5+ for a single ship skin in Elite, despite the LoDs being so f*cking awful that you literally cannot see them past 50m, or if you can, they're a solid blob of colour splashed on a simple geometric shape. On top of that, each colour is it's own unique skin, which means you can't mix-and-match like we can in MW:O.
The short of it is that people will pay to make their stuff look pretty if you give them the option, even if they (or their opponents) aren't able to tell the difference most of the time.
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