Navid A1, on 06 May 2016 - 11:30 PM, said:
I start off this thread with this famous quote from APR 2013:
In this example, Bryan says that bumping up the MG damage is like turning those into a continous firing laser that only turns off when it is out of ammo.
Considering the MG stats before the 2013 nerf... that laser would have been like a small laser that deals 0.75 damage and can be fired with no cooldown.
A spider with 6 of those machine guns would have been able to output 6 dps up to the optimum range of 120m (with cof).
Now imagine the said spider going for the back of that unsuspecting atlas sitting over there. The spider would need about 10 second of constant MG fire from point blank directly to the rear CT.
If the atlas pilot possess half a brain and starts turning and twisting, that time will go even higher than 20 or even 30 seconds and that is assuming the atlas not firing back. It should also be noted that firing your MGs that close to the atlas means constant face time and danger of being insta-fcked by that scary AC20+SRM combo.
Appearantly, that kind of situation is a "Devastaing Effect" according to Bryan.
Now... Can anyone here tell me, by what standard the same devs at PGI think the devastation a single oxide or jenner-IIC or a cheetah can do to THE FACE OF the said atlas is OK?
I mean... currently we have lights that can finish off assault mechs in a few salvos without needing face time ore sneaking, and sometimes even head-on!.
By what standard PGI thinks bumping the MG damage from 0.08 to 0.1 or 0.12 is somehow more dangerous than the giga-alpha jenner-iic that is running around?
In this example, Bryan says that bumping up the MG damage is like turning those into a continous firing laser that only turns off when it is out of ammo.
Considering the MG stats before the 2013 nerf... that laser would have been like a small laser that deals 0.75 damage and can be fired with no cooldown.
A spider with 6 of those machine guns would have been able to output 6 dps up to the optimum range of 120m (with cof).
Now imagine the said spider going for the back of that unsuspecting atlas sitting over there. The spider would need about 10 second of constant MG fire from point blank directly to the rear CT.
If the atlas pilot possess half a brain and starts turning and twisting, that time will go even higher than 20 or even 30 seconds and that is assuming the atlas not firing back. It should also be noted that firing your MGs that close to the atlas means constant face time and danger of being insta-fcked by that scary AC20+SRM combo.
Appearantly, that kind of situation is a "Devastaing Effect" according to Bryan.
Now... Can anyone here tell me, by what standard the same devs at PGI think the devastation a single oxide or jenner-IIC or a cheetah can do to THE FACE OF the said atlas is OK?
I mean... currently we have lights that can finish off assault mechs in a few salvos without needing face time ore sneaking, and sometimes even head-on!.
By what standard PGI thinks bumping the MG damage from 0.08 to 0.1 or 0.12 is somehow more dangerous than the giga-alpha jenner-iic that is running around?
Dude.
Being logical and sensible has no place with either PGI or the majority of these forums.
Do you even MWO, bro?