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How To Make Long Tom Awesome


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#1 MischiefSC

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Posted 07 May 2016 - 04:23 PM

1. Have it drop every 5 minutes, not 2.

2. It targets the most isolated player, not the biggest group.

3. If nobody is 1 grid or more from a teammate LT doesn't fire.

This way LT purges your dimwitted sniper/lrm guys deadweighting your team once or twice per wave.

If LT did this I would happily drop against LT every match. I would prefer it. Also the forum complaint posts would be like pure ambrosia. I would print them out and read them to children at libraries for funny story time and make everyone feel better about themselves.

We need this, it would be the best balance and quality of experience change PGI ever did.

#2 feeWAIVER

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Posted 07 May 2016 - 04:42 PM

How to make Long Tom awesome.

1. Remove it.
2. Profit.

#3 KahnWongFuChung

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Posted 07 May 2016 - 04:45 PM

longtoms need to go bye bye there way too OP

Edited by KahnWongFuChung, 07 May 2016 - 04:46 PM.


#4 MischiefSC

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Posted 07 May 2016 - 04:57 PM

I'm all for removing it. If PGI won't do that having it nuke your Rambos and 733t Snyperz is a great option.

#5 LastKhan

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Posted 07 May 2016 - 05:04 PM

Make long toms a bombardment every so often and cut the dmg. Instead of one giant boom.

#6 Livestick

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Posted 07 May 2016 - 05:54 PM

View PostMischiefSC, on 07 May 2016 - 04:23 PM, said:

1. Have it drop every 5 minutes, not 2.

2. It targets the most isolated player, not the biggest group.

3. If nobody is 1 grid or more from a teammate LT doesn't fire.

This way LT purges your dimwitted sniper/lrm guys deadweighting your team once or twice per wave.

If LT did this I would happily drop against LT every match. I would prefer it. Also the forum complaint posts would be like pure ambrosia. I would print them out and read them to children at libraries for funny story time and make everyone feel better about themselves.

We need this, it would be the best balance and quality of experience change PGI ever did.


You started off so good, then gradually got worse with each new point. The actual way to do it is:

1. Have it drop every 5 minutes, not 2.
2. Cut the blast radius in half (if not more)
3. Reduce the damage. 100-200 sounds like a reasonable first step. If that's still too much, we can always reduce it more
4. Give us an extra second or two to get out of the blast radius before detonation
5. Stop making it hit the head every time

There. Now they're still powerful and worth getting, but they won't decide the outcome of the game unless you're playing against a bunch of idiots who would've probably lost anyway.

#7 MischiefSC

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Posted 07 May 2016 - 06:00 PM

My recommendation was entirely sarcastic.

Kill Long Tom and show us it's dead body burning in a ditch.

Admittedly I would still be happy with a system that auto-kills the 'I do best staying in the back' guys.

#8 nehebkau

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Posted 07 May 2016 - 06:12 PM

View PostMischiefSC, on 07 May 2016 - 06:00 PM, said:

My recommendation was entirely sarcastic.

Kill Long Tom and show us it's dead body burning in a ditch.

Admittedly I would still be happy with a system that auto-kills the 'I do best staying in the back' guys.


Calculate the lowest damage player in the game and target on that player? LOL that would be adding so much insult to injury. The poor SOB would just get repeatedly targeted and the rest of the team would be "GET THE HECK AWAY FROM ME YOU HAVE THE LONG-TOM!"

rest of the players would be rushing to do damage so they don't catch "the long-tom" before typhoid mary loses their last mech.

Edited by nehebkau, 07 May 2016 - 06:17 PM.


#9 MischiefSC

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Posted 07 May 2016 - 06:29 PM

See, you get it. If you're going to have a BS auto kill mechanic at least make it fun. The problem then becomes Lord Scrublets chasing his team with his scorching case of LT and sandbagging the match (worse than he usually does).

#10 ice trey

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Posted 08 May 2016 - 07:42 AM

How to make Long Tom Awesome.
  • Acquire 80 ton mech.
  • Shove it into the barrel of a Long Tom.
  • Fire at target.
  • ???
  • Profit

This message brought to you by the generals of House Steiner.

#11 Lord0fHats

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Posted 08 May 2016 - 07:45 AM

I think Long Tom should fire a shell into the ground that pops a flag reading "Bang."

#12 Conreg

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Posted 08 May 2016 - 08:14 AM

View PostLord0fHats, on 08 May 2016 - 07:45 AM, said:

I think Long Tom should fire a shell into the ground that pops a flag reading "Bang."

Posted Image

Or leaflets! ;p

#13 627

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Posted 08 May 2016 - 11:33 PM

It should only drop once per match. And that should be after the 20 minute mark and without instakilling headshots but with survivable damage if you are not in the center.

#14 Nightshade24

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Posted 08 May 2016 - 11:45 PM

View PostMischiefSC, on 07 May 2016 - 04:23 PM, said:

1. Have it drop every 5 minutes, not 2.

2. It targets the most isolated player, not the biggest group.

3. If nobody is 1 grid or more from a teammate LT doesn't fire.

This way LT purges your dimwitted sniper/lrm guys deadweighting your team once or twice per wave.

If LT did this I would happily drop against LT every match. I would prefer it. Also the forum complaint posts would be like pure ambrosia. I would print them out and read them to children at libraries for funny story time and make everyone feel better about themselves.

We need this, it would be the best balance and quality of experience change PGI ever did.


My suggestion:

1. have it drop every 10 seconds (each time gets faster to 5 seconds).

2. It targets the center of mass of a group (or where artillery flares/ NARC's/ TAG's/ UAV spots are most predominant)

3. keep the fire every 5 minutes between these short burts. Lower the damage to 30 and that's a direct hit, 20 for splash.

This makes it behave more accurate to history and modern warfare as well as to battletech (Long Tom: 30 damage... only dropship or warship weapons reach the 100's... )

#15 PyckenZot

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Posted 09 May 2016 - 12:42 AM

Repetitia iuvant

Whilst Long Tom should indeed not be able to insta-kill fresh mechs, it does need to remain strong enough to provide extra incentive to units to clash during scouting drops. As another reminder, FP is aimed at units and experienced players as endplay.


View PostMischiefSC, on 07 May 2016 - 04:23 PM, said:

1. Have it drop every 5 minutes, not 2.
2. It targets the most isolated player, not the biggest group.
3. If nobody is 1 grid or more from a teammate LT doesn't fire.
  • Could be another option to alleviate some of the pain.
  • Yes, it makes perfect sense to use a big-boom arty shell to shoot at a single enemy,...
  • See comment 2. ...

Edited by PyckenZot, 09 May 2016 - 12:43 AM.


#16 Rushin Roulette

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Posted 09 May 2016 - 01:06 AM

How about this change. Have it drop every 10 seconds with a 60 second smoke warning before the explosion on the player who covered the least amount of distance. Keep the headshot part of the Long tom, but reduce the damage to 5, this means that you can survive a few hits... but it might me a bit hairy if you reduce your cockpit armour... and those pesky "my LURMs are most effective as 1000+ meters" or "My Med laser does great damage at 2000 meters" players are encouraged to use the map (staying in one area and running in a circle or moving forwards or backwards, but it is not distance covered ;) .

1. rush randomly through the enemy lines
2. never stop
3. watch the ensuing chaos following while both teams are running around like headless chickens trying to figure out which of the smoke flares is next to explode.
4. Trolololo

Edited by Rushin Roulette, 09 May 2016 - 01:11 AM.


#17 Lily from animove

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Posted 09 May 2016 - 01:25 AM

LT is just an urbie fired from space filled with ammo and no armor.

Edited by Lily from animove, 09 May 2016 - 01:26 AM.


#18 meteorol

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Posted 09 May 2016 - 01:40 AM

View PostLily from animove, on 09 May 2016 - 01:25 AM, said:

LT is just an urbie fired from space filled with ammo and no armor.


If that was the case, it wouldn't get like 10+ kills per match, because ammo explosions never happen.

#19 B0oN

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Posted 09 May 2016 - 02:41 AM

Replace the LongTom with something mightier .

I find it puny after dmg-reduction ... no more instantly getting "god-like killspree" in one lightrush :(

#20 Rushin Roulette

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Posted 09 May 2016 - 02:44 AM

View Postmeteorol, on 09 May 2016 - 01:40 AM, said:


If that was the case, it wouldn't get like 10+ kills per match, because ammo explosions never happen.

Normally this would be true.. but he specifically mentioned an Urbie shot. That means 24 instakills with every shot im afraid.





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