New Balance Suggestion
#1
Posted 08 May 2016 - 03:21 AM
#2
Posted 08 May 2016 - 04:38 AM
It was still fun and engaging even with cool down timers in the area of 50% longer. I had to really think if I wanted to pull the trigger on an alpha strike because it meant I would be running hot and have six seconds of down time while my weapons cycled.
The longer cool downs required volley fire of weapon groups to manage heat and sustain an offensive posture. I liked it quite a bit more than mash alpha wait 4 secs or less and mash again.
#3
Posted 08 May 2016 - 08:13 AM
#4
Posted 08 May 2016 - 09:00 AM
#6
Posted 08 May 2016 - 11:50 AM
Just in case you were serious: punishing players for being good is never a good idea. At best, it will make people start new accounts all the time to avoid "Tier 1 Nerf". At worst, it'll just make them quit the game.
Anyway, remember to use the "Feature suggestion" forum. It's where the devs interact with the players.
http://mwomercs.com/...re-suggestions/
#7
Posted 08 May 2016 - 12:32 PM
Guess what happend.
Would link it, but since my post is older then a year forum search does not show it.
#8
Posted 08 May 2016 - 02:00 PM
Lykaon, on 08 May 2016 - 04:38 AM, said:
It was still fun and engaging even with cool down timers in the area of 50% longer. I had to really think if I wanted to pull the trigger on an alpha strike because it meant I would be running hot and have six seconds of down time while my weapons cycled.
The longer cool downs required volley fire of weapon groups to manage heat and sustain an offensive posture. I liked it quite a bit more than mash alpha wait 4 secs or less and mash again.
in the currant game wouldn't longer cool down times, just make this game more alpha warrior, in organised play people would know when to push to take advantage of the cool downs, but in QP solo, I think play will just get more static and more alpha.
I thought about longer cool downs myself, but seeing someone else write it, made me think more of the problems it would bring
#9
Posted 08 May 2016 - 03:20 PM
Alistair Winter, on 08 May 2016 - 11:50 AM, said:
Just in case you were serious: punishing players for being good is never a good idea. At best, it will make people start new accounts all the time to avoid "Tier 1 Nerf". At worst, it'll just make them quit the game.
Anyway, remember to use the "Feature suggestion" forum. It's where the devs interact with the players.
http://mwomercs.com/...re-suggestions/
I was totally joking this would be so beyond stupid
#10
Posted 08 May 2016 - 06:54 PM
YourSaviorLegion, on 08 May 2016 - 03:20 PM, said:
I was totally joking this would be so beyond stupid
What is interesting about it is how it could in some ways be used for the skill tree redo. How do the remake the skill tree without messing up a good thing is the idea here. Game play is not perfect but there is a lot right going on.
Really its all about somehow turning the very basic and even redundant skill tree in game now, into something with a lot more depth.
I'm sure they have it worked out anyway but different ideas can shine some light on the entire thing.
Edited by Johnny Z, 08 May 2016 - 06:56 PM.
#11
Posted 09 May 2016 - 05:41 AM
Make/allow the Pilot to build the chassis as they see fit, not based on some set of pre-disposed quirks...
#12
Posted 09 May 2016 - 05:46 AM
Almond Brown, on 09 May 2016 - 05:41 AM, said:
Make/allow the Pilot to build the chassis as they see fit, not based on some set of pre-disposed quirks...
Durability modules also, and for balancing act have underperformers have an extra slot or two or three (For the REALLY underperformers.) One slot for best performers, ect.
Inb4 Clans dont need X blah blah blah. Some of the Clan mechs do need them. Not all, some.
#13
Posted 09 May 2016 - 05:54 AM
That being said it would have been a good idea to start weapon cooldowns and the like based upon previous MW titles, but here we are now. Would just be too much of a change.
#14
Posted 09 May 2016 - 08:50 AM
Almond Brown, on 09 May 2016 - 05:41 AM, said:
Make/allow the Pilot to build the chassis as they see fit, not based on some set of pre-disposed quirks...
I could actually get behind this, it would be like stat modding in SWTOR
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