This is longwinded but bear with me.
Let's compare a single AC2 against a single weapon of roughly the same weight and range. Let's not get caught up in how well an AC2 can be boated.
Let's see what it can do on it's own in a light mech as a maingun with a bunch of other weapons beside that.
I run a Kit Fox and a Firestarter that both have with a single ER PPC and a bunch other lighter weapons.
IS ER PPC weighs 7 tonns which is the same as an IS AC2 with 1 tonn of ammo.
Currently there are very few players if any who would pick a single AC2 instead of an ER PPC. Why?
Simple. In my opinion the main reason is not the heat but instead the following problems.
- It takes 3.6 seconds to fire 5 AC2 shells to do 10 damage while a PPC does so instantly and can do so again within 4 seconds.
- Very scattered damage at a moving target while the PPC gets all the damage in one spot.
- To keep an AC2 feed throughout an entire match demands at least 2 tonns of ammo while the ER PPC can be kept reasonably cool with just the 10 DHS from the engine.
The AC2 becomes heavier because of it's hunger for ammo. If you miss a shot with the AC2 it's allready hanging behind the ER PPC as it recharges and you have to reaim for the next shell which slows the AC2 down further.
Thus the damage becomes not only scattered but also possibly less damaging than the ER PPC.
So i suggest increasing the ammo per tonn to make the AC2 lighter. But that alone cannot fix the problem.
As a matter of fact if the AC2 only got 0.4 heat per shell instead of it's current 0.8 and an endless supply of ammo i would still pick the ER PPC.
Why? There are many reasons.
Because the need to keep the AC2 constantly aimed at the target hurts not only mobility but also situational awareness.
That's because keeping an eye on the map and the target at the same time with that firerate is difficult.
You don't have the time to look at your surroundings much either.
Hit and run attacks with an AC2 is really bad because of the amount of time you must keep your target in line of sight is very high.
The constant stream of shells is like a laser that points out my exact position.
Therefore i suggest increasing the AC2's firerate so even if the heat stays the same.
Make it a weapon best fired in bursts with pauses between firings just like an ER PPC to keep it reasonably cool.
How fast a firerate?
Right now the AC2 has a firerate of 1 shot per 0.72 secs.
5x0.72 = 3.6 secs for 10 damage.
Any of these sound fair for all the AC2's instead?
A) 5x0.35 secs= 1.75 secs for 10 damage.
B ) 5x0.30 secs= 1.5 secs for 10 damage.
C) 5x0.25 secs= 1.25 secs for 10 damage. (too powerfull i think. See below.)
My comments on the different alternatives.
A) Roughly twice as fast as it is now. I think PGI better start with this and test till they get a better number.
B ) The moderate road.
C) ER LL has 1.25secs burntime for 9 damage with a 3.25 secs rechargetime but the AC2 is heavier so it's kinda fair that way.
But then again it becomes a bit too powerfull so some mechanic to stop the AC2 from too powerfull might be necessary.
A limit to how many shells can be fired in a burst might be a good alternative but then again the AC2 would be too different to the other AC's.
Edited by Spleenslitta, 10 May 2016 - 08:53 AM.