Livaria, on 24 May 2016 - 11:18 AM, said:
I prefer to problem solve when all weapons are in their most bare format. No quirks, no modules. If a weapon can perform well without these things. Then I believe a player can safely say a weapon is worth taking. If you still want another AC/2 module... It's supposed to be coming anyways.
I'm glad you are in support of the ammo increase. Of course, there is such thing as too much ammo per ton. Hopefully it doesn't come to that.
I agree that weapons such as the UAC2 can be click intensive. The UAC jam mechanic on the other hand is something I want changed altogether.
While, It could be worthwhile to discuss LB autocannons, I still want to stay focused on the AC/2 as much as I can. in any case. if you increase the number of LBX pellets; then you reduce the amount of critical damage it deals... Are you okay with that?
i just kind of view the lack of modules as a defacto nerf. when other weapons have an additional level of upgrade when yours dont, that means its essentially a dead end and will never be the pinnacle of performance and will never be on par with other options. sure i get it you want to simplify the metrics. so obviously you need to balance without the modules (and i think with them too, to give modules better, more balanced numbers themselves, but those dont need to refactor the weapon). including modules does not exclude that.
i dont think the 2 line is in that bad of shape (), its certainly not at the machine gun's level of uselessness, a nudge to the ammo, a small buff to its cd (like make it an even 0.7 instead of 0.72) and i think it would be a good weapon. going up to 200dmg/t might be overkill, so maybe 180/t would be good (if we get ammo quirks/ghost ammo for some lights). even going to 200dmg/t wouldnt hurt it considering how ammo hungry these things are. you can boat 6 ac2s get a mediocre platform that runs out of ammo despite having 8 or so tons of ammo. even a quad platform will consume 5 tons of ammo in no time.
as for the lb, twice the pellets, half the damage/pellet, half the crit chance/pellet, that seems fair. i wish pgi would shake this class = number of pellets bs. the class is more or less just a weapon rating. i have to say that the lb2 is my favorite 2 class gun right now, its the only one with a module! maybe give it a tad more ammo and thats it.
anyway that was mostly my wish list. an additional item would be to do something with cacs. either discard them and upgrade the lb2s with ammo switch, or make them official, work on their balance, and give them modules. they are somewhat useful in their low heat niche (i was trying 2 cac20s and 2cac10s on a dire in the training grounds and its a pretty effective way to squeeze off a 60 point ballistics alpha without overheating), but i think that needs to be emphasized abit more.
Edited by LordNothing, 24 May 2016 - 05:24 PM.