Jump to content

Salvage Vs. Supply... How To Negate The Hate


7 replies to this topic

#1 Felbombling

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,980 posts
  • LocationVancouver, BC

Posted 14 May 2016 - 07:31 AM

I try to be positive and grey knight for PGI a bit, but it struck me this week that, had Russ used the term 'Battlefield Salvage' instead of 'Supply Crates' in his Roadmap post, he would have gotten a lot less poo slung his way over the whole concept. As BattleTech / MechWarrior players, we are hard-wired for certain concepts and mechanics. I know it is a tiny gripe, but missing a golden opportunity to introduce battlefield salvage into the game as a concept, instead of falling back to the lazy term of 'supply crate', was fairly disappointing.

Perhaps I'm alone in this, but I'm wondering if it was the whole concept and explained implementation of the supply crates that drove the backlash, or the sense that a better understanding of the player base would have helped.






#2 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 14 May 2016 - 07:37 AM

Yup.

Personally I HATE crates but so long as I can buy whatever from either the store or a market place I don't really care too much.

Also... I think it would help ease the butthurt a bit if you could convert XP or GXP into keys that give a random selection of the box rewards or buy an MC key that gives you all the rewards in the box. Plus it'd give people a reason to play the game more (to get more XP to make more keys to open their boxes).

#3 dervishx5

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Workhorse
  • The Workhorse
  • 3,473 posts

Posted 14 May 2016 - 07:44 AM

Still, if I could get a chance at unlocking a santa costume for my Atlas I would buy keys.

#4 Zerberus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,488 posts
  • LocationUnder the floorboards looking for the Owner`s Manual

Posted 14 May 2016 - 08:20 AM

View PostStaggerCheck, on 14 May 2016 - 07:31 AM, said:

I try to be positive and grey knight for PGI a bit, but it struck me this week that, had Russ used the term 'Battlefield Salvage' instead of 'Supply Crates' in his Roadmap post, he would have gotten a lot less poo slung his way over the whole concept. As BattleTech / MechWarrior players, we are hard-wired for certain concepts and mechanics. I know it is a tiny gripe, but missing a golden opportunity to introduce battlefield salvage into the game as a concept, instead of falling back to the lazy term of 'supply crate', was fairly disappointing.

Perhaps I'm alone in this, but I'm wondering if it was the whole concept and explained implementation of the supply crates that drove the backlash, or the sense that a better understanding of the player base would have helped.


The Bittervets and black knights will flame PGI and it´s employees, esp Russ and Paul, to death over anything they don´t think is perfect. Which is basically everything that they did not personally ask for or dream of.

As a general rule they either don´t want to or can´t understand that just becasue they don´t like something or aren´t getting lip service from it doesn´t in any way mean it´s universally crap and /or that nobody else could ever possibly want it. They basically have closed minds but open mouths ;)

They´re so blinded by their own personal butthurt that they even regularly ***** and moan about FREE stuff, like event rewards, or said salvage crates.

As long as then can wordwank until their e-peen e-gasms at the amout of hate they sent to PGI every day (a la "HAHAHA, NOW I SHOWED THEM ALL AND KILLED THE GAME!! ROT MWO, ROT!!), they´re just a little less miserable.

Basically for the most part all you can really do as a rational person is the same thing PGI and every other game company does: Pity the vacuuous life they must lead outside the forums, and ignore them when they´re in Cornholio mode, simply becasue even trying to rationalize with a petulant child smashing his head against the wall in a neverending temper tantrum is absolutely pointless. Posted Image

Edited by Zerberus, 14 May 2016 - 08:25 AM.


#5 davoodoo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,496 posts

Posted 14 May 2016 - 08:38 AM

To me it seems that you just cant comprehend how ppl can loathe idea of gambling with real money for ingame items and how scummy it truly is to make profit off ppls addiction.



#6 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 14 May 2016 - 12:55 PM

Well supply crates isn't such a bad name actually. I just think the entire feature wasn't introduced in a very fun way. A foot note on a 3 month road map about a feature that could be really awesome and used in 100 ways doesn't really do it justice.

Why not make an in game video of a mech going into the old forest colony cave and finding an old long forgotten resupply cache in the back or something really cool like that? That's exciting.

#7 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 14 May 2016 - 01:27 PM

View Postdavoodoo, on 14 May 2016 - 08:38 AM, said:

To me it seems that you just cant comprehend how ppl can loathe idea of gambling with real money for ingame items and how scummy it truly is to make profit off ppls addiction.


That's not even true at all or even in any alternate dimension you can make up. The definition of scum is how ppl can create false problems and try and profit from it. That's real scum.

Or worse yet thieve hard earned money from people then blame it on a completely illusionary scource. Real scum there.

Luckily these things always work themselves out. Call it karma or what ever.

Edited by Johnny Z, 14 May 2016 - 01:32 PM.


#8 Felbombling

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,980 posts
  • LocationVancouver, BC

Posted 15 May 2016 - 06:56 AM

View PostJohnny Z, on 14 May 2016 - 12:55 PM, said:

I just think the entire feature wasn't introduced in a very fun way. A foot note on a 3 month road map about a feature that could be really awesome and used in 100 ways doesn't really do it justice.


That really makes a lot of sense, considering the reaction it got.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users