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Exercise For Mwo Skills

Balance Gameplay Skills

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#21 Volthorne

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Posted 10 May 2016 - 12:21 AM

View PostLynx7725, on 09 May 2016 - 08:30 PM, said:

Black Widow is overkill for most mooks. I prefer to use Valiant double tap (without cloak) on mooks and go for weak spots with cloaking with bigger things. Didn't really need consumables either.

Overkill is exactly why you took the Black Widow (Widow and Javelin were also acceptable, but their single-shot magazines made them an inferior choice). When you got to any difficulty higher than normal, the game would apply damage gates, meaning your damage got capped for how much you could do per-shot. Obviously this meant that the Black Widow still cleared the trash mobs in up to two shots (mob dependent), but it cleared the big bads exceedingly quickly: a trio of cloaked shots to the critical location would knock out anything BUT a Banshee (because they have the lowest crit multiplier), meaning you didn't have to mess around with them pretty much at all. For bonus points, bring a Paladin or Hurricane for clean-up/Geth Primes/Atlases (wipe shields followed by a pair of BW shots to crits).

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And the MP had rounds to specifically screw with just sitting back and clearing the mobs. Even on normal rounds, going jogging helps to clear spawns faster, and you get to set up for the next round by doing spawn camping.

Krogan Vanguard. That is all.

View PostDelta 62, on 09 May 2016 - 08:37 PM, said:

Or how about XCOM? and knowing how to set up firing lines, or how to break through the enemy's?

XCOM is praying to RNGesus that your shots hit and the enemy's don't. Plain and simple. Firing lines are literally almost worthless.

#22 Clownwarlord

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Posted 10 May 2016 - 12:36 AM

some one already eluded to it. Knowledge is power. You do not have to play a single player game to gain this just mech porn in the mech lab will help with the knowledge.

Example of this is if you see a jager DD running with 2 gauss rifles then you know shooting the side torsos out gives you a high chance of a kill (meaning less work to get a kill).

Other examples is IS light mechs or IS medium mechs can also have similar issues where depending on their weapon load outs you can notice that you have a higher chance of gettign side torso kills.

As for some clans or other mechs knowing where your weapon hard points and the weapons that fill those hard points on your mech can help as well. This knowledge helps with things like hill humping (hall down for tanks), where you use your higher weapon mounts to peak over and shoot showing the lease amount of your mechs profile.

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Now after all that I would say some single player games that require your to know how to cycle through weapons as well as being a first person shooter. Any game that fills those will help you with triggering different weapon groups, grouping, and cycling through them.

#23 Lynx7725

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Posted 10 May 2016 - 12:55 AM

View PostVolthorne, on 10 May 2016 - 12:21 AM, said:

Overkill is exactly why you took the Black Widow (Widow and Javelin were also acceptable, but their single-shot magazines made them an inferior choice). ... For bonus points, bring a Paladin or Hurricane for clean-up/Geth Primes/Atlases (wipe shields followed by a pair of BW shots to crits).

Yeah well.. BW is fun and all, but actually Valiant feels a lot better for me. Damage gate is there, but only at Gold/ Plat that it became a serious issue.

Oh yeah Paladin chain elemental bursts. Gotta love the change when they made it easier to chain... that's a roomsweeper -- Vancouver medical station was a riot of colours if you get it right.

Then again, old game, ain't likely to play MP there anymore.

View PostVolthorne, on 10 May 2016 - 12:21 AM, said:

Krogan Vanguard. That is all.

Snort. That's just a Blue-and-Red moving wedge, really.

#24 MadcatX

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Posted 10 May 2016 - 01:18 AM

View PostVolthorne, on 10 May 2016 - 12:21 AM, said:

XCOM is praying to RNGesus that your shots hit and the enemy's don't. Plain and simple. Firing lines are literally almost worthless.


You must not have much experience with XCOM. I say that simply because the best firing lines are the ones which use cover to improve your odds drastically. Scouting an area to locate enemy positions, strength and composition before engaging more units. It incorporates many tactics that are essential to being an average MW:O pilot.

#25 LowSubmarino

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Posted 10 May 2016 - 02:49 AM

Mwo is a shooter in ultra slow motion. The most important skill is your ability to provide cover fire for team mates or to provide vision/intel or even another target for the enemies so they have a harder time killing everybody. Ppl that stray or split off the main group with 3 + mechs make it often times impossible to compensate for that much firepower and armor. A team that stays in a loose formation, does not split, does not mindlesly stretch and somewhat uses good terrain will beat 90 % of all opposition out there. Even completly without ts.

As everybody knows who has been playing mwo this is pretty much the one thing that kills your team or lets you win. You can be on a mad rampage. Killing multiple mechs, landing alpha after alpha crippling components left and right getting 1300 dmg and 3 + kills. And you will prolly still not compensate for 5 teammates that let a deathball swallow them whole without much struggle and probably no loss to their own numbers.

You would need 3 absolute monsters in your team to win against such odds. Usually and if you are lucky you have a sole really good player in your team. So your ability to play as a real team member is by far the most important skill.

#26 XxXAbsolutZeroXxX

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Posted 10 May 2016 - 02:54 AM

Play Bloons Tower Defense 4 or 5.

It'll help develop the ability to differentiate between units and weapons being balanced, underpowered or OP.

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