Hit the Deck, on 07 May 2016 - 06:10 AM, said:
I'm anxious about asymmetric Assault with Overlord dropship. Well, mainly because of the "egg".
One thing I'm still wondering about is how to make the defending side fun and not boring due to just waiting the enemy to come in.
I'm fairly certain it will be terrible. And this isn't just baseless negativity, it's actually a pretty safe bet given what we know. Russ has described it as being the Quick Play version of Invasion mode. And Invasion mode is one of the worst game modes I've ever played in a modern FPS game. Actually, I think it's the worst.
Given how unpopular CW is, and given the negative feedback regarding zerg rush tactics and kamikaze-attacking O-gens, it's kind of baffling that PGI is trying to copy the "success" by implementing something similar in Quick Play. So to answer your question, I'm fairly certain that the defending side will be boring and waiting for the enemy to come in.
Especially since Russ has explicitly opposed any suggestions from the fans to make the defenders more active in Invasion mode. Russ explicitly said he didn't want to give defenders any reason to move outside the gates, because the whole premise of the game mode is to let the attackers breach the gates and brawl in the open area inside the gates. He was not interested in redesigning the maps or creating extra objectives outside the gates to give the defenders more options, because defenders are just supposed to camp the open area and wait for the fighting to start.
Yosharian, on 07 May 2016 - 06:13 AM, said:
What's Assault 2.0? What's the Overlord dropship? Haven't heard about either of those.
Basically as described above. A big dropship will be the objective for the attackers. Asymmetric game mode, unlike Conquest, Domination and Skirmish. It will probably be similar to Scouting game mode
- Defenders start the match already deployed (next to their Overlord dropship)
- Attackers start the match being deployed by Leopard dropships
- Defenders win by killing attackers
- Attackers win by accomplishing their objective (destroying the Overlord dropship)
There has been some speculation about turrets, control towers, gates, etc. No information. Presumably, PGI will need to design completely new maps for Assault 2.0 or, more likely, use the maps from Invasion mode (Boreal Vault, Hellebore Springs, etc). Which begs the question of how voting will work, but whatever.