Yes i am not a veteran, just 46 hours into the game, i'm practically a noob. Although I am aware of how easy it is to counter LRMS, via mass AMS and/or ECMs, or just plain covers, that which can be harder or easier depending on areas, like Polar Highlands' trenches being hardest as i find it. LRMs need lock on to fire, and they don't hit when you lose lock, making Radar Deprivation a must.
But still, it's quite annoying, especially when you have something as slow as Assaults, with rather slow movement speed. And it's not like you would be able to quickly run away against lighter mechs and avoid lock.
Sure, it's easy to take cover when you're a medium or light mech equipped with radar deprivation, but the slower you get the harder it is to evade those missiles. I've played with assaults, i find them the hardest to evade LRMs with, and i would argue that it is rather cheap and ****-move.
In my experience, as well as quite a few reads within the forum like: http://mwomercs.com/...sault-vs-heavy/
"An assault mech stands somewhere and says, if you want in, you have to deal with me.
An assault mech goes somewhere, and anything that is there has to leave or deal with it.
The assault mech picks the place of the fight. The enemy gets to choose whether or not to have a fight."
Which is an awesome words to live by. But shouldn't people be actively moving to evade LRMs? Doesn't that mean Assaults that hold ground are quite easy to spot and just rain missiles from afar?
One can say, "Just play with a faster mech", but shouldn't the game be balanced in all classes of mech?
Or with Assault's inherent immense armor, that should be enough. "Git Good", yeah i'm trying, "try harder", yeah, i get it, k. "They're the weakest weapons in high-tier you skill-less noob", i agree.
"Get better Mech", sure, okay, i'm saving for an XL 360 for my King Crab, or i could always fall back to my Timber-Wolf Laser-boat. I probably need to buy an Atlas for an ECM or something
"Once you get to the tier where everyone thinks LRMs are **** and aren't used, you could play better", I suppose so.
Although, what about a different take? It's annoying as hell with it's screen-shake.
What about instead of LRM 5,10,15,20, they're LRM 2,3,4,5 that shoots fewer missiles (5/10/15/20 to 2/3/4/5 missiles) but hits harder? Of course the missiles should be a bit more sturdy against AMS, and other adjustments if needed.
What if Assault Mechs have lots of AMS hardpoints? This way one can invest on Anti-Missile System more for anti-missiles. Though it requires investment in resources. Besides, it would take up space that could be potentially more ammo or weapons.
Or since i see this problem more on Assaults, what if assaults are less affected by missiles inherently? Either weaker damage, little or no screen shake, etc. They will still deal the same damage, but will just not disorient Assault Mechs.
Sprinting? What if Assault Mechs can Sprint like on other FPS games to quickly relocate, giving boost up to 80 KPH or to a different number, but they lose the ability to attack, or turn torso (or smaller turn), as well as it lasts only a few seconds.
That's just my thoughts for the moment, and it's kind of frustrating too. I might recant after more experience within the game, but so far that's just my thoughts.
Edited by The6thMessenger, 10 May 2016 - 11:29 PM.