Okay.
I will keep it very brief.
It is rather simple.
But it should be implemented in the tutorial. It doesnt even have to be ingame.
Show new players some scenarios. Images of positioning and the corresponding green and red arrows (indicating a more or less good/close or loose formation).
What kills most pug teams right away with now possible way to come back is loosing great numbers right at the start by basically one very stupid move.
And I see that every other game or almost every single game.
One example everyone here will instantly recognize is the plane on frozen city and the little path that leads over the little hill and the adjacent mountain/cave attached to it.
The team starting at the north east of the map frequently pushes over that said path.
The other team goes down to B4 a lot.
Every time I see 2 - 4 mechs of this team approaching that hill/plane without a uav. Without intel. And even if you have vision and try to warn them and scream 'your right in the way of their main attack......get out of there now you guys at the plane', they simply wont react.
Even when they see a brief glimpse of the entire enemy team approaching them cause a uav was up for 3 seconds, they will simply refuse to get ouf of the way and join up with the main force or at least shift to the other flank. Out of the way of that death valley.
Often times they still have 10 - 20 seconds. Sometimes enough to at least get closer to team for cover or save most of them.
But they stay right in the valley of the shadow of death and die instantly.
3 - 4 mechs down.
Small numbers that dont even try to skirmish and flank on the other side, the side that isnt the main attack vector, but that actually stay right where 12 battlemechs will charge moments later.
Tier 1 and Tier 2 players do this.
All the time.
Which also tells you that Tier means ****.
But this is usually the way games are lost.
Give new players a decent amount of illustrated examples.
Show them that they die instantly if they stay in the path of the main deathball and that they should always struggle hard to under all circumstances move away from death road.
Out of the way of a friggin truck about to smash your bones.
This concept is so easy to understand but literally every third player I see in games simply doesnt understand this.
So I ask.
Is that really so hard to understand?
What is difficult about this?
How can anybody now understand and then die again and again and over again.
I see this so incredibly often that it simply has to go directly into the tutorial.
Start a little image novel that players gotta follow after learning the basic things like how to control a mech.
Or force them to start a second little tutorial after like 50 matches. And name it 'the most basic and most important strategic and tactical lessons you need in mechwarrior online'.
They stand at the plane.
4 mechs.
They see all 12 enemy mechs not only pointing in their direction but moving in their direction.
You even scream at them.
They still have time.
Then the two groups collide and there are 4 dead mechs.
I mean 4 vs 12???
Who would do that?
Even when I was a 7 year old I simply would have refused to fight against those odds in a video game. I would have at least run. Maybe run in the completly wrong direction but I would have run.
I played games when I was 7.
But I simply refuse to believe that ppl here are all 7 years old.
And if they arent....why do they do that?
Its beyond stupid. Its simply unacceptable. Not even other mamals would try to fight those odds.
Theyd run out of the way. Try a different approach.
YOu ever saw a friggin lion trying to attack a herde of buffalos head on?
Hell no.
They come from the flanks and stay the hell ouf of the way of the main raging herde about to trample them.
Ever watched the Lion King?
What did the good tiger (forgot the name) try to do when he was betrayed by his brother or his cousin, eh?
He tried with all his might to get out of the way of the frigging herde trying to trample him.
He didnt succeed. But damn he tried yes he did.
So, why do mwo players wait for the avalance to simply destroy them.
They stoically stand there and shoot a few lasers and then get eaten by the TRex hahahaha.
No really.
Its simply beyond me.
I have tolerance for anybody.
But this is so incredibly dumb that I dont even have words for it.
Well....rant over.
Put it in the Tutorial pls.
Well all have better game that way.
Not games that are decided 1 min into the game. ;-)
1
The Puggers Bane/tutorial Needed
Started by LowSubmarino, May 10 2016 06:14 AM
4 replies to this topic
#1
Posted 10 May 2016 - 06:14 AM
#2
Posted 10 May 2016 - 06:20 AM
TLDR, sorry. You're trying to fix stupid, I don't think it can be done.
#3
Posted 10 May 2016 - 06:23 AM
op worth a try lets do it
#5
Posted 10 May 2016 - 06:43 AM
I managed to read half of it this time. This really only applies to those choke points where the lemmings always rush, your Frozen saddle is a perfect example. If you're a new player, you don't know these traps, adding a tutorial on how to survive bad map design isn't so great. I'd argue that pugs need to not default to run and form up and fight more often. Another very successful tactic is just holding that choke point and focus firing down the deathball. If you see the whole team running away, then you need to keep up, that's kind of a different lesson to learn than avoiding a deathball.
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