lol lol lol lol lol lol lol lol, on 10 May 2016 - 03:49 PM, said:
Listen... PGI alienates itself by consistently coming up with half-assed convoluted ideas. They create their own problems, over, and over, and over again with no foresight to their actions, and in the meantime they are wasting their player base's valuable time and money.
I mean, if all people care about with MW:O is playing pokemon and dress up with their mechadolls... then there's nothing to worry about. But for those who care about actually playing a decent game with dedicated and competent upper management developers... well they keep crapping the bed where that's concerned. Anyone who has ever played a solo/group pug drop knows this is a bad idea that would ruin team effort and focus and anyone who has ever played more than one game in their lifetime knows there is better ways than this to put a carrot on a stick for players.
All I want to know is if developers have ever played anything else, like DOTA2, CS:GO, Dirty Bomb just as a few off the top of my head that has a RNG reward system, and who the hell thought that taking away from the core gameplay fundamentals was a good idea, because they honestly should be fired... into space... towards the sun.
So goddamned true. It's like they are just trying to create very bad problems that they can take months to "fix" so they can justify their own paychecks. Pretty smart, business model, actually. Present the illusion you're making progress by constantly creating your own problems without any actual development. Well played...
PGI has listened to the community in the past, when it was an issue that pretty much broke the whole damn game. The pop-tart/jump-sniper meta a few years ago comes to mind. I wasn't there for that, thank god, but I've seen literal gobs of potential throughout MWO in the mechs and the game modes, and plenty of good ideas from the community to capitalize on that potential, yet they don't do crap when those ideas come up.
Kanajashi suggested this power draw mechanic... What... 2 years ago now I think? And they're JUST NOW getting around to trying to implement that?
If they'd just stuck to table top values for the heat system, we wouldn't have to deal with the current steaming pile of filth we have now.
The crate system is just the latest symptom of it all.
Someone mentioned a crate system in CoD and Battlefield, the thing is that's not part of the actual game, that's part of their leveling system. You get special crates for leveling up, and you get specific crates for accruing certain numbers of kills with your weapons.
Now THAT kind of crate system would work absolutely fine for MWO. Get a certain number of kills or damage done with a certain mech, get a crate with some items to make that mech better.
NOT a system that requires people to bungle around the map trying to find some hidden loot that, they may not even actually get if it operates the way I think it does based on the way I read it.
Player A finds the loot stash.
Player A's Team wins the match.
Players B and C end up with the loot.
Player A feels shafted.
Player A either says "F*** This" and uninstalls, costing PGI the chance to make money off the player, or keeps playing and goes off with another mech to find the next loot crate, only to TK the guy out of spite.
If PGI is trying to destroy the game, which it seems like it right now, this kind of crate system is exactly what they need.