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Space Marine Vs Space Knight, Who Will Win?


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#1 Hit the Deck

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Posted 10 May 2016 - 06:43 PM

Why do I want to compare the upcoming Night Gyr vs the Black Knight? Well, it's because they are both 75 tons, humanoid, and wear a helmet Posted Image

Anyway, on a 1vs1 situation I think the quirkless Gyr wouldn't be able to stand the Knight's repeated 58 points of IS laser barf damage so it will probably lose. The Knight is also more durable, faster, and has a great combo of quirks. But on the other hand, the Gyr once again shows the flexibility of Clan's Omni system which permits it to carry a variety of loadouts. Dual Gauss plus Clan lasers is pretty devastating from range and who doesn't love dakka? Speaking of Clan dakka, I'm glad that people find them useful now.

So in conclusion, I think the Gyr would be more fun to pilot due to its flexibility especially for people like me who spends the majority of time in Quick Play. Although it's a bit slow for a Heavy nowadays, it can jump and carry a big amount of weaponry. The Knight looks to be stronger at medium range (mainly due to its quirks) so it's good for Spheroids. The "power draw" system will probably shift the balance though. We will see when it comes if it comes.

#2 DaZur

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Posted 10 May 2016 - 06:54 PM

Space Knight?

If you mean the Galadorian cybernetically grafted hero defender of the universe... ROM would kick the Gyr arse!

Yeah... My geek is showing. Posted Image
Posted Image

#3 Paigan

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Posted 11 May 2016 - 02:21 AM

View PostHit the Deck, on 10 May 2016 - 06:43 PM, said:

Why do I want to compare the upcoming Night Gyr vs the Black Knight? Well, it's because they are both 75 tons, humanoid, and wear a helmet Posted Image

Anyway, on a 1vs1 situation I think the quirkless Gyr wouldn't be able to stand the Knight's repeated 58 points of IS laser barf damage so it will probably lose. The Knight is also more durable, faster, and has a great combo of quirks.
[...]


Funny idea Posted Image.
But some of your arguments are a bit off.

1.)
58 damage doesn't sound very much for a larger clan Mech. E.g. 4xLPL should work nicely with the Gyr and deal more damage at more range than the Knight before heat gets you.
The gyr should be able to have 9E, that allows for some nice alpha loadouts like 2xLPL 6xMPL.


2.)
If you count in coolant consumables for the Knight, you have to account for them with the Gyr, too.

3.)
Also, clan weapons have more range.

4.)
I'm not sure if the Knight is really more durable. If he has an XL, he will die rather fast. If not, he can't have both superior speed and comparable firepower.


My guess is at very close range the Knight might be superior. But in the end, it always depends on having the right loadout for a certain situation.

Edited by Paigan, 11 May 2016 - 02:26 AM.


#4 Hit the Deck

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Posted 11 May 2016 - 02:37 AM

View PostPaigan, on 11 May 2016 - 02:21 AM, said:

....
My guess is at very close range the Knight might be superior. But in the end, it always depends on having the right loadout for a certain situation.

This is more or less the situation that I was imagining. In 1vs1 scenario, the Knight will try to close in with his superior speed using cover and try to avoid exposing himself. When he gets in range of his 3LPL+5ML laser barf, I'm not sure if the quirkless Gyr can combat that. IS lasers burn faster and with quirks, they are even deadlier at medium range. I'd love to be proven wrong though, we shall see!

#5 El Bandito

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Posted 11 May 2016 - 02:50 AM

I doubt the Gyr can be as deadly as the brawler Timbie in terms of dueling, but a 75 tonner that can pack enough dakka is definitely welcome in Clan roster.

#6 kapusta11

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Posted 11 May 2016 - 02:53 AM

No one played Quad UAC5 Mauler? It has amazing burst DPS and so will Night Gyr.

Edited by kapusta11, 11 May 2016 - 02:56 AM.


#7 Hit the Deck

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Posted 11 May 2016 - 03:28 AM

View PostEl Bandito, on 11 May 2016 - 02:50 AM, said:

I doubt the Gyr can be as deadly as the brawler Timbie in terms of dueling, but a 75 tonner that can pack enough dakka is definitely welcome in Clan roster.

Yeah, the Gyr doesn't look like a machine made for brawling because of its hardpoints and speed. It can carry 1x cUAC/20 + 1x cLPL + 4x cASRM6 though (you need the HERO for the 2M RT pod) - basically the Spirit Bear or AS7-S loadout:

Posted Image

Still a little too hot but there you have it. The extra 2 tons and 2 crits can be used for maximizing armor, TC, etc.

#8 Strum Wealh

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Posted 11 May 2016 - 04:22 AM

View PostDaZur, on 10 May 2016 - 06:54 PM, said:

Space Knight?

If you mean the Galadorian cybernetically grafted hero defender of the universe... ROM would kick the Gyr arse!

Yeah... My geek is showing. Posted Image
Posted Image


Well, I saw "Space Knight" and went for Tekkaman Blade... ;)

Posted Image



#9 Rushin Roulette

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Posted 11 May 2016 - 04:26 AM

What are you guys talking about... space knights dont run around in giant gundam robits....
Posted Image

#10 Wiley Coyote

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Posted 11 May 2016 - 04:27 AM

View PostDaZur, on 10 May 2016 - 06:54 PM, said:

Space Knight?

If you mean the Galadorian cybernetically grafted hero defender of the universe... ROM would kick the Gyr arse!

Yeah... My geek is showing. Posted Image
Posted Image

But a guy with a magnet will kicks ROM's butt...



#11 FerrokenFibrous

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Posted 11 May 2016 - 04:35 AM

View PostRushin Roulette, on 11 May 2016 - 04:26 AM, said:

What are you guys talking about... space knights dont run around in giant gundam robits....
Posted Image

These ones do: http://wh40k.lexicanum.com/wiki/Knight





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