Actually, if you look at the orthos versus the model, the arms, where they join to the shoulder are different angles. In the orthos the upper arms cone out from the shoulders spread very far and more laterally. The arms then bend downward at the elbow.
If you look at the model, the arms are much more vertical from the shoulder and do not deviate at the elbow. The exposed section of upper arm is about the same, which means it's placed slightly lower due to the angle on the model.
So in effect, they ARE sitting lower both because the shoulder is attached lower and because they're oriented more vertical. On the upside, they're also much closer to the body, so the mech is more narrow.


They Lowered The Kodiak's Arms
Started by Gas Guzzler, May 11 2016 12:24 PM
28 replies to this topic
#21
Posted 11 May 2016 - 01:40 PM
#22
Posted 11 May 2016 - 01:40 PM
While I'm not really concerned with this mech, I do hope that the Night Gyr's arms are close to the height depicted in the concept art. Knuckle-dragging arms would really kill a slow Clan heavy Omni-mech...
#23
Posted 11 May 2016 - 01:42 PM
Gas Guzzler, on 11 May 2016 - 12:24 PM, said:
Compare the images in the countdown to the blueprint. In the blueprint, the CT energy hardpoint lines up a tad bit higher than the lowest hardpoint in the arm.
Looking at the image in the countdown, the CT hardpoint lines up with the second highest hardpoint in the arm.
I guess they decided they were too high?


Looking at the image in the countdown, the CT hardpoint lines up with the second highest hardpoint in the arm.
I guess they decided they were too high?


well in the original version it wouldn't fit through the revolving doors of Harrod's.
I mean what's the point in taking back Earth if you can't go to Harrod's ...
#24
Posted 11 May 2016 - 01:42 PM
Gas Guzzler, on 11 May 2016 - 01:40 PM, said:
While I'm not really concerned with this mech, I do hope that the Night Gyr's arms are close to the height depicted in the concept art. Knuckle-dragging arms would really kill a slow Clan heavy Omni-mech...
I don't think any of the recent mechs have done as well with arm placement as their art shows.
#26
Posted 11 May 2016 - 01:56 PM
say no to:

#27
Posted 11 May 2016 - 02:39 PM
Quote
I shall name thee "Yogi", "Cordury" and "Paddington". If I ever get a the Hero, "Pooh." Cause when I get it, I won't be able to play it well and then say "Awww Pooh, you suck...."
Silly old bear
#28
Posted 11 May 2016 - 03:05 PM
Gas Guzzler, on 11 May 2016 - 01:50 PM, said:
I think all of them have been pretty close to their art.. this is the only one I really noticed.
warhammer almost was really off. Still didn't quite catch it, but that was one of the last times Russ gave us a really early sneak peek, too.
#29
Posted 11 May 2016 - 04:33 PM
Chimera11, on 11 May 2016 - 12:45 PM, said:
Yep, it looks like they changed the angle of the arms to be more downward, probably to make it less wide. That might hurt the mostly energy variants a bit, but it doesn't really matter for most of them.
But that is one the real issues for humanoid mechs, Many have low slung arms that is scratching its crotch without the ability to temp raise an arm to make it easier to fire over obstacles, whether it be over terrain, buildings or your fellow team mate.
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