#1
Posted 12 May 2016 - 08:10 AM
I'd like to see what MWO does with the same chassis, and of course the Stinger.
VLK-QA Valkyrie, a 30 ton IS light favored by House Davion. The Valkyrie has a pretty small selection of variants:
VLK-QA Valkyrie - ML in the right arm, LRM10 in the left torso.
VLK-QF - Flamer in the right arm replaces ML.
VLK-QD - visually the same as the QA, upgraded with level 2 tech.
WSP-1A Wasp, a 20 ton light scout and one of the most common 'mechs in existence (along with the Stinger and Locust). Used by everyone, everywhere. There are a number of Wasp variants to choose from
WSP-1A Wasp - ML in the right arm, SRM2 in the left leg. (IMHO, I like the rifle/vambrace gun over the missing right hand)
WSP-1D - no SRM, twin SL in the left torso, flamer in the left leg.
WSP-1K - no SRM, MG in the left torso. Uparmored.
WSP-1L - no ML, no SRM, SRM4 in the right arm.
WSP-1W - no ML, no SRM, six SL in right arm, right torso, left torso.
WSP-1S (3049) - visually the same loadout as a 1D, but with level 2 tech.
WSP-3W (3050) - visually the same as a 1W, but with level 2 tech and reduced armor.
I'd prefer the Valkyrie had an actual rifle or vambrace gun like the Wasp, but could live with the gun arm.
#2
Posted 12 May 2016 - 08:48 AM
#3
Posted 12 May 2016 - 08:55 AM
The Valkyrie though, I think the gun arm is fine just like the original.
Can't wait to see what the Stinger looks like.
#4
Posted 12 May 2016 - 09:02 AM
CK16, on 12 May 2016 - 08:48 AM, said:
The Ost line of mechs are very vaulable in the right hands in TT though. Another one I would like to see is the Flashman.
#5
Posted 12 May 2016 - 09:12 AM
Implementing one, maybe, but implementing both would be a waste of resources, imho.
#6
Posted 12 May 2016 - 09:14 AM
CK16, on 12 May 2016 - 08:48 AM, said:
(hatchetman)
#8
Posted 12 May 2016 - 09:31 AM
Juodas Varnas, on 12 May 2016 - 09:24 AM, said:
I think you meant the Stinger.
Though, i'd argue that Goliath and Scorpion are way more important.
The quads would add a quite welcome different playstyle, as we discussed in another thread. Lateral movement style would definately be cool.
#9
Posted 12 May 2016 - 09:31 AM
I desperately want the wasp!
Chassis named after bugs are my favorites - Flea, Locust, and Cicada are all my defaults.
Edited by Devious Dog, 12 May 2016 - 09:32 AM.
#10
Posted 12 May 2016 - 09:33 AM
Paigan, on 12 May 2016 - 09:12 AM, said:
Implementing one, maybe, but implementing both would be a waste of resources, imho.
I think PGI could make a 'twofer' pack of Wasp & Stinger for that very reason. Change the weapon hard points, the head, and maybe the chest-plate or some other minor geometry, and leave the rest of the 'mech the same. Give 6 chassis for 20$, and your Collector's upgrade gives you both (S) models. I'd buy that. I'm not sure I'd pay 20$ for three Wasps or 40$ for three Wasps and a (S) Wasp.
Re-using a bunch of the assets could save them enough development time to justify the discount, and the bargain might offset the very likely low combat value of the Wasp/Stinger.
For that matter, the Valkyrie could be slightly upscaled, have a third head variation, and a different arm and torso front. I'm still not sure I'd pay 20$ for three 30 tonners, but I might do a big Newseen Light Mech Bundle.
Juodas Varnas, on 12 May 2016 - 09:24 AM, said:
I think you meant the Stinger.
Though, i'd argue that Goliath and Scorpion are way more important.
I'd pay good money to drive a lance of Goliaths across Polar Highlands, especially if we could blow up a generator at the end.
"The shield will be down in moments. You may start your landing."
CK16, on 12 May 2016 - 08:48 AM, said:
I certainly hope you are correct. I haven't seen a peep from PGI about the Wasp, Stinger, Valkyrie, or Crusader, except Russ offhandedly saying he didn't see doing them 'soon'. I'd like him to change his mind.
#11
Posted 12 May 2016 - 09:33 AM
Ost might be viable in TT cause it was cheap....here it would laughable as there is no financial reasons to bring the best mechs.....Ost line would blow badly in MWO most likely and I don't think many would be upset if they didn't come into the game anytime soon. We need a few more 3025 mechs, not all of them cause many are redundant and well poor man's mechs.
#12
Posted 12 May 2016 - 09:47 AM
Malleus011, on 12 May 2016 - 09:33 AM, said:
I think PGI could make a 'twofer' pack of Wasp & Stinger for that very reason. Change the weapon hard points, the head, and maybe the chest-plate or some other minor geometry, and leave the rest of the 'mech the same. Give 6 chassis for 20$, and your Collector's upgrade gives you both (S) models. I'd buy that. I'm not sure I'd pay 20$ for three Wasps or 40$ for three Wasps and a (S) Wasp.
Re-using a bunch of the assets could save them enough development time to justify the discount, and the bargain might offset the very likely low combat value of the Wasp/Stinger.
For that matter, the Valkyrie could be slightly upscaled, have a third head variation, and a different arm and torso front. I'm still not sure I'd pay 20$ for three 30 tonners, but I might do a big Newseen Light Mech Bundle.
I certainly hope you are correct. I haven't seen a peep from PGI about the Wasp, Stinger, Valkyrie, or Crusader, except Russ offhandedly saying he didn't see doing them 'soon'. I'd like him to change his mind.
I'd almost imagine PGI would have to put the Wasp/Stinger in a Double Pack, considering they'd be roughly equal in power to the Locust and Commando, and I hardly see those two mechs anymore.
That said they could easily make the two mechs look almost identical save the head and some other minor geometry.
For instance, while they both carried lasers in the right arm, the Stinger had MGs instead of the Wasps SRM. Some Stingers came with one laser in each arm, while the Wasp pretty much always had the one laser.
The exception of course being the Wolf's Dragoons Wasps which came with 6 small lasers.
CK16, on 12 May 2016 - 09:33 AM, said:
Ost might be viable in TT cause it was cheap....here it would laughable as there is no financial reasons to bring the best mechs.....Ost line would blow badly in MWO most likely and I don't think many would be upset if they didn't come into the game anytime soon. We need a few more 3025 mechs, not all of them cause many are redundant and well poor man's mechs.
The Ostscout is the only really "bad" mech of the Ost series when it comes to MWO.
The Ostroc with it's mix of lasers an an SRM, and the Ostsol with it's all laser loadout would probably work fairly well in MWO.
#13
Posted 12 May 2016 - 09:56 AM
#15
Posted 12 May 2016 - 10:12 AM
#16
Posted 12 May 2016 - 10:27 AM
cazidin, on 12 May 2016 - 09:56 AM, said:
They'll really have to work to make the Wasp, Stinger and Valk not terrible in MWO. None of them are front-line combat machines, and don't have the hard points or engine caps to hang with Hankyus or Firestarters. If they had more role warfare, then a cheap scout like a Wasp would have a job to do ...
But I'd still like to have 'em even if they don't take over the meta. I have all the Locusts, after all.
#17
Posted 12 May 2016 - 10:29 AM
#18
Posted 12 May 2016 - 10:37 AM
CapperDeluxe, on 12 May 2016 - 10:29 AM, said:
That's because the game is nothing more than TDM in every game mode. If the different game modes actually made sense, and we had maps big enough, and we had actual role and info warfare, then the light queue would likely be higher than it usually is these days.
What's the highest the light queue has been lately anyway? I can't remember the last time I actually saw it at 10% or higher, usually it's floating somewhere around 9% at the highest.
#19
Posted 12 May 2016 - 11:08 AM
Paigan, on 12 May 2016 - 09:12 AM, said:
Implementing one, maybe, but implementing both would be a waste of resources, imho.
They were similar after you modified them in the speed shop (wasp had more med lasers stinger more smalls IIRC) but stock the wasp had a more powerful men range punch because of the srm. Stinger played more like a locust.
#20
Posted 12 May 2016 - 11:34 AM
DarthHias, on 12 May 2016 - 10:12 AM, said:
This. Last new light was the Jenner IIC (and while fun, one could argue not super exciting since we already had the regular Jenner).
We know we have one more medium and one more heavy Omni-mech coming for Clans as the next two packages, but can we please, please, please have some new light mechs? At this rate they would be released in December, which means it will have been a whole calendar year between light mech releases.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users