Jump to content

Whoop, There It Is. Online Shooter


80 replies to this topic

#1 FrontGuard

    Member

  • PipPipPipPipPipPip
  • 475 posts
  • LocationNew Jersey

Posted 13 May 2016 - 09:28 AM

If you go to the main page and click Game its right there.

A tactical, 'Mech-based online shooter set in the rich BattleTech Universe.

So since it is clearly stated we only have the choice to like the game as stated or hold our tong.

I personally would prefer the more traditional Mech Sim approach as the previous MW games.
But there it is,
I choose to enjoy this game for as long as... I enjoy this game. ;-)

#2 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 13 May 2016 - 09:33 AM

View PostFrontGuard, on 13 May 2016 - 09:28 AM, said:

If you go to the main page and click Game its right there.

A tactical, 'Mech-based online shooter set in the rich BattleTech Universe.




Which is not how the game was promoted to the founders. I'm still here because I like shooters too but I still don't consider this a proper mechwarrior game.

#3 Malleus011

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,854 posts

Posted 13 May 2016 - 09:38 AM

Any idea when they'll be setting it in the Battletech universe?

#4 FrontGuard

    Member

  • PipPipPipPipPipPip
  • 475 posts
  • LocationNew Jersey

Posted 13 May 2016 - 09:39 AM

View PostNarcissistic Martyr, on 13 May 2016 - 09:33 AM, said:

Which is not how the game was promoted to the founders. I'm still here because I like shooters too but I still don't consider this a proper mechwarrior game.


Does anyone have a screen shot of the original vision statement for this game or remember what it was.
I started playing just cause I saw the word Mechwarrior...
I have played every game out since MW1
I'm just a big fan of the franchise.

#5 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 13 May 2016 - 09:39 AM

All PGI needs to add is HTAL displays and active/passive radar, and MWO suddenly has just about as many "sim" features as previous MW games.

#6 GRiPSViGiL

    Member

  • PipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 1,904 posts
  • Twitch: Link
  • LocationHillsboro, OR

Posted 13 May 2016 - 09:44 AM

I am surprised that change didn't get more PGI fanboi fare till now.

#7 AztecD

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 656 posts
  • LocationTijuana. MX

Posted 13 May 2016 - 09:49 AM

Its not what was promised, but there is no where to go and PGI knows this so we are fked and stuck with what they provide

#8 FrontGuard

    Member

  • PipPipPipPipPipPip
  • 475 posts
  • LocationNew Jersey

Posted 13 May 2016 - 09:56 AM

View PostAresye, on 13 May 2016 - 09:39 AM, said:

All PGI needs to add is HTAL displays and active/passive radar, and MWO suddenly has just about as many "sim" features as previous MW games.


HTAL displays?... what is that please?

I would love to see active/passive radar.

Edited by FrontGuard, 13 May 2016 - 09:57 AM.


#9 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 13 May 2016 - 10:00 AM

View PostFrontGuard, on 13 May 2016 - 09:56 AM, said:

HTAL displays?... what is that please?

Head/Torsos/Arms/Legs

It's essentially a bar display that shows armor values in a linear fashion, instead of having to judge by 50 different shades of orange and red.

Posted Image

#10 maniacos

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 777 posts

Posted 13 May 2016 - 10:11 AM

The HTAL was one of the first things I missed here and that we still don't have this make it seem as if PGI never played any other MW game.

#11 JustEvil

    Member

  • PipPipPipPipPip
  • 109 posts

Posted 13 May 2016 - 10:18 AM

View PostFrontGuard, on 13 May 2016 - 09:39 AM, said:


Does anyone have a screen shot of the original vision statement for this game or remember what it was.
I started playing just cause I saw the word Mechwarrior...
I have played every game out since MW1
I'm just a big fan of the franchise.

Original statement was about it being a sim. Also, there is old PC Gamer article somewhere on the forums, go read it and you'll quickly realise that it isn't the game that was talked about back then.

Edited by JustEvil, 13 May 2016 - 10:18 AM.


#12 FrontGuard

    Member

  • PipPipPipPipPipPip
  • 475 posts
  • LocationNew Jersey

Posted 13 May 2016 - 10:22 AM

View Postmaniacos, on 13 May 2016 - 10:11 AM, said:

The HTAL was one of the first things I missed here and that we still don't have this make it seem as if PGI never played any other MW game.

I am genuinely impressed by you guys then...
I have never even one time found myself cool or fast enough to take the time to look at the targeted mechs damage.
I only target for the sake of my teams LRM guys.
Moving and aiming and shooting take all my attention.

Edited by FrontGuard, 13 May 2016 - 10:23 AM.


#13 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,987 posts
  • LocationOn the farm in central Minnesota

Posted 13 May 2016 - 10:27 AM

Lots of old articles explaining what the game was supposed to have been. See below. See also the MWO Wikipedia page for others.

IGN from 2009
http://www.ign.com/a...e-first-details

PC Gamer from 2011
http://www.pcgamer.c...ng-mechwarrior/

PC Gamer from 2013
http://www.pcgamer.c...-online-review/

Edit:
Re-read the 2013 review. Forgot how how positive and upbeat it was.

Edited by Bud Crue, 13 May 2016 - 10:30 AM.


#14 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 13 May 2016 - 10:29 AM

View PostFrontGuard, on 13 May 2016 - 09:28 AM, said:

If you go to the main page and click Game its right there.

A tactical, 'Mech-based online shooter set in the rich BattleTech Universe.

So since it is clearly stated we only have the choice to like the game as stated or hold our tong.

I personally would prefer the more traditional Mech Sim approach as the previous MW games.
But there it is,
I choose to enjoy this game for as long as... I enjoy this game. ;-)


Dude your so right, "Online Shooter" just "Cheese". :) If only that said "Simulation" instead.

I think they have their heart in the right place though. I really think they are aiming for sim instead of cheese. :)

I always say I have only one complaint and that's the pace the game is being built, but I have another and that's the "Play Now" button, recently changed to "Quick Play". All I see is "cheese" there to. :)

My one fear with the new in game looting being added is that it will be "Cheesey" instead of sim like to. But I still think the aim is sim.

SIM FTW.

Edited by Johnny Z, 13 May 2016 - 10:33 AM.


#15 maniacos

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 777 posts

Posted 13 May 2016 - 10:39 AM

View PostFrontGuard, on 13 May 2016 - 10:22 AM, said:

I am genuinely impressed by you guys then...
I have never even one time found myself cool or fast enough to take the time to look at the targeted mechs damage.
I only target for the sake of my teams LRM guys.
Moving and aiming and shooting take all my attention.


It makes sense to focus on mech parts that are damaged or valid prime targets. IS XL with open side? Shot that open side torso. Legs open on a light? Shot there. A medium center crit but intact legs, shot center. Most firepower in an arm or side torso? Shot there... and so on.

#16 Mawai

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,495 posts

Posted 13 May 2016 - 10:41 AM

LOL.

Some folks appear to be re-writing history or unaware of what happened.

The 2009 article cited above and to some extent the 2011 article were based on the original Mechwarrior 5 mech sim that PGI wanted to make but was unable to find a publisher for ... in 2011, PGI obtained a license to produce a Mechwarrior online game. I don't think they ever claimed this would be a "sim" in the same sense as the Mechwarrior 5 trailer. I think the concept was always team based "instant action" experience that has been the basis of the game since closed beta.

The 2013 PCGamer article above clearly compares MWO to other online first person shooters.

Keep in mind that EVERY preceding Mechwarrior title has been a first person shooter. You sit in a cockpit, select which weapons to fire and select weapon groups, torso and legs turn independently ... movement and weapons fire is pretty cool but it has never been a "sim". Sims imply greater attention to details ...rear firing weapons for example ... many mechs have them but I don't know if any mechwarrior game has ever had them. Anyway, the best MWO could aim for would be a first person shooter with some sim-like features. Which, to be honest, is pretty much what it is.

#17 Stoneblade

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 574 posts
  • Twitch: Link
  • LocationCCAF Feng Yun

Posted 13 May 2016 - 10:47 AM

The "Thinking Man's Shooter" motif was removed because there are too many dead brain players and too many Founders complaining "It's not what was advertised."

#18 MrJeffers

    Member

  • PipPipPipPipPipPipPip
  • 796 posts
  • LocationThe Rock

Posted 13 May 2016 - 10:48 AM

View PostBud Crue, on 13 May 2016 - 10:27 AM, said:

Lots of old articles explaining what the game was supposed to have been. See below. See also the MWO Wikipedia page for others.

IGN from 2009
http://www.ign.com/a...e-first-details

PC Gamer from 2011
http://www.pcgamer.c...ng-mechwarrior/

PC Gamer from 2013
http://www.pcgamer.c...-online-review/

Edit:
Re-read the 2013 review. Forgot how how positive and upbeat it was.


Those first two links are about Mechwarrior 5 and not MWO. Although the second one briefly touches on how it went from MW5 to MWO. Nothing mentioned about MWO being a 'sim'.
From the founders going foward it was always 'a thinking man's shooter'. So they dropped the thinking man part. BFD.

#19 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,987 posts
  • LocationOn the farm in central Minnesota

Posted 13 May 2016 - 10:54 AM

View PostMawai, on 13 May 2016 - 10:41 AM, said:

LOL.

Some folks appear to be re-writing history or unaware of what happened.



Yes. MWO is not a sim and never was. I believe your description is accurate. I find those articles and others like them interesting as historical documents which tend to show Russ et al collective take on how the game that was intended (MW5) evolved/devolved into MWO and the circumstances that lead to that change. Regardless of how one chooses to characterize MWO (sim, sim-like, fps, etc.) it seems pretty clear that the powers that be wanted the game to be a lot more than what it currently is.

#20 FrontGuard

    Member

  • PipPipPipPipPipPip
  • 475 posts
  • LocationNew Jersey

Posted 13 May 2016 - 11:00 AM

What I personally really want is lots more immersion.
... I loved how in the First Mechwarrior you could go to a bar and talk to people.
It made the down time I took between battles fun and interesting.
... and now for something off the wall...
Can you guys imagine a huge game world like WOW where you could join up with a group of peeps and then go jump in your Mechs and go to battle?
now that would be cool. (I actually just thought of this in the New MWO Review post)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users