FupDup, on 15 May 2016 - 10:42 AM, said:
I do. It's usually better than most methods of mech theorycrafting, although there is the issue of only mounting engines that are a multiple of your tonnage.
While we're at it, I really wish that somebody would make a MWO mechlab editor that actually let you make your own mech stats (e.g. hardpoints) from scratch, to eliminate confusions like this one.
LSML's next version will. I've been talking to her about this, and just hacked up the data files here to make do in the mean time.
But if you're adding hardpoints manually, it's not really any different than this - you just need to know what hardpoints are available where.
I could have wholly added new mechs to the data file myself, and had proper KDK entries, but it would have taken a lot longer and been a huge pain in the ***. Here, I was able to get going making KDK builds in less than 10m.
ScarecrowES, on 15 May 2016 - 10:48 AM, said:
Works a lot better for omnis than standard battlemechs, certainly. The engine thing is irksome, but there's no doubting the extreme utility of SSW.
It makes it pretty much useless for large battlemechs like the KDK. Being able to upgrade and downgrade the engines, both in large and small increments, is critical.
LSML also shows all the derived MWO stats, too, which is quite helpful although in this case, with an unreleased mech just hacked into the data files as roughly as possible, some of those values are incorrect as I didn't change them from the HGN base stats. Modules, quirks and such as well are counted into DPS/Burst/etc calculations and all that.
Edited by Wintersdark, 15 May 2016 - 10:54 AM.