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why srm's?


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#21 Damascas

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Posted 15 July 2012 - 02:56 PM

View PostXandralkus, on 15 July 2012 - 02:50 PM, said:

In Mechwarrior 4, I can personally vouch for the effectiveness of SRM's. My favorite assault mech loadout was a Kodiak with quad Ultra AC-5's and three SRM 6 launchers. I would have preferred quad SRM 6 launchers, but that would leave almost no room for additional ammunition.

SRM's are not weak weapons. They pack a nasty punch and reload fast.


MW4 is rather far from how actual BT works and MWO is so far planned to stay close to TT BT.

#22 Serevn

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Posted 15 July 2012 - 03:11 PM

Wells lets see... very high damage and dps, especially if you load multiple srm 6s, doesn't spread as much as LRMs considering the short range. Frankly its probably just as bad, if not worse considering the better chance for crits, as taking a hit from a AC 20.

Edited by Serevn, 15 July 2012 - 03:12 PM.


#23 ThunderThumb

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Posted 15 July 2012 - 03:26 PM

idk guys from what everyones saying SRMs will be the best possible way to go for close range but Pirahna wouldn't have something OP.. can anyone think of what would be better to use than SRMs?

#24 Damascas

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Posted 15 July 2012 - 03:35 PM

View PostThunderThumb, on 15 July 2012 - 03:26 PM, said:

idk guys from what everyones saying SRMs will be the best possible way to go for close range but Pirahna wouldn't have something OP.. can anyone think of what would be better to use than SRMs?


An AC20

#25 Vyviel

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Posted 15 July 2012 - 03:40 PM

Because they can lock on and follow a target.

#26 Xandre Blackheart

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Posted 15 July 2012 - 03:48 PM

View PostThunderThumb, on 15 July 2012 - 03:26 PM, said:

idk guys from what everyones saying SRMs will be the best possible way to go for close range but Pirahna wouldn't have something OP.. can anyone think of what would be better to use than SRMs?


Just go with streak 2's. You really only have a choice of LRM or SRM unless you want to just leave the hardpoints empty and use medium lasers.

#27 grimzod

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Posted 15 July 2012 - 03:49 PM

View PostFiest, on 15 July 2012 - 01:39 PM, said:

Ok so what makes srm's such a good short ranged weapon?

Wouldn't you be better off with the low heat/high damage ballistics? Or infinite ammo lasers?
Especially on a mech with min ranged firepower which already has the heat sinks (ppc for example)

Follow-up question. What would you do to improve upon the thug's dual srm-6 setup?


SRM hit location is rolled once per missile, not in groups of damage like LRMs. At least in tabletop. Though shorter ranged they pack a punch, 2 points each.

#28 xxx WreckinBallRaj xxx

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Posted 15 July 2012 - 03:52 PM

View PostDamascas, on 15 July 2012 - 02:31 PM, said:

Where is everyone getting the thing about SRMs not locking on? I have read they have limited guidance systems and other missiles weapons which do not lock on have a to-hit penalty.

Streak SRMs have lockon. Regular SRMs do not. Streak however weighs 50% more than regular SRMs so you basically lose your "per missile" advantage over LRMs.(You keep the superior 2x damage per missile but now you're spending more on weight than either SRM or LRM) If you're as bad as aiming as me though Streak stacking is probably the way to go. Best weight/missile to damage ratio doesn't mean much if you miss half the time.

View PostThunderThumb, on 15 July 2012 - 03:26 PM, said:

idk guys from what everyones saying SRMs will be the best possible way to go for close range but Pirahna wouldn't have something OP.. can anyone think of what would be better to use than SRMs?

Non-ER Energy weapons are just as effective at close range as long range. Also, AC 20 or LBX 10 > SRMs. SRMs won't be OP, they will just be viable.

#29 Spheroid

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Posted 15 July 2012 - 03:53 PM

SRM boats could be very good but we don't yet know how effective AMS is.

#30 Damascas

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Posted 15 July 2012 - 03:53 PM

View PostBluten, on 15 July 2012 - 03:52 PM, said:

Streak SRMs have lockon. Regular SRMs do not. Streak however weighs 50% more than regular SRMs so you basically lose your "per missile" advantage over LRMs.(You keep the superior 2x damage per missile but now you're spending more on weight than either SRM or LRM) If you're as bad as aiming as me though Streak stacking is probably the way to go. Best weight/missile to damage ratio doesn't mean much if you miss half the time.


Where does it say they cannot lock on? Every book I have read says they can or at least references some guidance capability.

#31 Fastred

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Posted 15 July 2012 - 03:55 PM

And most important they look really cool!

#32 CmdrSpider

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Posted 15 July 2012 - 04:10 PM

SRMS' Make a nice "One Two Punch" with PPCs, Gauss Rifle, etc. First you open big holes in opponents armor with your heavy hitters, then if they close you crush them with the SRMs which will find the open holes, which leads to critical hits. This in turn decreases his mechs ability to fight, run or beat you. Gives a whole new meaning to "Say Hello to My Little Friend."

#33 xxx WreckinBallRaj xxx

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Posted 15 July 2012 - 04:11 PM

View PostDamascas, on 15 July 2012 - 03:53 PM, said:


Where does it say they cannot lock on? Every book I have read says they can or at least references some guidance capability.


http://www.sarna.net/wiki/SRM
http://www.sarna.net/wiki/Streak_SRM
Also if you ever played another game such as MW 4 Mercs(The one people mention a lot on these forums), it's the same thing there. SRMs just blind fire and hope for the best. Streaks actually lockon and follow the target to impact. The downside is that Streak SRMs weigh more than regular SRMs.

Edited by Bluten, 15 July 2012 - 04:14 PM.


#34 Damascas

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Posted 15 July 2012 - 04:18 PM

Originally developed in 2647, the Streak SRM Launcher is relatively similar to the standard SRM launcher but linked to a unique Targa-7 fire control system. This system is designed to guarantee a hit against any target onto which the pilot can get a lock, a special feature of this system preventing the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would miss anyway.



That is saying they do not fire until they have a lock to conserve ammo, I do not see where it says normal SRMs cannot lock on. Also, MW4 is very different from actual BT, in TT which MWO will be attempting to get closest to missiles which lack guidance capability like the MRM series have a to-hit penalty.



Compared to other missile types, Medium Range Missiles are dead-fire missiles that are fired more like autocannons and lasers, but the removal of guidance systems makes each missile more compact, reducing cost and allowing more missiles to be packed in compared to SRM and LRM launchers of similar size and weight.

http://www.sarna.net/wiki/MRM

Edited by Damascas, 15 July 2012 - 04:20 PM.


#35 kojdog

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Posted 15 July 2012 - 04:25 PM

I can only point to table top and say that they efficiently deal very large amounts of damage. In anything short of a full campaign simulating repairs/supply lines they are a very efficient way to deal damage at low heat and low weight. They're a great backup discouragement for an enemy mech to come any closer to you and they can load very interesting advanced rounds with special rules.

As for this game: ****, I don't know.

#36 Madddog

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Posted 15 July 2012 - 04:25 PM

View PostBluten, on 15 July 2012 - 04:11 PM, said:


http://www.sarna.net/wiki/SRM
http://www.sarna.net/wiki/Streak_SRM
Also if you ever played another game such as MW 4 Mercs(The one people mention a lot on these forums), it's the same thing there. SRMs just blind fire and hope for the best. Streaks actually lockon and follow the target to impact. The downside is that Streak SRMs weigh more than regular SRMs.


Negative the sarna articles are pretty vague on this, they can be interpreted both ways, in mw3 regular srms could lock on. As has been stated multiple times in multiple places mw4 was the worst game when it comes to following canon. Also see my post near the bottom of the first page, knew this would start a debate. Although i believe as far as this game goes i think reg. srms are dumbfire.

EDIT: Excellent research Damascas, nail on the head.

Edited by Madddog, 15 July 2012 - 04:34 PM.


#37 Fiest

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Posted 15 July 2012 - 04:26 PM

so the benefit of srm's isn't the weight:damage:heat amount but rather that each missile counted as a seperate hit and could generate it's own crit on a location?

So 2 srm-6 shoot 12 missiles which could hit every location about 1-2 times? (assuming it hits, even spread etc) If someone has scratched off the head armour then that's a 25% chance of a cockpit shot?

EDIT:combined with the kojdog mentioning frag/incendary ammo it's could be a good anti-tank anti infantry round. In regards to mrm's...Pffft gimme atm or mml

Edited by Fiest, 15 July 2012 - 04:34 PM.


#38 Scytale

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Posted 15 July 2012 - 04:27 PM

I've always been confused in the computer games about why SRMs are made not to lock on. MW4, while considered official, is *not* considered canon, and sarna says nothing about SRMs not being able to lock on. The whole description of the streaks also seems to indicate that they're special not because they *can* lock on, but because they're far more likely to hit because they can't be fired *until* they're locked on, a restriction that does not apply to SRMs. The strong implication is that SRMs can also lock on.
This is coming from someone who hasn't played TT (only really MW4, and a bit of MW2 on PS1, which I understand was nothing compared to the PC version), but who seriously wants to.

#39 Damascas

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Posted 15 July 2012 - 04:30 PM

edit: misread a post twice,

Edited by Damascas, 15 July 2012 - 04:33 PM.


#40 Temu

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Posted 15 July 2012 - 04:35 PM

Streaks have more advanced targeting/tracking.. NO MISSILES MISS... normal SRM's lock on just like LRM's and some will miss just like LRM's. But MWO could do what they want. SRM have the biggest bang for the buck. Pros= dmg, lower heat. Cons= ammo use, ammo explosions, short range, spread out dmg.,





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