Apparently QQ has captured 4 planets, but I've never seen our tags on the map. We always immediately lose the planet the next attack wave when everyone goes to bed. I don't mean the enemy faction retakes the planet. Just someone else shows up at 5 am to successfully defend the same planet.
Instead of having the same planets be up for grabs every time, the algorithm should alternate between available worlds on the border. Even better would be to allow loyalists to select a specific bordering planet they want to attack for whatever faction they vote for. That way you could actually direct your invasion as your loyalists see fit instead of relying on some algorithm to worm your way through the inner sphere.
The current system is strongly biased toward large, global units that can have teams playing at all hours. How are smaller units supposed to carve out their own space on the map if the only way to hold onto territory is to play every attack wave. If you do manage to hold onto a planet for a while it's usually because you defended a planet just as the front got pushed forward that attack wave.
It's also making Mercenary units less willing to stick around after a week. The large units don't care about the MC earnings, and the small units usually can't hold onto a planet for more than 1 attack phase.
PGI, you've got a funny way of encouraging smaller units.
Edited by Jman5, 16 May 2016 - 12:29 PM.




















