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Kodiak 1 Vs Kodiak 3


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#1 Champion of Khorne Lord of Blood

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Posted 17 May 2016 - 03:12 PM

Does anyone out there have a build for the KDK-1 that is even remotely as effective as the KDK-3 running quad UAC10s?

I mean the KDK-3 gets out 80 damage per double tap every 2.5 seconds all from super high torso mounts. The KDK-1 can run high alpha laser builds, but usually with a lower optimal range and way way more heat or it can run some brawling builds, though I'm finding the Kodiak dies pretty quick in brawls compared to being a Mauler copy. KDK-3 even gets quirks thrown in while the KDK-1 doesn't for whatever reason.

So what is the best thing you have for the KDK-1 that doesn't melt itself when it fires but can still put out high amounts of damage and has been working decently for you.

#2 Tarl Cabot

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Posted 17 May 2016 - 03:14 PM

All that matters to me is that the heavy queue has room now, I can level up my heavies more..:)

Make sure to max the armor, front loaded. And just remember, new mechs, primary targets....:)

#3 Corrado

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Posted 17 May 2016 - 03:43 PM

View PostDakota1000, on 17 May 2016 - 03:12 PM, said:

Does anyone out there have a build for the KDK-1 that is even remotely as effective as the KDK-3 running quad UAC10s?

I mean the KDK-3 gets out 80 damage per double tap every 2.5 seconds all from super high torso mounts. The KDK-1 can run high alpha laser builds, but usually with a lower optimal range and way way more heat or it can run some brawling builds, though I'm finding the Kodiak dies pretty quick in brawls compared to being a Mauler copy. KDK-3 even gets quirks thrown in while the KDK-1 doesn't for whatever reason.

So what is the best thing you have for the KDK-1 that doesn't melt itself when it fires but can still put out high amounts of damage and has been working decently for you.


i really dont know. the kodiak 3 with quad10s is really a mean machine as expected. i'm afraid to try the kodiak1, but the kodiak2 with quirks, 2LPL 4MPL XL400, is decent. KDK1 could work filling it with small pulses and a lbx20 but the spirit bear brawl better anyway. On the kodiak1 i could only say 2LPL 6ML TC1 and engage at 450m range.

Edited by Corrado, 17 May 2016 - 03:44 PM.


#4 Gas Guzzler

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Posted 17 May 2016 - 03:54 PM

Obviously anything with lasers is 10000 times more powerful than a ballistic boat. Just ask the forums.

#5 Straker XL

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Posted 17 May 2016 - 04:13 PM

Max engine, 5 med. pulse in left arm and torso, 4 er meds in right arm, UAC/10. Alternate arms in full engage or use 1 to poke on either side.

Edited by Straker XL, 17 May 2016 - 04:37 PM.


#6 Champion of Khorne Lord of Blood

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Posted 17 May 2016 - 04:18 PM

View PostStraker XL, on 17 May 2016 - 04:13 PM, said:

Max engine, 6 med. pulse in left arm and torso, 5 er meds in right arm, UAC/10. Alternate arms in full engage or use 1 to poke on either side.


That is a Kodiak 5 build, not a Kodiak 1 build.

#7 cazidin

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Posted 17 May 2016 - 04:30 PM

View PostCorrado, on 17 May 2016 - 03:43 PM, said:


i really dont know. the kodiak 3 with quad10s is really a mean machine as expected. i'm afraid to try the kodiak1, but the kodiak2 with quirks, 2LPL 4MPL XL400, is decent. KDK1 could work filling it with small pulses and a lbx20 but the spirit bear brawl better anyway. On the kodiak1 i could only say 2LPL 6ML TC1 and engage at 450m range.


Do LPL and MPL CDs sync better than LPL and ML?

Also. Atm I've tried a Quad ER PPC build, which turned out well, and a 3 LPL and 6 ML build, which has an impressive but incredibly hot alpha strike.

Edited by cazidin, 17 May 2016 - 04:30 PM.


#8 L3mming2

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Posted 17 May 2016 - 04:34 PM

View PostDakota1000, on 17 May 2016 - 03:12 PM, said:

Does anyone out there have a build for the KDK-1 that is even remotely as effective as the KDK-3 running quad UAC10s?

I mean the KDK-3 gets out 80 damage per double tap every 2.5 seconds all from super high torso mounts. The KDK-1 can run high alpha laser builds, but usually with a lower optimal range and way way more heat or it can run some brawling builds, though I'm finding the Kodiak dies pretty quick in brawls compared to being a Mauler copy. KDK-3 even gets quirks thrown in while the KDK-1 doesn't for whatever reason.

So what is the best thing you have for the KDK-1 that doesn't melt itself when it fires but can still put out high amounts of damage and has been working decently for you.


i think a laser boat needs to be mastered to shine a balistic boat much less so.

#9 Straker XL

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Posted 17 May 2016 - 04:36 PM

View PostDakota1000, on 17 May 2016 - 04:18 PM, said:


That is a Kodiak 5 build, not a Kodiak 1 build.


My bad. It's a 5/4 split, so -1 laser from each arm.

#10 Clownwarlord

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Posted 17 May 2016 - 04:41 PM

4 high energy mounts on a 100ton assault mech ... thinks for moment ... I have a battlemaster build for my 1d which would be similar to what i can put on this guy.

2 ERLL in each arm, and 1 ERLL in CT. Then pack in the heat sinks and targeting computer.

So 5 total ERLL, 2 for each weapon group 1 and 2. Then the 5th ERLL place on 3rd weapon group. Not as good weapon placement as battlemaster but should work considering 400 clan xl.

#11 Champion of Khorne Lord of Blood

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Posted 17 May 2016 - 06:37 PM

Seems no one has anything that gets close to the damage output per heat generated that the KDK-3 can do.

#12 Mcgral18

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Posted 17 May 2016 - 06:58 PM

View PostGas Guzzler, on 17 May 2016 - 03:54 PM, said:

Obviously anything with lasers is 10000 times more powerful than a ballistic boat. Just ask the forums.


4 matches in, already surpassed my WubShee damage record of two+ years(but only half a team on kills...)
Dakka can be nice, even with GH.

#13 Zordicron

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Posted 17 May 2016 - 07:16 PM

Please keep in mind when looking at dmg numbers in a match that there are a whole lot more giant bags of hitpoints on the field right now then normal.

I had a match on canyon in my summoner with 4 kodiaks, a stalker, 2 warhammers and a tbr and a couple lights. It was a close match, we lost by one in the end. Entire enemy team had broken 450 dmg, some by a large amount. Some serious team armor inflation right now.

#14 Champion of Khorne Lord of Blood

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Posted 17 May 2016 - 07:58 PM

View PostZordicron, on 17 May 2016 - 07:16 PM, said:

Please keep in mind when looking at dmg numbers in a match that there are a whole lot more giant bags of hitpoints on the field right now then normal.

I had a match on canyon in my summoner with 4 kodiaks, a stalker, 2 warhammers and a tbr and a couple lights. It was a close match, we lost by one in the end. Entire enemy team had broken 450 dmg, some by a large amount. Some serious team armor inflation right now.


Take into account that the quad UAC10 build blows the alpha strikes and DPS of laser builds out of the water all while remaining colder running. The only thing keeping it down before was that only the slow and low hardpoint Dire Wolf could do it, now we have the Kodiak with higher hardpoints than a Mauler doing it while packing a 375 XL engine.

If anything maybe the Banshees will at least be able to take out light mechs faster with 5 LPL than the Kodiak due to hitscan.

Thinking about it though, I'm decently happy with the clans having a very good assault mech to counter IS assault mechs. Banshees and Maulers have a rival in the fire support ring.

#15 Straker XL

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Posted 17 May 2016 - 08:02 PM

So far for me the KDK-3 has been a license to print 1k games. I don't normally agree to this, but it's a lot of spread, not as useful damage. The laser and laser/gauss vomit types are still a bit more reliable for popping important components I feel. Especially if you're used to holding a burn.

The 3 has the high mounts going for it (think Hunchback IIC) and the others can twist in between attacks so they are close defensively. Maybe give the edge to the lasers there, as you can get your alpha off and get back to cover.

#16 Gas Guzzler

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Posted 17 May 2016 - 08:32 PM

The KDK-3 seems awesome, but still does not replace the MX90 for long range precision Dakka.

#17 Xetelian

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Posted 17 May 2016 - 09:30 PM

KDK-1 400XL

KDK-3 350XL
KDK-3 Realized it could fit Ferrofib
KDK-1 375XL

Keep in mind I'm tier 3 so my builds are Tier 3 builds, they have been known to suck so user discretion is advised.

I'm running a 400XL KDK 1 because I don't feel I need the SRMs

Both the KDK 1 and the KDK 3 can pull off 5 DPS rather easily and the KDK 3 much more with double tapping


I'd say I will run my KDK 1 (S) for the bonus cBills but the KDK 3 is my easy cheese

Edited by Xetelian, 17 May 2016 - 09:38 PM.


#18 Gyrok

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Posted 17 May 2016 - 09:39 PM

View PostDakota1000, on 17 May 2016 - 03:12 PM, said:

Does anyone out there have a build for the KDK-1 that is even remotely as effective as the KDK-3 running quad UAC10s?

I mean the KDK-3 gets out 80 damage per double tap every 2.5 seconds all from super high torso mounts. The KDK-1 can run high alpha laser builds, but usually with a lower optimal range and way way more heat or it can run some brawling builds, though I'm finding the Kodiak dies pretty quick in brawls compared to being a Mauler copy. KDK-3 even gets quirks thrown in while the KDK-1 doesn't for whatever reason.

So what is the best thing you have for the KDK-1 that doesn't melt itself when it fires but can still put out high amounts of damage and has been working decently for you.


KDK-1 with Gauss + 4 LPL and shield side is about as good as I have seen.

Can also run 2 LPL + 6 ERML pretty well with like 26 DHS or something.

Can do LBX20/UAC20 + 10 ERSL/SPL, too.

Aside from those, though, really not much else to compete.

#19 Navid A1

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Posted 17 May 2016 - 09:53 PM

If you have KDK-1(S) then

um...

KDK-1 is bad and you should feel the burn!

muhahahah!

#20 Mcgral18

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Posted 17 May 2016 - 10:09 PM

View PostNavid A1, on 17 May 2016 - 09:53 PM, said:

If you have KDK-1(S) then

um...

KDK-1 is bad and you should feel the burn!

muhahahah!


I've had one good match in the 1 so far...it's a very risky robot however. It also lacks ammo.

Edited by Mcgral18, 17 May 2016 - 10:09 PM.






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