You Are A Better Mech Pilot If...
#81
Posted 12 May 2017 - 09:47 PM
#82
Posted 13 May 2017 - 12:22 AM
In regular units T1 ain't that common.
Of course gated and super merc groups are a different story
#83
Posted 13 May 2017 - 12:34 AM
A Cultist, on 16 December 2016 - 08:52 AM, said:
I'd say solo-kill. Any Mech Warrior can spread damage, and he could spread your damage and it took you so much damage to just kill him, then he just did his job well, by wasting your time.
Like LRMs, they are terribly inefficient weapon due to that spread -- scary as they may seem, though they tend to get good amount of damage, doesn't matter if you hit your enemy with a 60 LRM volley if the sidetorsi got 20 damage each, and 20 damage on CT. Whereas a good PPFLD Gauss PPC would have dealt 50 damage at a single component, quickly stripping it off and be vulnerable to be killed.
#84
Posted 13 May 2017 - 12:40 AM
In my view a quick run down of those skills would be
1) Make my mech do what I want skills
2) I can hit what I aim at skills
3) I know the best places on all maps skills
4) I know and can implement and counter common tactics and strategies on each map skills
5) I can adapt to the unexpected skills
6) I can anticipate whats going to happen next and take advantage of it skills
7) I can maintain my own and my teams morale skills
8) I can communicate and make things happen skills
9) I can build mechs better than the enemy skills
Their's more but this is a quick list.
Being some what skilled in most aspects yields the best results. Also having strong skills in one area can cover weakness in other areas.
However sometimes those weak skills are like the weak link in the chain, fixing those weaker skills can raise you to a new level.
Skills are more than just gunnery and piloting.
Knowledge and using it to maximum effect is also a skill
Edited by OZHomerOZ, 13 May 2017 - 12:59 AM.
#85
Posted 13 May 2017 - 07:32 AM
#86
Posted 13 May 2017 - 11:47 AM
The6thMessenger, on 13 May 2017 - 12:34 AM, said:
Though Pin Point has it's advantages, there are ways one can use spread as an advantage. It does depends upon the opponent and the situation, but say someone (or even yourself) strip the armor off a single location (say a side torso), and you opponent is very good at shielding their damaged side, the spread mechanic can overcome good shielding and still damage or even destroy said damaged side torso being shielded from you.
As most people tend to boat LRMs, as well as shoot at any lock they see... This aspect is commonly (and rightfully) seen as a weakness instead. Depend too much on it, and spread becomes a very large weakness. (I do hope this makes sense the way I typed it, because I'm commonly doing this to my opponents with my LRMs, but then again I'm not boating LRMs only...)
#87
Posted 13 May 2017 - 05:12 PM
But here's mine:
All pilot are good pilots if they enjoy being a pilot. (face it, some pilots should be mechanics instead) But if they are comfortable in the cab, that's a good start.
Being comfortable in the cab meaning:
--- Which MECH suits your style?
--- How many controls (firing, consumables, targeting, communications etc...) can you respond too?
--- Can you take or give orders?
--- Can you take or give criticism?
--- Can you operate a MECH (know how the MECH climbs, falls, fly's, takes damage etc) within your means?
--- Can you manage your MECH's (heat, speed, ammo, damage etc..) systems?
--- Are you a Solo or Team pilot?
--- How do your match results affect you?
Those seem like pretty generic questions right? But they determine how and where a MECH pilot will operate.
It just get's down to who does what best in the MECH which they are piloting at the time they choose to be a real pilot.
#88
Posted 14 May 2017 - 12:25 AM
#89
Posted 16 May 2017 - 03:45 PM
Tesunie, on 12 May 2017 - 06:54 PM, said:
I'm not saying to "sit out back", but try to stay with your team more, instead of pushing ahead of your team. (I'm taking a guess here.)
That does happen from time to time, usually when I'm in a light mech. It's something I've been working on. Usually, though, I am hanging back a lot, non-aggressively in the mid-game.
Tesunie, on 12 May 2017 - 06:54 PM, said:
Depends on the day. Not usually, though. I don't usually speak unless I'm scouting or I spot something coming on our flank.
Tesunie, on 12 May 2017 - 06:54 PM, said:
I'm not much for some metas. PPC/Gauss isn't a favorite. I will pull designs from Mechspecs or I'll run with something I saw in a video or stream. I've used some from NGNGtv that work out very well.
Tesunie, on 12 May 2017 - 06:54 PM, said:
Wired, usually 30 fps, good ping in NA, decent in Europe, and my mouse sensitivity is 1.8. I can track well, but torso twisting at that setting is sluggish at best. I end up turning left and right to help with twisting. If I turn my legs while firing, I can't keep on target. The reticule moves with the legs even when I'm trying to stay on target.
Tesunie, on 12 May 2017 - 06:54 PM, said:
I suggest you just play the game for the fun of it and not worry about your PSR or any other singular stat. Leave it as a goal to have, but don't stress over it. It's a game. Games are to have fun with, not to produce unneeded stress. Normal life provides plenty enough of that...
Thanks, Tesunie.
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