CASE is a must have for me. My favourite tactic in the Centurion is keep fighting with my 2 medium laser even after they blow both my L/R torso's off. Unless I blast off all my LRM's before getting shot I'll be left with one less Torso, and two less legs, and one less mechwarrior. I do hope though that they will avoid the dread horror that was the machine gun ammo explosion from battletech...
Case
Started by Wolfman0503, Jul 15 2012 02:03 PM
27 replies to this topic
#21
Posted 21 October 2012 - 06:18 AM
#22
Posted 08 November 2012 - 02:38 PM
sounds like u should put 2 on the mech / ton of protection /hmm/i will see if it helps / com guards unite once again
#23
Posted 19 December 2012 - 12:31 AM
Is it just ammo that will explode or will SRM6 launchers explode as well if you put the ammo inside the legs and torso?
#24
Posted 19 December 2012 - 02:45 AM
How many damage reduction from CASE to other inner crit in percent if ammo blast?
For ex, if you have stock Atlas AS7-K, see lef torso loadout:
XL engine - 3 crit
LRM20 - 5 crit
2 * LRM Ammo
AMS Ammo
CASE
How many damage dealt 1 tonn of ammunition? 1 LRM = 1 dmg (oversimplify) 2 stack deal 200 dmg ammo blast at one time.
(if real ingame dmg needed?)
if CASE reduce to half damage, all internal structure and equip get 100 dmg. If its summary HP lower than a damage from ammo splash, its annihilated. If our Atlas XL engine part in left torso destroyed - ammo explode put mech in history. You can get a very lucky chance to save your XL engine. CASE give only partially survivalability if equipped.
Assume standart engine at AS7-K, ammo blast destroy all left torso internals structure, equip and armor (and desroy left arms in anychance)
All outdamage carry-over circulate through to other inner parts - blast wave goin center torso and hit to engine. Engine lost of HP and power output (rise heat, speed down) but your alive.
Warn! More ammo stack in one location - more destruction to other internal!
Otherwise, ammo in each crit parts - rise the critical hit chance from your enemy.
Question to devs:
How calculate ingame ammo explosion and damage, by tabletop rule or other ways?
Battle mech frame not water-pipe... and ammo stack blast not whole-warhead.
Think at circuit blast wave direction, chance to explode not all ammo in stack and exclude part of warhead - chance to random damage from ammo explode?
But grats for foe ammo explosion animation, its very showy.
For ex, if you have stock Atlas AS7-K, see lef torso loadout:
XL engine - 3 crit
LRM20 - 5 crit
2 * LRM Ammo
AMS Ammo
CASE
How many damage dealt 1 tonn of ammunition? 1 LRM = 1 dmg (oversimplify) 2 stack deal 200 dmg ammo blast at one time.
(if real ingame dmg needed?)
if CASE reduce to half damage, all internal structure and equip get 100 dmg. If its summary HP lower than a damage from ammo splash, its annihilated. If our Atlas XL engine part in left torso destroyed - ammo explode put mech in history. You can get a very lucky chance to save your XL engine. CASE give only partially survivalability if equipped.
Assume standart engine at AS7-K, ammo blast destroy all left torso internals structure, equip and armor (and desroy left arms in anychance)
All outdamage carry-over circulate through to other inner parts - blast wave goin center torso and hit to engine. Engine lost of HP and power output (rise heat, speed down) but your alive.
Warn! More ammo stack in one location - more destruction to other internal!
Otherwise, ammo in each crit parts - rise the critical hit chance from your enemy.
Question to devs:
How calculate ingame ammo explosion and damage, by tabletop rule or other ways?
Battle mech frame not water-pipe... and ammo stack blast not whole-warhead.
Think at circuit blast wave direction, chance to explode not all ammo in stack and exclude part of warhead - chance to random damage from ammo explode?
But grats for foe ammo explosion animation, its very showy.
Edited by 4er3BaPa, 19 December 2012 - 02:50 AM.
#25
Posted 19 December 2012 - 03:52 AM
I see words but they don't make any sense? No seriously...what?!
#26
Posted 19 December 2012 - 04:00 AM
I think our comrade is wondering how to accurately calculate the reduction CASE gives over an ammo explosion, and whether stacking ammo in one location (also say next to an XL engine part) would increase the critical chance of just such an explosion occuring.
Also like the water pipes analogy, very true (that it doesnt really make much sense)!
Also like the water pipes analogy, very true (that it doesnt really make much sense)!
#27
Posted 19 December 2012 - 04:09 AM
SmoothCriminal, on 19 December 2012 - 04:00 AM, said:
I think our comrade is wondering how to accurately calculate the reduction CASE gives over an ammo explosion, and whether stacking ammo in one location (also say next to an XL engine part) would increase the critical chance of just such an explosion occuring.
Also like the water pipes analogy, very true (that it doesnt really make much sense)!
Also like the water pipes analogy, very true (that it doesnt really make much sense)!
Case doesn't lower the damage to the area with the ammo, it simply prevents it from spread from one part of the mech to another. CASE in the side torso won't protect an XL engine (or shouldn't) from an ammo explosion. The more crits taken up by ammo in an area, the higher the chance ammo has to be crit. And with stacked ammo, it will create a chain reaction of ammo explosions.
#28
Posted 19 December 2012 - 04:32 AM
Necro much?
Anyway, any ammunition crit should be considered a kill shot. Why? Even a MACHINEGUN ammo is going to deal you 80pts of damage. Which spreads as components die. An AC ammo crit in an Atlas leg probably can kill you. ANY AC ammo.
Let's not even mention missiles.
Finally, critting weapons doesn't produce explosions... EXCEPT the Gauss rifle which deals 20 damage. OTOH Gauss ammo doesn't explode, so...
Anyway, any ammunition crit should be considered a kill shot. Why? Even a MACHINEGUN ammo is going to deal you 80pts of damage. Which spreads as components die. An AC ammo crit in an Atlas leg probably can kill you. ANY AC ammo.
Let's not even mention missiles.
Finally, critting weapons doesn't produce explosions... EXCEPT the Gauss rifle which deals 20 damage. OTOH Gauss ammo doesn't explode, so...
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