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Faction Play Fix


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#1 Karmen Baric

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Posted 19 May 2016 - 01:14 AM

Easy Faction Play Fix.

Hard wire it so that certain Merc units can never be on the same faction / Clan side.

Do this for the 10 most prolific units in CW for a start (based on combined planets won, KMDD and wins total for players in unit).

EG

Make it so the top 5 units can never be on the same faction.
If 228 & MS are in the top 5 units of the game then 228 & MS cannot be on the same side. If 228 joins Ghost Bears, that Clan now is grayed out to MS so MS has to join another faction/Clan, say Wolf.

So if AWOL is next they must choose a faction other than the one currently chosen by 228 & MS, so cannot be Wolf or Bears. So forth for the top 5. The next 5 (ie 6-10 top units) can join a faction with one of the top 5 Merc units but again two cannot be together. So again follows the pattern of the top 5.

If this was hard coded and then the top 10 (or more if required) was adjusted every 3 months based on Merc unit activity / wins / KMMD etc, this would solve issues of all merc units going to one faction and shafting the remainder of the player base.

#2 Jaqir

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Posted 19 May 2016 - 02:51 AM

Quote

- Limit unit sizes
- Give units some sort of a strength value, based on numbers and overall competence
- Put a limit on the total value of Mercs any one faction can have on their payroll at once, possibly adjusted by relative Loyalist count
- Add more and more varied maps and game modes, stuff's repetitive as all [bad word]


Should be a start.


Something I posted in another thread. Targeting specific units is a short term fix at best, things needs more of an overhaul. A larger player base would help, but to achieve that things need to be attractive to new players first... Thus, changes.

Edited by Jaqir, 19 May 2016 - 02:52 AM.






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